Player Matchup

Apollo
Apollo
Amlo125
Apollo
Level 107
God Stats
13W - 21L
1,415 SR
Queue Stats
1,346W - 1,385L
1,440 Elo+
Solo
Yu Huang
Yu Huang
BlunaXtreme
Yu Huang
Level 159
God Stats
7W - 3L
1,759 SR
Queue Stats
496W - 505L
1,538 Elo+
Solo
Zeus
Zeus
DankoPanko_
Zeus
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 55L
1,446 Elo+
Party 1
Yemoja
Yemoja
LAYZ__Y
Yemoja
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 53L
1,446 Elo+
Party 1
Thor
Thor
Soldat-dakour
Thor
Level 68
God Stats
4W - 8L
1,306 SR
Queue Stats
238W - 242L
1,388 Elo+
Solo
Team Averages
Level 105
1,496 SR
1,451 Elo+

VS

Team Averages
Level 118
1,517 SR
1,469 Elo+
Merlin
Merlin
Famabi
Merlin
Level 121
God Stats
3W - 4L
1,392 SR
Queue Stats
417W - 451L
1,430 Elo+
Solo
Arachne
Arachne
LivinLegendd
Arachne
Level 63
God Stats
4W - 3L
1,490 SR
Queue Stats
78W - 110L
1,379 Elo+
Solo
Yu Huang
Yu Huang
SasaiiKudassaii
Yu Huang
Level 126
God Stats
6W - 2L
1,933 SR
Queue Stats
143W - 120L
1,521 Elo+
Party 2
Yemoja
Yemoja
YаmeteKudasai
Yemoja
Level 155
God Stats
2W - 0L
1,735 SR
Queue Stats
242W - 234L
1,514 Elo+
Party 2
Nemesis
Nemesis
rubenfix
Nemesis
Level 123
God Stats
4W - 8L
1,033 SR
Queue Stats
233W - 225L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Amlo125
Apollo
15
3 / 6 / 5
8,467
770
5,191
9,427
4,229
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Yu Huang
BlunaXtreme
Yu Huang
14
2 / 4 / 5
8,335
758
11,579
8,486
2,852
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
3 / 5 / 6
9,079
825
6,458
9,382
2,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
LAYZ__Y
Yemoja
14
0 / 4 / 8
8,044
731
10,614
20,475
8,921
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 5 / 5
7,945
722
6,402
9,101
3,139
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Famabi
Merlin
18
3 / 2 / 14
9,969
906
13,684
11,222
4,407
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Arachne
LivinLegendd
Arachne
9
1 / 3 / 3
6,958
633
1,969
4,511
2,189
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Yu Huang
17
11 / 2 / 5
10,181
926
18,194
8,911
3,641
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

17
1 / 1 / 17
8,932
812
5,374
12,133
6,464
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
rubenfix
Nemesis
15
8 / 2 / 10
9,337
849
12,494
11,305
5,795
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
73
10
Kills
24
24
Deaths
10
29
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Apollo
Amlo125
Apollo
3
6
5
0.92
L
Yu Huang
BlunaXtreme
Yu Huang
2
4
5
1.13
L
3
5
6
1.2
W
Merlin
Famabi
Merlin
3
2
14
5
L
Yemoja
LAYZ__Y
Yemoja
0
4
8
1
W
Arachne
LivinLegendd
Arachne
1
3
3
0.83
W
Yu Huang
11
2
5
6.75
L
2
5
5
0.9
W
1
1
17
9.5
W
Nemesis
rubenfix
Nemesis
8
2
10
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,244
Damage
51,715
56,871
Taken
48,082
22,087
Mitigated
22,496
14,862
Healing
26,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
Amlo125
Apollo
5,191
1,929
111
682
9,427
4,229
300
5,108
3,781
0
15,149
L
Yu Huang
BlunaXtreme
Yu Huang
11,579
497
197
370
8,486
2,852
0
4,319
3,677
25,645
544
L
6,458
602
438
1,694
9,382
2,946
0
5,311
3,651
13,692
142
W
Merlin
Famabi
Merlin
13,684
425
1,178
713
11,222
4,407
554
7,439
3,783
43,811
0
L
Yemoja
LAYZ__Y
Yemoja
10,614
1,032
3,571
7,021
20,475
8,921
0
14,124
5,475
18,927
0
W
Arachne
LivinLegendd
Arachne
1,969
1,198
54
528
4,511
2,189
0
1,675
2,836
0
2,790
W
Yu Huang
18,194
1,070
494
691
8,911
3,641
540
4,203
4,708
25,262
2,612
L
6,402
1,218
365
413
9,101
3,139
0
5,723
3,000
0
18,836
W
5,374
1,169
12,735
4,944
12,133
6,464
486
8,801
3,332
8,610
688
W
Nemesis
rubenfix
Nemesis
12,494
3,417
1,932
3,664
11,305
5,795
402
6,233
5,072
0
15,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,870
Gold Earned
45,377
123
Minions Killed
123
0
Camps Cleared
0
908,926
Distance Traveled
938,792
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
8,467
770
24
2
0
159,897
0
L
Yu Huang
8,335
758
26
2
0
178,681
0
L
Zeus
9,079
825
28
3
0
195,463
0
W
Merlin
9,969
906
79
7
0
191,846
0
L
Yemoja
8,044
731
12
1
0
197,768
0
W
Arachne
6,958
633
2
0
0
123,658
0
W
Yu Huang
10,181
926
26
2
0
196,748
0
L
Thor
7,945
722
33
3
0
177,117
0
W
Yemoja
8,932
812
8
1
0
211,849
0
W
Nemesis
9,337
849
8
1
0
214,691
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role