Player Matchup

Kuzenbo
Kuzenbo
Gold I
AppleProfessor0
Kuzenbo
Gold I
Level 68
God Stats
11W - 12L
1,525 SR
Queue Stats
83W - 71L
1,532 MMR
Solo
Awilix
Awilix
Gold IV
CRAZYBALLS808
Awilix
Gold IV
Level 159
God Stats
3W - 4L
1,640 SR
Queue Stats
69W - 69L
1,453 MMR
Solo
Amaterasu
Amaterasu
Bronze IV
RayoAmericano72
Amaterasu
Bronze IV
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,391 MMR
Solo
Apollo
Apollo
Bronze IV
TaquitoDorado
Apollo
Bronze IV
Level 129
God Stats
0W - 1L
1,684 SR
Queue Stats
6W - 13L
1,378 MMR
Party 1
Scylla
Scylla
Bronze III
WaxGrain2683
Scylla
Bronze III
Level 104
God Stats
0W - 1L
1,340 SR
Queue Stats
3W - 6L
1,385 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 115
1,538 SR
1,427 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 160
1,551 SR
1,527 MMR
Set
Set
Silver II
 
Set
Silver II
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Silver I
Ace_luck11
Sol
Silver I
Level 189
God Stats
2W - 0L
1,783 SR
Queue Stats
241W - 241L
1,173 MMR
Solo
Pele
Pele
Masters
DeepThrowt
Pele
Masters
Level 154
God Stats
25W - 21L
1,671 SR
Queue Stats
364W - 329L
2,627 MMR
Solo
Maui
Maui
Silver I
Psycho Suede466
Maui
Silver I
Level 113
God Stats
7W - 5L
1,505 SR
Queue Stats
158W - 175L
1,095 MMR
Solo
Nu Wa
Nu Wa
Silver I
Usseles123
Nu Wa
Silver I
Level 155
God Stats
38W - 26L
1,298 SR
Queue Stats
303W - 317L
1,243 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 4
6,961
497
5,279
10,720
10,563
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
3 / 8 / 2
6,348
453
5,289
12,088
3,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Amaterasu
RayoAmericano72
Amaterasu
11
0 / 2 / 1
6,009
429
1,065
10,217
7,079
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

12
2 / 5 / 3
7,065
505
4,913
11,773
3,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Scylla
10
1 / 2 / 1
5,958
426
1,839
4,788
1,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
AgniSkadiMercury

VS

Bans
BacchusAresMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
13
3 / 1 / 4
8,717
623
6,479
9,701
7,449
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

13
0 / 3 / 4
7,901
564
5,008
7,739
2,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

18
16 / 0 / 2
10,672
762
11,601
9,510
4,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
0 / 2 / 7
7,857
561
2,988
11,046
10,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nu Wa
13
1 / 1 / 8
8,201
586
8,493
3,878
1,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
45
7
Kills
20
20
Deaths
7
11
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
3
1
4
5
W
0
3
4
0.67
L
1
3
4
1
L
3
8
2
0.5
W
16
0
2
17
W
0
2
7
1.75
L
Amaterasu
RayoAmericano72
Amaterasu
0
2
1
0.25
L
2
5
3
0.7
W
Nu Wa
1
1
8
5
L
Scylla
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,385
Damage
34,569
49,586
Taken
41,874
25,388
Mitigated
25,409
8,730
Healing
15,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
6,479
2,879
0
3,192
9,701
7,449
44
1,419
8,282
0
55,386
W
5,008
1,924
0
4,224
7,739
2,164
1,453
676
7,063
49,819
9,775
L
5,279
1,919
0
1,802
10,720
10,563
0
3,331
7,221
29,272
3,067
L
5,289
1,705
0
1,664
12,088
3,217
0
4,052
7,810
0
30,341
W
11,601
2,860
0
4,096
9,510
4,409
72
1,050
8,460
0
94,050
W
2,988
850
0
2,782
11,046
10,170
330
3,168
7,878
23,902
0
L
Amaterasu
RayoAmericano72
Amaterasu
1,065
401
0
1,238
10,217
7,079
0
1,052
9,053
0
30,923
L
4,913
2,173
0
3,460
11,773
3,347
481
4,726
6,949
0
52,597
W
Nu Wa
8,493
1,124
0
901
3,878
1,217
268
909
2,969
62,002
0
L
Scylla
1,839
292
0
566
4,788
1,182
0
2,155
2,454
33,791
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,341
Gold Earned
43,348
300
Minions Killed
498
0
Camps Cleared
0
1,399,067
Distance Traveled
1,412,701
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
8,717
623
86
6
0
267,559
1
W
Sol
7,901
564
107
8
0
232,187
0
L
Kuzenbo
6,961
497
45
3
0
292,928
4
L
Awilix
6,348
453
58
4
0
321,757
0
W
Pele
10,672
762
156
11
0
344,066
0
W
Maui
7,857
561
44
3
0
285,469
5
L
Amaterasu
6,009
429
47
3
0
262,239
0
L
Apollo
7,065
505
94
7
0
263,366
4
W
Nu Wa
8,201
586
105
8
0
283,420
2
L
Scylla
5,958
426
56
4
0
258,777
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role