Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 214
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
 
Ne Zha
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
MadMojo21
Jing Wei
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Surtr
Surtr
Rekchill
Surtr
Level 44
God Stats
0W - 3L
1,242 SR
Queue Stats
10W - 13L
1,477 Elo+
Solo
Sylvanus
Sylvanus
lceWizard
Sylvanus
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 98
1,448 SR
1,495 Elo+

VS

Team Averages
Level 106
1,435 SR
1,476 Elo+
Janus
Janus
 
Janus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bake Kujira
Bake Kujira
Iker223
Bake Kujira
Level 101
God Stats
3W - 5L
1,335 SR
Queue Stats
72W - 83L
1,423 Elo+
Solo
Hel
Hel
Pryvacii-
Hel
Level 108
God Stats
10W - 13L
1,337 SR
Queue Stats
341W - 397L
1,460 Elo+
Solo
Tsukuyomi
Tsukuyomi
ShortTop
Tsukuyomi
Level 92
God Stats
5W - 3L
1,461 SR
Queue Stats
165W - 143L
1,514 Elo+
Solo
Artemis
Artemis
coquisha69
Artemis
Level 69
God Stats
301W - 295L
1,544 SR
Queue Stats
302W - 297L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
12
1 / 1 / 0
6,596
550
2,969
4,955
1,308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
 
Ne Zha
12
0 / 3 / 1
5,996
500
3,959
9,895
3,845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
MadMojo21
Jing Wei
8
0 / 2 / 0
4,516
376
1,247
6,965
1,595
Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Surtr
Rekchill
Surtr
12
1 / 0 / 0
7,047
587
4,834
10,553
7,423
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sylvanus
lceWizard
Sylvanus
8
0 / 3 / 0
5,191
433
2,674
7,036
3,710
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Magic Focus

Magic Focus

+20
Magical Power

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
2 / 1 / 0
6,554
546
4,400
4,700
1,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bake Kujira
Iker223
Bake Kujira
11
0 / 0 / 4
5,501
458
3,602
7,356
6,221
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

11
0 / 1 / 1
6,023
502
5,060
6,428
2,726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Tsukuyomi
ShortTop
Tsukuyomi
13
4 / 0 / 2
6,430
536
6,087
10,057
2,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artemis
coquisha69
Artemis
12
3 / 0 / 3
6,922
577
7,644
5,395
1,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
19
2
Kills
9
9
Deaths
2
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
1
1
0
1
L
Ne Zha
 
Ne Zha
0
3
1
0.17
W
Janus
 
Janus
2
1
0
2
W
Bake Kujira
Iker223
Bake Kujira
0
0
4
2
L
Jing Wei
MadMojo21
Jing Wei
0
2
0
0
W
0
1
1
0.5
L
Surtr
Rekchill
Surtr
1
0
0
1
W
Tsukuyomi
ShortTop
Tsukuyomi
4
0
2
5
W
Artemis
coquisha69
Artemis
3
0
3
4.5
L
Sylvanus
lceWizard
Sylvanus
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,683
Damage
26,793
39,404
Taken
33,936
17,881
Mitigated
14,593
10,739
Healing
15,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
2,969
114
217
1,254
4,955
1,308
343
2,864
1,825
43,028
535
L
Ne Zha
 
Ne Zha
3,959
764
0
2,463
9,895
3,845
0
2,140
7,547
0
46,429
W
Janus
 
Janus
4,400
168
0
1,000
4,700
1,271
0
1,433
3,085
46,691
231
W
Bake Kujira
Iker223
Bake Kujira
3,602
2,014
0
2,209
7,356
6,221
0
1,366
5,936
28,749
0
L
Jing Wei
MadMojo21
Jing Wei
1,247
997
0
1,563
6,965
1,595
0
757
6,208
0
12,864
W
5,060
97
331
3,148
6,428
2,726
0
129
6,299
36,961
0
L
Surtr
Rekchill
Surtr
4,834
1,128
0
2,665
10,553
7,423
0
5,097
4,577
864
49,129
W
Tsukuyomi
ShortTop
Tsukuyomi
6,087
1,688
0
5,680
10,057
2,936
45
998
8,903
0
47,876
W
Artemis
coquisha69
Artemis
7,644
2,127
0
3,584
5,395
1,439
566
1,564
3,831
0
47,980
L
Sylvanus
lceWizard
Sylvanus
2,674
1,186
1,491
1,086
7,036
3,710
0
851
6,185
22,007
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,346
Gold Earned
31,430
309
Minions Killed
384
0
Camps Cleared
0
1,046,118
Distance Traveled
1,208,546
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
6,596
550
86
7
0
241,691
2
L
Ne Zha
5,996
500
74
6
0
235,067
0
W
Janus
6,554
546
91
8
0
251,743
1
W
Bake Kujira
5,501
458
37
3
0
252,515
5
L
Jing Wei
4,516
376
27
2
0
180,960
0
W
Hel
6,023
502
92
8
0
224,194
3
L
Surtr
7,047
587
94
8
0
193,551
0
W
Tsukuyomi
6,430
536
77
6
0
293,379
0
W
Artemis
6,922
577
87
7
0
186,715
0
L
Sylvanus
5,191
433
28
2
0
194,849
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role