Player Matchup

Janus
Janus
Cag8Saffron
Janus
Level 86
God Stats
0W - 5L
1,143 SR
Queue Stats
11W - 17L
1,368 Elo+
Party 2
Osiris
Osiris
Cag8spartano
Osiris
Level 105
God Stats
6W - 7L
1,508 SR
Queue Stats
94W - 86L
1,518 Elo+
Party 2
Freya
Freya
Drastr45
Freya
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 113L
1,415 Elo+
Party 2
Fenrir
Fenrir
Phamlikesspam
Fenrir
Level 128
God Stats
3W - 2L
1,802 SR
Queue Stats
68W - 70L
1,464 Elo+
Solo
Guan Yu
Guan Yu
Vultureking68
Guan Yu
Level 114
God Stats
3W - 5L
1,248 SR
Queue Stats
366W - 362L
1,481 Elo+
Solo
Team Averages
Level 109
1,440 SR
1,449 Elo+

VS

Team Averages
Level 60
1,499 SR
1,420 Elo+
Janus
Janus
 
Janus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
CanadiensFan263
Apollo
Level 79
God Stats
5W - 5L
1,509 SR
Queue Stats
128W - 121L
1,494 Elo+
Solo
Sobek
Sobek
Sparkyy90
Sobek
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 50L
1,451 Elo+
Party 1
Horus
Horus
jmoneyxman
Horus
Level 31
God Stats
2W - 1L
1,486 SR
Queue Stats
21W - 46L
1,323 Elo+
Solo
Thor
Thor
x_Synide_x
Thor
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,330 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 0
5,663
515
5,938
3,552
874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Osiris
12
0 / 1 / 0
6,830
621
4,679
6,979
6,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Freya
Drastr45
Freya
12
0 / 0 / 0
6,398
582
3,149
4,846
1,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

2
0 / 4 / 0
3,961
360
0
3,206
556
Guan Yu
9
1 / 3 / 0
5,131
466
3,925
7,831
3,228
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
1 / 0 / 2
6,088
553
4,063
5,331
1,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 0 / 1
6,255
569
2,105
4,058
1,195
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sobek
Sparkyy90
Sobek
9
1 / 0 / 2
5,885
535
947
6,602
4,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Horus
10
2 / 0 / 1
5,248
477
2,387
7,287
6,658
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
2 / 3 / 1
5,170
470
2,822
8,877
2,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
14
2
Kills
7
8
Deaths
3
0
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
0
2
2
L
1
0
0
1
L
Osiris
0
1
0
0
W
1
0
1
1.5
L
Freya
Drastr45
Freya
0
0
0
0
L
0
4
0
0
W
Sobek
Sparkyy90
Sobek
1
0
2
2
L
Guan Yu
1
3
0
0.33
W
Horus
2
0
1
2.5
W
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,691
Damage
12,324
26,414
Taken
32,155
12,589
Mitigated
15,579
7,371
Healing
11,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
4,063
0
0
2,634
5,331
1,247
605
2,699
2,228
37,938
908
L
5,938
103
0
546
3,552
874
307
1,867
1,485
31,851
544
L
Osiris
4,679
1,187
0
2,591
6,979
6,323
176
248
6,691
0
49,042
W
2,105
1,246
0
1,157
4,058
1,195
0
1,554
2,148
0
42,332
L
Freya
Drastr45
Freya
3,149
841
0
3,322
4,846
1,608
0
455
4,351
40,095
3,368
L
0
0
0
0
3,206
556
0
105
3,101
0
3,172
W
Sobek
Sparkyy90
Sobek
947
135
0
3,649
6,602
4,193
0
2,068
4,058
14,716
0
L
Guan Yu
3,925
96
228
684
7,831
3,228
142
1,803
5,856
0
25,543
W
Horus
2,387
1,235
0
1,151
7,287
6,658
0
0
7,287
0
19,446
W
2,822
1,381
0
2,733
8,877
2,286
0
1,281
7,446
0
28,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,983
Gold Earned
28,646
264
Minions Killed
279
0
Camps Cleared
0
1,038,988
Distance Traveled
1,089,936
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,088
553
86
8
0
232,778
2
L
Janus
5,663
515
52
5
0
243,336
0
L
Osiris
6,830
621
81
7
0
181,005
4
W
Apollo
6,255
569
91
8
0
191,272
1
L
Freya
6,398
582
86
8
0
213,708
0
L
Fenrir
3,961
360
10
1
0
145,620
0
W
Sobek
5,885
535
20
2
0
242,565
1
L
Guan Yu
5,131
466
35
3
0
255,319
0
W
Horus
5,248
477
34
3
0
207,746
0
W
Thor
5,170
470
48
4
0
215,575
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role