Player Matchup

Set
Set
G-I-O-sc
Set
Level 68
God Stats
2W - 1L
1,478 SR
Queue Stats
149W - 124L
1,507 Elo+
Solo
Ganesha
Ganesha
MyNameBoneless
Ganesha
Level 149
God Stats
0W - 4L
1,523 SR
Queue Stats
252W - 231L
1,506 Elo+
Solo
Hun Batz
Hun Batz
R2S IHOK
Hun Batz
Level 25
God Stats
1W - 1L
1,742 SR
Queue Stats
8W - 20L
1,338 Elo+
Solo
Odin
Odin
Th Assault
Odin
Level 115
God Stats
0W - 2L
1,283 SR
Queue Stats
172W - 185L
1,431 Elo+
Solo
Yemoja
Yemoja
oBlazeman43o
Yemoja
Level 141
God Stats
12W - 7L
1,746 SR
Queue Stats
505W - 500L
1,549 Elo+
Solo
Team Averages
Level 100
1,554 SR
1,466 Elo+

VS

Team Averages
Level 114
1,478 SR
1,417 Elo+
Hel
Hel
Pucheros182
Hel
Level 148
God Stats
2W - 1L
1,546 SR
Queue Stats
152W - 174L
1,460 Elo+
Solo
Erlang Shen
Erlang Shen
SxxSHOUPxxL
Erlang Shen
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
68W - 80L
1,442 Elo+
Party 1
He Bo
He Bo
ToxicAngel43
He Bo
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 19L
1,265 Elo+
Party 2
Hercules
Hercules
kaysòň
Hercules
Level 23
God Stats
2W - 1L
1,608 SR
Queue Stats
56W - 58L
1,440 Elo+
Party 1
Ne Zha
Ne Zha
xMisterGoose
Ne Zha
Level 126
God Stats
1W - 1L
1,236 SR
Queue Stats
23W - 23L
1,479 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 2
5,593
932
1,701
4,526
1,722
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

11
0 / 3 / 3
4,964
827
6,420
7,239
5,534
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
R2S IHOK
Hun Batz
8
0 / 5 / 3
4,988
831
2,933
5,388
2,373
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

12
1 / 0 / 3
5,245
874
3,917
5,110
4,678
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Yemoja
8
2 / 0 / 2
6,264
1,044
271
310
119
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 9
6,350
1,058
1,498
4,370
2,183
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
SxxSHOUPxxL
Erlang Shen
10
2 / 2 / 6
6,374
1,062
4,310
6,893
6,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
0 / 1 / 6
6,011
1,002
2,076
4,097
1,346
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
kaysòň
Hercules
11
8 / 1 / 2
7,365
1,228
5,292
8,165
8,551
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
12
2 / 2 / 8
6,998
1,166
6,766
5,579
2,605
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
43
5
Kills
12
12
Deaths
7
13
Assists
31
Player
Kills
Deaths
Assists
KDA
L
2
4
2
0.75
L
0
3
3
0.5
W
0
1
9
4.5
L
Hun Batz
R2S IHOK
Hun Batz
0
5
3
0.3
W
Erlang Shen
SxxSHOUPxxL
Erlang Shen
2
2
6
2.5
L
1
0
3
2.5
W
0
1
6
3
W
Hercules
kaysòň
Hercules
8
1
2
9
L
Yemoja
2
0
2
3
W
Ne Zha
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,242
Damage
19,942
22,573
Taken
29,104
14,426
Mitigated
20,892
3,290
Healing
14,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,701
429
80
173
4,526
1,722
0
670
3,856
0
4,662
L
6,420
1,161
27
1,009
7,239
5,534
0
1,302
5,787
11,125
0
W
1,498
284
5,473
2,356
4,370
2,183
708
2,746
1,624
5,564
0
L
Hun Batz
R2S IHOK
Hun Batz
2,933
1,006
0
59
5,388
2,373
0
549
4,769
0
5,307
W
Erlang Shen
SxxSHOUPxxL
Erlang Shen
4,310
1,497
403
1,556
6,893
6,207
261
1,072
5,821
0
6,845
L
3,917
508
257
1,031
5,110
4,678
0
1,053
3,842
2,606
4,050
W
2,076
251
0
238
4,097
1,346
414
1,249
2,848
5,673
0
W
Hercules
kaysòň
Hercules
5,292
2,215
789
2,703
8,165
8,551
1,063
1,944
6,221
0
7,978
L
Yemoja
271
116
543
111
310
119
0
0
310
271
0
W
Ne Zha
6,766
927
549
864
5,579
2,605
693
1,349
4,230
0
22,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,054
Gold Earned
33,098
18
Minions Killed
62
0
Camps Cleared
0
465,849
Distance Traveled
637,425
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
5,593
932
6
1
0
111,409
0
L
Ganesha
4,964
827
0
0
0
97,261
0
W
Hel
6,350
1,058
11
2
0
126,492
0
L
Hun Batz
4,988
831
7
1
0
98,102
0
W
Erlang Shen
6,374
1,062
8
1
0
133,594
0
L
Odin
5,245
874
5
1
0
145,829
0
W
He Bo
6,011
1,002
10
2
0
122,585
0
W
Hercules
7,365
1,228
9
2
0
120,926
0
L
Yemoja
6,264
1,044
0
0
0
13,248
0
W
Ne Zha
6,998
1,166
24
4
0
133,828
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role