Player Matchup

Chang'e
Chang'e
Gold V
AznCocaine
Chang'e
Gold V
Level 147
God Stats
8W - 11L
1,488 SR
Queue Stats
129W - 158L
1,220 MMR
Solo
Bacchus
Bacchus
Silver V
Marmotte10gt
Bacchus
Silver V
Level 156
God Stats
2W - 3L
1,580 SR
Queue Stats
44W - 93L
854 MMR
Solo
Chaac
Chaac
Gold III
mariolooo12
Chaac
Gold III
Level 69
God Stats
8W - 4L
1,994 SR
Queue Stats
99W - 104L
1,346 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 124
1,687 SR
1,140 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 151
1,626 SR
1,501 MMR
Odin
Odin
Gold V
ALittleDrinkyPoo
Odin
Gold V
Level 149
God Stats
1W - 0L
1,357 SR
Queue Stats
29W - 25L
1,507 MMR
Party 1
Chronos
Chronos
Gold V
CollapseXCV
Chronos
Gold V
Level 152
God Stats
2W - 0L
1,732 SR
Queue Stats
27W - 23L
1,490 MMR
Party 1
Jormungandr
Jormungandr
Gold V
CryStiaN
Jormungandr
Gold V
Level 153
God Stats
8W - 2L
1,789 SR
Queue Stats
29W - 25L
1,507 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AznCocaine
Chang'e
14
4 / 5 / 5
9,482
790
5,518
13,110
4,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
Marmotte10gt
Bacchus
17
7 / 3 / 5
10,850
904
8,852
12,968
13,782
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
1 / 4 / 7
10,067
839
10,478
14,369
15,353
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
KumbhakarnaCthulhuKuzenboAh PuchCerberus

VS

Bans
Baron SamediAchillesDanzaburouPersephoneCernunnos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 5
9,671
806
10,534
10,340
9,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chronos
CollapseXCV
Chronos
16
4 / 5 / 4
10,708
892
10,095
10,957
4,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
CryStiaN
Jormungandr
16
5 / 4 / 5
10,692
891
9,782
10,914
6,734
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
25
12
Kills
11
12
Deaths
12
17
Assists
14
Player
Kills
Deaths
Assists
KDA
W
2
3
5
1.5
L
Chang'e
AznCocaine
Chang'e
4
5
5
1.3
W
Chronos
CollapseXCV
Chronos
4
5
4
1.2
W
Jormungandr
CryStiaN
Jormungandr
5
4
5
1.88
L
Bacchus
Marmotte10gt
Bacchus
7
3
5
3.17
L
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,848
Damage
30,411
40,447
Taken
32,211
34,028
Mitigated
20,780
11,306
Healing
3,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,534
1,586
0
1,159
10,340
9,443
860
4,414
5,361
4,324
24,474
L
Chang'e
AznCocaine
Chang'e
5,518
365
1,415
3,435
13,110
4,893
635
5,922
6,451
19,042
0
W
Chronos
CollapseXCV
Chronos
10,095
2,812
0
1,186
10,957
4,603
1,901
4,077
6,338
45,502
735
W
Jormungandr
CryStiaN
Jormungandr
9,782
1,733
0
1,166
10,914
6,734
720
4,676
5,803
30,163
464
L
Bacchus
Marmotte10gt
Bacchus
8,852
290
490
2,440
12,968
13,782
270
7,652
4,432
22,217
440
L
10,478
546
0
3,526
14,369
15,353
0
6,178
7,382
0
45,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,399
Gold Earned
31,071
125
Minions Killed
143
0
Camps Cleared
0
638,577
Distance Traveled
667,374
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
9,671
806
25
2
0
234,618
0
L
Chang'e
9,482
790
26
2
0
217,370
2
W
Chronos
10,708
892
68
6
0
218,309
0
W
Jormungandr
10,692
891
50
4
0
214,447
7
L
Bacchus
10,850
904
33
3
0
206,156
1
L
Chaac
10,067
839
66
6
0
215,051
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role