Player Matchup

Bacchus
Bacchus
Silver I
Chrizzlix
Bacchus
Silver I
Level 125
God Stats
2W - 3L
1,467 SR
Queue Stats
5W - 11L
1,315 MMR
Solo
Poseidon
Poseidon
Gold V
NCzMoZtWantD
Poseidon
Gold V
Level 158
God Stats
8W - 8L
1,543 SR
Queue Stats
1,210W - 1,192L
1,263 MMR
Solo
Chaac
Chaac
Bronze III
NGUEvolution
Chaac
Bronze III
Level 49
God Stats
1W - 2L
1,242 SR
Queue Stats
3W - 6L
1,546 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 111
1,417 SR
1,375 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 151
1,518 SR
1,424 MMR
King Arthur
King Arthur
Silver II
Deathsinger805
King Arthur
Silver II
Level 128
God Stats
5W - 17L
1,237 SR
Queue Stats
91W - 119L
1,238 MMR
Solo
Cerberus
Cerberus
Gold IV
Inorum
Cerberus
Gold IV
Level 159
God Stats
14W - 10L
1,819 SR
Queue Stats
160W - 189L
1,532 MMR
Solo
Raijin
Raijin
Silver I
iLars
Raijin
Silver I
Level 166
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 7L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Chrizzlix
Bacchus
17
0 / 6 / 3
10,788
674
9,639
17,339
21,556
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Poseidon
NCzMoZtWantD
Poseidon
16
0 / 8 / 2
10,897
681
7,718
12,921
3,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

17
2 / 7 / 0
11,592
725
12,199
18,356
22,848
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
PersephoneCthulhuNu WaAchillesVamana

VS

Bans
ThothAnubisVulcanHeraDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Deathsinger805
King Arthur
19
5 / 1 / 14
13,078
817
7,768
14,638
16,860
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Cerberus
Inorum
Cerberus
20
5 / 1 / 14
13,173
823
12,189
17,882
21,107
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Raijin
iLars
Raijin
20
11 / 1 / 8
14,478
905
20,555
12,309
5,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
57
2
Kills
21
21
Deaths
3
5
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Chrizzlix
Bacchus
0
6
3
0.25
W
King Arthur
Deathsinger805
King Arthur
5
1
14
12
W
Cerberus
Inorum
Cerberus
5
1
14
12
L
Poseidon
NCzMoZtWantD
Poseidon
0
8
2
0.13
L
2
7
0
0.29
W
Raijin
iLars
Raijin
11
1
8
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,556
Damage
40,512
48,616
Taken
44,829
48,394
Mitigated
43,821
4,856
Healing
5,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Chrizzlix
Bacchus
9,639
1,066
62
1,365
17,339
21,556
0
12,596
4,603
24,296
264
W
King Arthur
Deathsinger805
King Arthur
7,768
1,215
0
2,116
14,638
16,860
849
4,240
10,398
0
29,373
W
Cerberus
Inorum
Cerberus
12,189
492
0
3,120
17,882
21,107
743
7,620
10,248
38,415
2,429
L
Poseidon
NCzMoZtWantD
Poseidon
7,718
687
0
1,065
12,921
3,990
300
8,400
4,485
43,447
502
L
12,199
2,463
395
1,969
18,356
22,848
0
10,176
8,004
0
42,738
W
Raijin
iLars
Raijin
20,555
2,953
0
617
12,309
5,854
2,930
5,431
6,864
90,058
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,277
Gold Earned
40,729
168
Minions Killed
245
0
Camps Cleared
0
792,656
Distance Traveled
865,770
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,788
674
33
2
0
273,884
3
W
King Arthur
13,078
817
31
2
0
294,442
0
W
Cerberus
13,173
823
91
6
0
290,348
2
L
Poseidon
10,897
681
85
5
0
241,416
5
L
Chaac
11,592
725
50
3
0
277,356
0
W
Raijin
14,478
905
123
8
0
280,980
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role