Player Matchup

King Arthur
King Arthur
BabyGarcDooDoo
King Arthur
Level 146
God Stats
2W - 4L
1,271 SR
Queue Stats
258W - 221L
1,471 Elo+
Solo
Cerberus
Cerberus
BanjosOhnishi
Cerberus
Level 162
God Stats
7W - 5L
1,737 SR
Queue Stats
348W - 325L
1,503 Elo+
Solo
Arachne
Arachne
Blunt4_2_0Force
Arachne
Level 127
God Stats
50W - 35L
1,589 SR
Queue Stats
391W - 364L
1,540 Elo+
Solo
Cernunnos
Cernunnos
Pellegrine00
Cernunnos
Level 123
God Stats
11W - 8L
1,730 SR
Queue Stats
382W - 374L
1,565 Elo+
Solo
Hades
Hades
Ult is down
Hades
Level 87
God Stats
7W - 9L
1,612 SR
Queue Stats
756W - 740L
1,501 Elo+
Solo
Team Averages
Level 129
1,588 SR
1,516 Elo+

VS

Team Averages
Level 120
1,509 SR
1,516 Elo+
Neith
Neith
 
Neith
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Matty_Mo_3
Apollo
Level 158
God Stats
15W - 6L
1,654 SR
Queue Stats
92W - 73L
1,591 Elo+
Solo
Charon
Charon
TheGeauxt
Charon
Level 155
God Stats
3W - 5L
1,514 SR
Queue Stats
49W - 43L
1,502 Elo+
Solo
Maui
Maui
nickcolavita
Maui
Level 53
God Stats
15W - 18L
1,377 SR
Queue Stats
161W - 150L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BabyGarcDooDoo
King Arthur
18
2 / 0 / 1
10,658
627
13,885
17,983
17,392
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cerberus
BanjosOhnishi
Cerberus
14
4 / 4 / 6
9,291
547
8,109
17,634
15,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
2 / 4 / 2
8,017
472
5,250
11,987
3,739
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
Pellegrine00
Cernunnos
16
1 / 2 / 3
9,578
563
11,234
14,091
5,369
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
6 / 2 / 3
10,903
641
12,134
14,884
6,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
4 / 4 / 1
8,352
491
11,039
13,453
4,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Anubis
 
Anubis
12
2 / 3 / 3
7,219
425
6,064
8,456
3,965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Apollo
Matty_Mo_3
Apollo
17
4 / 2 / 3
9,808
577
15,465
15,831
6,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Charon
TheGeauxt
Charon
16
0 / 1 / 1
8,971
528
9,320
15,718
9,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
2 / 5 / 6
8,814
518
7,670
16,474
15,437
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
26
15
Kills
12
12
Deaths
15
15
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
4
4
1
1.13
L
Anubis
 
Anubis
2
3
3
1.17
W
King Arthur
BabyGarcDooDoo
King Arthur
2
0
1
2.5
W
Cerberus
BanjosOhnishi
Cerberus
4
4
6
1.75
W
2
4
2
0.75
L
Apollo
Matty_Mo_3
Apollo
4
2
3
2.75
W
Cernunnos
Pellegrine00
Cernunnos
1
2
3
1.25
L
Charon
TheGeauxt
Charon
0
1
1
0.5
W
6
2
3
3.75
L
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,612
Damage
49,558
76,579
Taken
69,932
48,739
Mitigated
39,701
31,217
Healing
25,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
11,039
4,175
0
5,585
13,453
4,494
800
7,053
5,814
0
62,067
L
Anubis
 
Anubis
6,064
215
0
3,675
8,456
3,965
132
3,077
5,242
42,758
1,095
W
King Arthur
BabyGarcDooDoo
King Arthur
13,885
1,067
0
6,075
17,983
17,392
0
8,474
8,181
0
90,126
W
Cerberus
BanjosOhnishi
Cerberus
8,109
611
0
4,360
17,634
15,545
127
4,727
12,907
33,655
0
W
5,250
3,225
0
4,622
11,987
3,739
0
3,541
8,446
0
54,192
L
Apollo
Matty_Mo_3
Apollo
15,465
10,881
0
9,188
15,831
6,741
117
3,306
12,507
0
106,910
W
Cernunnos
Pellegrine00
Cernunnos
11,234
5,041
0
5,668
14,091
5,369
511
2,091
12,000
0
79,291
L
Charon
TheGeauxt
Charon
9,320
2,235
0
4,980
15,718
9,064
0
0
15,718
61,414
0
W
12,134
934
578
9,914
14,884
6,694
429
2,718
12,115
98,376
1,136
L
7,670
2,151
0
1,875
16,474
15,437
54
5,891
10,445
36,129
852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,447
Gold Earned
43,164
602
Minions Killed
563
0
Camps Cleared
0
1,735,739
Distance Traveled
1,507,132
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,352
491
95
6
0
274,719
9
L
Anubis
7,219
425
88
5
0
268,456
3
W
King Arthur
10,658
627
144
8
0
342,083
4
W
Cerberus
9,291
547
61
4
0
357,456
0
W
Arachne
8,017
472
85
5
0
360,649
0
L
Apollo
9,808
577
186
11
0
335,418
0
W
Cernunnos
9,578
563
149
9
0
332,219
0
L
Charon
8,971
528
148
9
0
279,248
0
W
Hades
10,903
641
163
10
0
343,332
1
L
Maui
8,814
518
46
3
0
349,291
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role