Player Matchup

Thor
Thor
DrLoveKnight
Thor
Level 158
God Stats
1W - 1L
1,643 SR
Queue Stats
24W - 21L
1,587 Elo+
Party 1
Charybdis
Charybdis
Fortney19
Charybdis
Level 129
God Stats
7W - 3L
1,702 SR
Queue Stats
280W - 224L
1,562 Elo+
Solo
Bacchus
Bacchus
Sk8Sk8MsTrB8522
Bacchus
Level 175
God Stats
36W - 44L
1,529 SR
Queue Stats
140W - 248L
1,431 Elo+
Party 1
Hercules
Hercules
ValkyrieCrisis
Hercules
Level 158
God Stats
1W - 0L
1,318 SR
Queue Stats
99W - 64L
1,627 Elo+
Solo
Sol
Sol
Vlxus
Sol
Level 135
God Stats
2W - 1L
1,473 SR
Queue Stats
29W - 29L
1,479 Elo+
Party 1
Team Averages
Level 151
1,533 SR
1,537 Elo+

VS

Team Averages
Level 154
1,505 SR
1,573 Elo+
Pele
Pele
Chimichurri2112
Pele
Level 156
God Stats
0W - 4L
1,154 SR
Queue Stats
347W - 328L
1,665 Elo+
Solo
Nu Wa
Nu Wa
JuniorUsatiy
Nu Wa
Level 161
God Stats
59W - 26L
1,734 SR
Queue Stats
222W - 197L
1,538 Elo+
Solo
Ix Chel
Ix Chel
TheGeauxt
Ix Chel
Level 155
God Stats
1W - 2L
1,513 SR
Queue Stats
49W - 43L
1,524 Elo+
Solo
Cthulhu
Cthulhu
bitethewirejr
Cthulhu
Level 83
God Stats
14W - 10L
1,620 SR
Queue Stats
219W - 212L
1,561 Elo+
Solo
Heimdallr
Heimdallr
oTHEORYo
Heimdallr
Level 217
God Stats
10W - 12L
1,506 SR
Queue Stats
232W - 217L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
3 / 1 / 1
3,766
753
1,617
2,937
849
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
Fortney19
Charybdis
7
4 / 1 / 0
4,123
825
2,748
2,355
626
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

6
1 / 0 / 2
3,914
783
2,016
2,536
1,616
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hercules
7
1 / 1 / 1
3,824
765
1,572
5,276
1,806
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Sol
Vlxus
Sol
6
1 / 1 / 1
3,727
745
1,845
3,134
601
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 2 / 0
3,447
689
1,067
3,642
1,064
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

6
3 / 2 / 1
3,858
772
2,739
2,569
675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Ix Chel
TheGeauxt
Ix Chel
6
0 / 2 / 1
3,666
733
2,371
3,777
901
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cthulhu
2
0 / 1 / 0
2,569
514
300
1,329
362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heimdallr
oTHEORYo
Heimdallr
5
0 / 3 / 1
2,995
599
996
3,479
872
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
7
10
Kills
4
4
Deaths
10
5
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
W
3
1
1
3.5
W
Charybdis
Fortney19
Charybdis
4
1
0
4
L
3
2
1
1.75
W
1
0
2
2
L
Ix Chel
TheGeauxt
Ix Chel
0
2
1
0.25
W
Hercules
1
1
1
1.5
W
Sol
Vlxus
Sol
1
1
1
1.5
L
Cthulhu
0
1
0
0
L
Heimdallr
oTHEORYo
Heimdallr
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,798
Damage
7,473
16,238
Taken
14,796
5,498
Mitigated
3,874
6,927
Healing
3,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,067
624
0
395
3,642
1,064
0
1,389
2,253
0
13,168
W
1,617
376
0
445
2,937
849
0
238
2,606
0
14,914
W
Charybdis
Fortney19
Charybdis
2,748
1,566
0
1,067
2,355
626
0
216
2,027
0
21,327
L
2,739
959
0
270
2,569
675
0
1,828
741
10,622
0
W
2,016
414
0
1,290
2,536
1,616
0
303
2,162
8,197
0
L
Ix Chel
TheGeauxt
Ix Chel
2,371
131
0
1,709
3,777
901
0
0
3,777
16,849
0
W
Hercules
1,572
614
0
2,472
5,276
1,806
0
2,126
2,862
0
15,021
W
Sol
Vlxus
Sol
1,845
1,519
0
1,653
3,134
601
123
1,800
1,171
19,255
214
L
Cthulhu
300
55
0
194
1,329
362
0
182
1,147
2,744
0
L
Heimdallr
oTHEORYo
Heimdallr
996
514
0
807
3,479
872
0
462
3,017
0
10,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,354
Gold Earned
16,535
148
Minions Killed
105
0
Camps Cleared
0
533,514
Distance Traveled
432,527
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
3,447
689
31
6
0
122,505
0
W
Thor
3,766
753
26
5
0
118,137
0
W
Charybdis
4,123
825
37
7
0
94,817
1
L
Nu Wa
3,858
772
17
3
0
101,185
0
W
Bacchus
3,914
783
11
2
0
108,963
0
L
Ix Chel
3,666
733
37
7
0
85,040
0
W
Hercules
3,824
765
34
7
0
102,473
0
W
Sol
3,727
745
40
8
0
109,124
1
L
Cthulhu
2,569
514
8
2
0
31,053
1
L
Heimdallr
2,995
599
12
2
0
92,744
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role