Player Matchup

Sol
Sol
 
Sol
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
ACM13
Khepri
Level 123
God Stats
5W - 2L
1,401 SR
Queue Stats
146W - 162L
1,585 Elo+
Solo
Guan Yu
Guan Yu
Adyan 1201
Guan Yu
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 24L
1,429 Elo+
Solo
Hades
Hades
Huba Hun
Hades
Level 192
God Stats
22W - 17L
1,576 SR
Queue Stats
992W - 1,114L
1,534 Elo+
Solo
Cerberus
Cerberus
LIMIchan
Cerberus
Level 147
God Stats
4W - 3L
1,285 SR
Queue Stats
593W - 638L
1,511 Elo+
Solo
Team Averages
Level 145
1,452 SR
1,512 Elo+

VS

Team Averages
Level 130
1,566 SR
1,490 Elo+
Horus
Horus
BATBAKE
Horus
Level 169
God Stats
11W - 8L
1,582 SR
Queue Stats
597W - 631L
1,438 Elo+
Solo
Kukulkan
Kukulkan
Blaque SMoKE
Kukulkan
Level 159
God Stats
1W - 1L
1,682 SR
Queue Stats
183W - 203L
1,541 Elo+
Party 1
Bacchus
Bacchus
LastCicada
Bacchus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 21L
1,413 Elo+
Solo
Martichoras
Martichoras
SACREDJESTER
Martichoras
Level 140
God Stats
3W - 4L
1,565 SR
Queue Stats
265W - 300L
1,562 Elo+
Party 1
Lancelot
Lancelot
Xiuxii
Lancelot
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
191W - 225L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
7 / 0 / 13
10,520
877
16,230
8,594
4,429
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Khepri
ACM13
Khepri
16
0 / 2 / 18
9,129
761
6,910
10,828
12,683
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Guan Yu
Adyan 1201
Guan Yu
16
1 / 2 / 20
9,433
786
9,374
12,116
14,990
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hades
Huba Hun
Hades
17
10 / 3 / 14
10,747
896
19,339
11,931
8,391
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
LIMIchan
Cerberus
17
8 / 2 / 17
10,624
885
16,955
16,512
23,354
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
BATBAKE
Horus
14
1 / 4 / 5
8,682
724
4,811
18,491
17,659
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
Blaque SMoKE
Kukulkan
14
2 / 5 / 3
8,587
716
8,813
10,058
3,420
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
LastCicada
Bacchus
11
1 / 6 / 3
7,460
622
3,396
17,915
11,778
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Martichoras
SACREDJESTER
Martichoras
16
3 / 5 / 2
9,689
807
11,897
14,153
4,444
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Lancelot
Xiuxii
Lancelot
15
2 / 6 / 5
8,563
714
10,689
14,311
10,977
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
27
26
Kills
9
9
Deaths
26
82
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
7
0
13
13.5
W
Khepri
ACM13
Khepri
0
2
18
4.5
W
Guan Yu
Adyan 1201
Guan Yu
1
2
20
5.5
L
Horus
BATBAKE
Horus
1
4
5
0.88
L
Kukulkan
Blaque SMoKE
Kukulkan
2
5
3
0.7
W
Hades
Huba Hun
Hades
10
3
14
5.67
W
Cerberus
LIMIchan
Cerberus
8
2
17
8.25
L
Bacchus
LastCicada
Bacchus
1
6
3
0.42
L
Martichoras
SACREDJESTER
Martichoras
3
5
2
0.8
L
Lancelot
Xiuxii
Lancelot
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,808
Damage
39,606
59,981
Taken
74,928
63,847
Mitigated
48,278
29,464
Healing
24,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
16,230
3,730
450
3,096
8,594
4,429
4,568
1,484
7,110
37,932
1,261
W
Khepri
ACM13
Khepri
6,910
558
789
2,559
10,828
12,683
15
2,276
8,552
16,130
0
W
Guan Yu
Adyan 1201
Guan Yu
9,374
569
4,314
4,146
12,116
14,990
727
2,719
9,397
0
12,057
L
Horus
BATBAKE
Horus
4,811
2,480
6,031
8,211
18,491
17,659
0
12,284
5,779
1,199
11,358
L
Kukulkan
Blaque SMoKE
Kukulkan
8,813
699
1,068
1,074
10,058
3,420
0
8,383
1,633
20,219
500
W
Hades
Huba Hun
Hades
19,339
508
2,616
4,581
11,931
8,391
950
3,506
8,425
36,398
0
W
Cerberus
LIMIchan
Cerberus
16,955
251
1,270
5,643
16,512
23,354
906
3,336
13,176
26,188
2,051
L
Bacchus
LastCicada
Bacchus
3,396
635
535
1,704
17,915
11,778
0
13,698
3,919
4,941
0
L
Martichoras
SACREDJESTER
Martichoras
11,897
1,973
0
2,742
14,153
4,444
0
12,530
1,538
0
34,425
L
Lancelot
Xiuxii
Lancelot
10,689
1,903
1,093
2,317
14,311
10,977
0
9,784
4,291
1,013
19,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,453
Gold Earned
42,981
161
Minions Killed
115
0
Camps Cleared
0
1,200,959
Distance Traveled
1,083,064
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,520
877
36
3
0
234,605
0
W
Khepri
9,129
761
25
2
0
238,324
0
W
Guan Yu
9,433
786
9
1
0
269,224
2
L
Horus
8,682
724
14
1
0
213,374
0
L
Kukulkan
8,587
716
34
3
0
199,607
0
W
Hades
10,747
896
42
4
0
217,778
0
W
Cerberus
10,624
885
49
4
0
241,028
0
L
Bacchus
7,460
622
2
0
0
220,547
0
L
Martichoras
9,689
807
43
4
0
206,825
0
L
Lancelot
8,563
714
22
2
0
242,711
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role