Player Matchup

Terra
Terra
NaanConsumer
Terra
Level 48
God Stats
12W - 10L
1,433 SR
Queue Stats
50W - 52L
1,553 Elo+
Party 1
Chiron
Chiron
Norwil
Chiron
Level 144
God Stats
3W - 2L
1,429 SR
Queue Stats
70W - 72L
1,588 Elo+
Party 1
Nox
Nox
Peachı
Nox
Level 153
God Stats
1W - 0L
1,684 SR
Queue Stats
70W - 57L
1,574 Elo+
Party 1
Hun Batz
Hun Batz
Ptush
Hun Batz
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 49L
1,444 Elo+
Solo
Anubis
Anubis
Si1577
Anubis
Level 66
God Stats
25W - 33L
1,413 SR
Queue Stats
151W - 157L
1,429 Elo+
Solo
Team Averages
Level 93
1,492 SR
1,518 Elo+

VS

Team Averages
Level 56
1,457 SR
1,472 Elo+
Heimdallr
Heimdallr
Danishowman
Heimdallr
Level 128
God Stats
2W - 2L
1,453 SR
Queue Stats
36W - 23L
1,531 Elo+
Solo
The Morrigan
The Morrigan
Shrek3InDvD
The Morrigan
Level 45
God Stats
3W - 7L
1,484 SR
Queue Stats
41W - 62L
1,388 Elo+
Party 3
Jormungandr
Jormungandr
X4VI200309
Jormungandr
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 6L
1,500 Elo+
Party 2
Mercury
Mercury
danielonprogamer
Mercury
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,500 Elo+
Party 2
King Arthur
King Arthur
sepi123
King Arthur
Level 45
God Stats
2W - 5L
1,350 SR
Queue Stats
28W - 30L
1,440 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 3
6,076
608
3,578
8,330
4,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Chiron
Norwil
Chiron
12
6 / 0 / 0
6,991
699
5,444
5,048
1,404
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Nox
10
3 / 1 / 2
5,959
596
4,979
4,017
1,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
Ptush
Hun Batz
9
0 / 0 / 3
5,270
527
1,861
3,972
1,163
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
Si1577
Anubis
11
4 / 2 / 0
6,664
666
2,934
6,974
2,781
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Danishowman
Heimdallr
7
2 / 2 / 0
4,528
453
2,984
5,466
1,567
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

The Morrigan
Shrek3InDvD
The Morrigan
10
2 / 2 / 0
5,579
558
3,925
4,674
1,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
X4VI200309
Jormungandr
8
0 / 3 / 1
4,765
477
1,437
6,746
3,965
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 4 / 2
4,916
492
1,120
6,848
2,330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
sepi123
King Arthur
7
0 / 4 / 0
4,452
445
1,462
6,519
2,674
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
7
15
Kills
4
4
Deaths
15
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Danishowman
Heimdallr
2
2
0
1
W
2
1
3
3.5
W
Chiron
Norwil
Chiron
6
0
0
6
W
Nox
3
1
2
4
W
Hun Batz
Ptush
Hun Batz
0
0
3
1.5
L
The Morrigan
Shrek3InDvD
The Morrigan
2
2
0
1
W
Anubis
Si1577
Anubis
4
2
0
2
L
Jormungandr
X4VI200309
Jormungandr
0
3
1
0.17
L
0
4
2
0.25
L
King Arthur
sepi123
King Arthur
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,796
Damage
10,928
28,341
Taken
30,253
11,251
Mitigated
12,003
8,908
Healing
3,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Danishowman
Heimdallr
2,984
1,174
0
1,106
5,466
1,567
0
3,619
1,713
0
18,177
W
3,578
759
202
2,511
8,330
4,468
102
875
7,450
22,693
1,582
W
Chiron
Norwil
Chiron
5,444
2,352
48
2,424
5,048
1,404
0
1,168
3,684
0
57,877
W
Nox
4,979
1,377
0
1,224
4,017
1,435
616
610
3,367
33,421
0
W
Hun Batz
Ptush
Hun Batz
1,861
625
0
100
3,972
1,163
0
1,088
2,792
0
21,231
L
The Morrigan
Shrek3InDvD
The Morrigan
3,925
468
0
1,327
4,674
1,467
0
504
4,168
25,154
1,207
W
Anubis
Si1577
Anubis
2,934
216
0
2,399
6,974
2,781
455
1,131
5,753
44,986
2,336
L
Jormungandr
X4VI200309
Jormungandr
1,437
489
0
626
6,746
3,965
0
3,601
2,901
14,786
0
L
1,120
516
0
250
6,848
2,330
0
390
6,432
0
29,842
L
King Arthur
sepi123
King Arthur
1,462
170
0
470
6,519
2,674
0
2,991
3,528
0
18,218

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,960
Gold Earned
24,240
318
Minions Killed
202
0
Camps Cleared
0
991,980
Distance Traveled
1,017,783
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
4,528
453
34
3
0
185,698
4
W
Terra
6,076
608
28
3
0
243,333
0
W
Chiron
6,991
699
100
10
0
195,516
2
W
Nox
5,959
596
75
8
0
187,520
0
W
Hun Batz
5,270
527
42
4
0
225,756
0
L
The Morrigan
5,579
558
57
6
0
206,902
0
W
Anubis
6,664
666
73
7
0
139,855
0
L
Jormungandr
4,765
477
22
2
0
186,953
0
L
Mercury
4,916
492
59
6
0
235,233
0
L
King Arthur
4,452
445
30
3
0
202,997
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role