Player Matchup

Vulcan
Vulcan
Masters
 
Vulcan
Masters
Level 219
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Platinum I
 
Anhur
Platinum I
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hades
Hades
Platinum II
Arttekeov
Hades
Platinum II
Level 157
God Stats
0W - 5L
1,172 SR
Queue Stats
247W - 229L
1,897 MMR
Solo
Cthulhu
Cthulhu
Platinum II
Gazereal
Cthulhu
Platinum II
Level 186
God Stats
3W - 4L
1,609 SR
Queue Stats
121W - 118L
1,818 MMR
Party 1
Da Ji
Da Ji
Platinum V
cap1tanu
Da Ji
Platinum V
Level 77
God Stats
1W - 1L
1,784 SR
Queue Stats
48W - 42L
1,847 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 150
1,513 SR
1,712 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 135
1,583 SR
1,730 MMR
Poseidon
Poseidon
Diamond V
 
Poseidon
Diamond V
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Platinum I
 
Fafnir
Platinum I
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Gold I
Angeltl4
Mulan
Gold I
Level 95
God Stats
11W - 13L
1,633 SR
Queue Stats
32W - 33L
1,857 MMR
Solo
Rama
Rama
Platinum IV
Mihai06
Rama
Platinum IV
Level 148
God Stats
5W - 4L
1,672 SR
Queue Stats
133W - 132L
1,771 MMR
Solo
Ravana
Ravana
Platinum II
troublemakR
Ravana
Platinum II
Level 121
God Stats
14W - 12L
1,612 SR
Queue Stats
120W - 92L
2,024 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
6
0 / 2 / 0
3,566
594
469
2,187
533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Anhur
 
Anhur
6
0 / 1 / 0
3,495
583
881
2,165
491
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hades
Arttekeov
Hades
6
0 / 1 / 0
3,973
662
1,826
4,636
2,325
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cthulhu
Gazereal
Cthulhu
9
3 / 0 / 0
5,284
881
3,195
4,767
1,816
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Da Ji
cap1tanu
Da Ji
7
0 / 1 / 1
3,838
640
2,085
4,729
1,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
GebAphroditeCerberusSusano

VS

Bans
SurtrAthenaFreyaMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
8
1 / 0 / 0
4,526
754
841
1,841
467
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Fafnir
 
Fafnir
7
1 / 0 / 2
4,430
738
1,860
3,805
2,660
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mulan
Angeltl4
Mulan
7
0 / 3 / 0
4,073
679
2,668
5,682
2,099
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rama
Mihai06
Rama
7
2 / 0 / 1
4,007
668
2,345
1,944
470
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ravana
7
1 / 0 / 3
3,896
649
2,667
2,603
816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
11
3
Kills
5
5
Deaths
3
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
0
2
0
0
L
Anhur
 
Anhur
0
1
0
0
W
Poseidon
 
Poseidon
1
0
0
1
W
Fafnir
 
Fafnir
1
0
2
2
W
Mulan
Angeltl4
Mulan
0
3
0
0
L
Hades
Arttekeov
Hades
0
1
0
0
L
Cthulhu
Gazereal
Cthulhu
3
0
0
3
W
Rama
Mihai06
Rama
2
0
1
2.5
L
Da Ji
cap1tanu
Da Ji
0
1
1
0.5
W
Ravana
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,456
Damage
10,381
18,484
Taken
15,875
6,449
Mitigated
6,512
9,746
Healing
6,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
469
0
0
420
2,187
533
0
697
1,490
15,718
0
L
Anhur
 
Anhur
881
604
0
700
2,165
491
0
539
1,626
0
20,634
W
Poseidon
 
Poseidon
841
400
0
550
1,841
467
0
377
1,372
30,080
819
W
Fafnir
 
Fafnir
1,860
443
0
1,806
3,805
2,660
0
711
3,094
9,603
2,504
W
Mulan
Angeltl4
Mulan
2,668
749
0
1,392
5,682
2,099
0
3,160
2,522
0
26,329
L
Hades
Arttekeov
Hades
1,826
209
199
2,808
4,636
2,325
0
942
3,694
11,764
0
L
Cthulhu
Gazereal
Cthulhu
3,195
890
0
3,055
4,767
1,816
0
0
4,767
27,535
1,375
W
Rama
Mihai06
Rama
2,345
1,987
0
806
1,944
470
0
753
1,191
0
26,862
L
Da Ji
cap1tanu
Da Ji
2,085
494
0
2,564
4,729
1,284
0
473
4,256
0
18,590
W
Ravana
2,667
978
0
1,661
2,603
816
0
362
2,241
0
18,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,156
Gold Earned
20,932
192
Minions Killed
242
0
Camps Cleared
0
595,077
Distance Traveled
651,010
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
3,566
594
36
6
0
83,917
0
L
Anhur
3,495
583
43
7
0
109,233
0
W
Poseidon
4,526
754
70
12
0
139,770
0
W
Fafnir
4,430
738
21
4
0
124,031
0
W
Mulan
4,073
679
60
10
0
121,198
0
L
Hades
3,973
662
7
1
0
128,048
3
L
Cthulhu
5,284
881
68
11
0
117,480
0
W
Rama
4,007
668
53
9
0
119,041
0
L
Da Ji
3,838
640
38
6
0
156,399
0
W
Ravana
3,896
649
38
6
0
146,970
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role