Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
AL-_-FA8EEH
Danzaburou
Level 145
God Stats
47W - 26L
1,771 SR
Queue Stats
426W - 433L
1,562 Elo+
Party 1
Loki
Loki
AdrianDuck
Loki
Level 129
God Stats
36W - 20L
1,751 SR
Queue Stats
90W - 67L
1,543 Elo+
Solo
Vamana
Vamana
Lalien51
Vamana
Level 123
God Stats
4W - 8L
1,497 SR
Queue Stats
312W - 288L
1,519 Elo+
Solo
Chang'e
Chang'e
YHALANSARI_
Chang'e
Level 149
God Stats
11W - 9L
1,572 SR
Queue Stats
408W - 403L
1,549 Elo+
Party 1
Team Averages
Level 135
1,618 SR
1,535 Elo+

VS

Team Averages
Level 118
1,560 SR
1,495 Elo+
Hachiman
Hachiman
Kyasai
Hachiman
Level 137
God Stats
9W - 5L
1,505 SR
Queue Stats
812W - 785L
1,507 Elo+
Solo
Merlin
Merlin
MALADIA
Merlin
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,496 Elo+
Party 2
Tiamat
Tiamat
PeepoBlanket
Tiamat
Level 155
God Stats
20W - 16L
1,621 SR
Queue Stats
179W - 164L
1,538 Elo+
Solo
Apollo
Apollo
ThatGuyChain
Apollo
Level 129
God Stats
4W - 2L
1,419 SR
Queue Stats
179W - 178L
1,437 Elo+
Solo
Artio
Artio
Vitalkey
Artio
Level 80
God Stats
2W - 0L
1,755 SR
Queue Stats
4W - 3L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
6
0 / 1 / 0
3,838
640
2,043
4,794
3,030
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
AL-_-FA8EEH
Danzaburou
6
0 / 1 / 0
3,295
549
2,475
2,986
730
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
2 / 0 / 0
3,950
658
1,207
2,706
569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Vamana
Lalien51
Vamana
3
0 / 3 / 0
3,074
512
1,146
2,941
983
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chang'e
YHALANSARI_
Chang'e
8
1 / 1 / 2
4,283
714
2,412
3,933
1,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Kyasai
Hachiman
7
2 / 0 / 0
4,059
677
3,386
2,648
635
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
MALADIA
Merlin
8
1 / 2 / 0
4,263
711
1,966
3,099
731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Tiamat
9
3 / 0 / 0
5,283
881
1,770
3,144
1,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Apollo
7
0 / 1 / 2
3,941
657
1,434
3,905
1,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Artio
Vitalkey
Artio
7
0 / 0 / 2
4,123
687
1,677
5,476
2,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
10
3
Kills
6
6
Deaths
3
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
1
0
0
L
Danzaburou
AL-_-FA8EEH
Danzaburou
0
1
0
0
L
2
0
0
2
W
Hachiman
Kyasai
Hachiman
2
0
0
2
L
Vamana
Lalien51
Vamana
0
3
0
0
W
Merlin
MALADIA
Merlin
1
2
0
0.5
W
Tiamat
3
0
0
3
W
Apollo
0
1
2
1
W
Artio
Vitalkey
Artio
0
0
2
1
L
Chang'e
YHALANSARI_
Chang'e
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,283
Damage
10,233
17,360
Taken
18,272
6,438
Mitigated
6,210
7,007
Healing
7,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
2,043
236
0
2,119
4,794
3,030
0
1,161
3,633
4,711
2,563
L
Danzaburou
AL-_-FA8EEH
Danzaburou
2,475
1,047
0
1,257
2,986
730
0
516
2,470
0
22,079
L
1,207
256
0
1,412
2,706
569
0
492
2,180
0
14,993
W
Hachiman
Kyasai
Hachiman
3,386
1,110
0
1,323
2,648
635
0
686
1,962
0
23,818
L
Vamana
Lalien51
Vamana
1,146
455
0
475
2,941
983
0
1,205
1,467
0
8,722
W
Merlin
MALADIA
Merlin
1,966
591
0
1,160
3,099
731
0
1,338
1,623
20,169
22
W
Tiamat
1,770
189
0
1,499
3,144
1,269
330
0
3,016
22,742
1,876
W
Apollo
1,434
494
0
1,235
3,905
1,008
0
798
2,969
0
21,404
W
Artio
Vitalkey
Artio
1,677
82
220
2,391
5,476
2,567
0
1,070
4,406
7,807
0
L
Chang'e
YHALANSARI_
Chang'e
2,412
43
80
1,664
3,933
1,126
0
1,556
2,377
22,415
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,440
Gold Earned
21,669
138
Minions Killed
197
0
Camps Cleared
0
577,255
Distance Traveled
663,438
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
3,838
640
8
1
0
153,082
0
L
Danzaburou
3,295
549
35
6
0
120,979
0
L
Loki
3,950
658
33
6
0
114,500
0
W
Hachiman
4,059
677
52
9
0
125,149
0
L
Vamana
3,074
512
15
3
0
61,606
0
W
Merlin
4,263
711
35
6
0
125,252
0
W
Tiamat
5,283
881
57
10
0
119,820
0
W
Apollo
3,941
657
43
7
0
139,667
0
W
Artio
4,123
687
10
2
0
153,550
1
L
Chang'e
4,283
714
47
8
0
127,088
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role