Player Matchup

Neith
Neith
 
Neith
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
RedAxt
Anubis
Level 63
God Stats
18W - 26L
1,068 SR
Queue Stats
189W - 225L
1,410 Elo+
Party 2
Thanatos
Thanatos
SelinaAmg
Thanatos
Level 92
God Stats
12W - 11L
1,385 SR
Queue Stats
352W - 365L
1,421 Elo+
Party 2
Sun Wukong
Sun Wukong
einfachSascha
Sun Wukong
Level 83
God Stats
14W - 15L
1,428 SR
Queue Stats
116W - 125L
1,472 Elo+
Party 2
Team Averages
Level 104
1,376 SR
1,460 Elo+

VS

Team Averages
Level 80
1,548 SR
1,437 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
 
Izanami
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
ChilliLover3001
Tsukuyomi
Level 158
God Stats
1W - 1L
1,811 SR
Queue Stats
133W - 151L
1,482 Elo+
Solo
Kali
Kali
Toli1719
Kali
Level 46
God Stats
2W - 8L
1,418 SR
Queue Stats
4W - 20L
1,253 Elo+
Solo
Baron Samedi
Baron Samedi
zero8988
Baron Samedi
Level 61
God Stats
1W - 3L
1,512 SR
Queue Stats
41W - 46L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
3 / 1 / 2
6,555
656
5,825
4,937
1,452
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bacchus
 
Bacchus
10
0 / 0 / 5
6,212
621
2,650
7,168
5,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anubis
RedAxt
Anubis
12
4 / 0 / 0
7,181
718
6,449
8,497
4,005
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Thanatos
SelinaAmg
Thanatos
11
1 / 0 / 0
6,145
615
1,585
7,932
2,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
einfachSascha
Sun Wukong
12
3 / 0 / 0
7,056
706
4,054
8,212
4,258
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
8
0 / 4 / 1
5,095
510
2,734
7,230
2,637
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Izanami
 
Izanami
9
1 / 1 / 0
4,939
494
2,753
5,041
1,447
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tsukuyomi
ChilliLover3001
Tsukuyomi
1
0 / 0 / 0
3,373
337
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Kali
10
0 / 2 / 0
4,838
484
2,255
7,340
2,162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
zero8988
Baron Samedi
9
0 / 4 / 0
4,603
460
5,365
8,527
2,065
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
2
11
Kills
1
1
Deaths
11
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
1
2
4
W
Bacchus
 
Bacchus
0
0
5
2.5
L
Cthulhu
 
Cthulhu
0
4
1
0.13
L
Izanami
 
Izanami
1
1
0
1
L
Tsukuyomi
ChilliLover3001
Tsukuyomi
0
0
0
0
W
Anubis
RedAxt
Anubis
4
0
0
4
W
Thanatos
SelinaAmg
Thanatos
1
0
0
1
L
Kali
0
2
0
0
W
Sun Wukong
einfachSascha
Sun Wukong
3
0
0
3
L
Baron Samedi
zero8988
Baron Samedi
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,563
Damage
13,107
36,746
Taken
28,138
17,849
Mitigated
8,311
21,833
Healing
8,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
5,825
2,092
83
2,815
4,937
1,452
736
1,672
3,265
0
41,302
W
Bacchus
 
Bacchus
2,650
465
0
2,209
7,168
5,816
0
1,182
5,986
19,974
925
L
Cthulhu
 
Cthulhu
2,734
240
1,157
1,232
7,230
2,637
0
1,405
5,825
19,156
22
L
Izanami
 
Izanami
2,753
1,942
0
464
5,041
1,447
0
1,147
3,894
0
28,856
L
Tsukuyomi
ChilliLover3001
Tsukuyomi
0
0
0
0
0
0
0
0
0
0
0
W
Anubis
RedAxt
Anubis
6,449
463
0
4,733
8,497
4,005
606
4,771
3,726
50,872
0
W
Thanatos
SelinaAmg
Thanatos
1,585
418
0
8,702
7,932
2,318
0
678
7,254
0
40,268
L
Kali
2,255
1,065
0
3,056
7,340
2,162
0
0
7,340
0
29,962
W
Sun Wukong
einfachSascha
Sun Wukong
4,054
918
0
3,291
8,212
4,258
60
661
7,551
0
46,909
L
Baron Samedi
zero8988
Baron Samedi
5,365
468
0
2,340
8,527
2,065
0
6,449
2,078
25,980
360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,149
Gold Earned
22,848
328
Minions Killed
156
0
Camps Cleared
0
881,162
Distance Traveled
716,981
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,555
656
66
7
0
176,818
0
W
Bacchus
6,212
621
26
3
0
192,480
1
L
Cthulhu
5,095
510
31
3
0
191,192
2
L
Izanami
4,939
494
53
5
0
176,388
0
L
Tsukuyomi
3,373
337
0
0
0
6,117
0
W
Anubis
7,181
718
85
9
0
156,495
1
W
Thanatos
6,145
615
75
8
0
179,143
0
L
Kali
4,838
484
46
5
0
181,529
0
W
Sun Wukong
7,056
706
76
8
0
176,226
1
L
Baron Samedi
4,603
460
26
3
0
161,755
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role