Player Matchup

Danzaburou
Danzaburou
GriTzNgR4vy23
Danzaburou
Level 148
God Stats
33W - 48L
1,542 SR
Queue Stats
443W - 434L
1,491 Elo+
Solo
Achilles
Achilles
IlFortu8062
Achilles
Level 45
God Stats
1W - 3L
1,412 SR
Queue Stats
67W - 70L
1,507 Elo+
Solo
Fenrir
Fenrir
RTX--777
Fenrir
Level 119
God Stats
1W - 2L
1,478 SR
Queue Stats
72W - 76L
1,455 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
RTX707
Morgan Le Fay
Level 105
God Stats
2W - 2L
1,608 SR
Queue Stats
23W - 39L
1,391 Elo+
Party 2
Sol
Sol
kostantis25573
Sol
Level 175
God Stats
38W - 38L
1,589 SR
Queue Stats
677W - 668L
1,558 Elo+
Solo
Team Averages
Level 118
1,526 SR
1,480 Elo+

VS

Team Averages
Level 103
1,644 SR
1,473 Elo+
Bakasura
Bakasura
Elcamotudo-3000
Bakasura
Level 60
God Stats
42W - 55L
1,469 SR
Queue Stats
305W - 315L
1,415 Elo+
Solo
Horus
Horus
K1NGJROD
Horus
Level 123
God Stats
8W - 5L
1,785 SR
Queue Stats
77W - 92L
1,461 Elo+
Solo
Skadi
Skadi
Pause4aSec
Skadi
Level 85
God Stats
19W - 10L
1,628 SR
Queue Stats
219W - 177L
1,526 Elo+
Party 1
Charybdis
Charybdis
SomeNumbers0968
Charybdis
Level 127
God Stats
65W - 47L
1,602 SR
Queue Stats
414W - 385L
1,476 Elo+
Solo
Yu Huang
Yu Huang
exsubpar
Yu Huang
Level 119
God Stats
2W - 0L
1,738 SR
Queue Stats
56W - 56L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GriTzNgR4vy23
Danzaburou
11
1 / 3 / 1
7,898
439
9,299
15,593
6,331
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Achilles
IlFortu8062
Achilles
14
1 / 8 / 2
8,463
470
6,026
19,117
12,008
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Fenrir
RTX--777
Fenrir
15
5 / 8 / 2
9,209
512
7,842
16,679
5,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morgan Le Fay
RTX707
Morgan Le Fay
13
1 / 6 / 2
8,004
445
7,552
10,772
3,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 8 / 2
8,031
446
8,130
15,435
3,598
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
20
4 / 3 / 7
11,189
622
8,366
16,114
8,367
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Horus
K1NGJROD
Horus
15
2 / 1 / 12
10,545
586
7,382
16,346
15,950
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Skadi
17
9 / 2 / 6
11,278
627
18,022
11,127
4,205
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Charybdis
SomeNumbers0968
Charybdis
20
11 / 1 / 5
13,965
776
15,067
15,974
5,942
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Yu Huang
exsubpar
Yu Huang
16
7 / 1 / 4
10,630
591
12,176
7,216
2,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
67
8
Kills
33
33
Deaths
8
9
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Bakasura
4
3
7
2.5
L
Danzaburou
GriTzNgR4vy23
Danzaburou
1
3
1
0.5
L
Achilles
IlFortu8062
Achilles
1
8
2
0.25
W
Horus
K1NGJROD
Horus
2
1
12
8
W
Skadi
9
2
6
6
L
Fenrir
RTX--777
Fenrir
5
8
2
0.75
L
Morgan Le Fay
RTX707
Morgan Le Fay
1
6
2
0.33
W
Charybdis
SomeNumbers0968
Charybdis
11
1
5
13.5
W
Yu Huang
exsubpar
Yu Huang
7
1
4
9
L
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,849
Damage
61,013
77,596
Taken
66,777
31,557
Mitigated
37,054
18,341
Healing
25,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
8,366
6,189
0
5,366
16,114
8,367
172
2,164
13,825
0
82,663
L
Danzaburou
GriTzNgR4vy23
Danzaburou
9,299
2,081
2,009
4,469
15,593
6,331
0
3,632
11,701
0
41,580
L
Achilles
IlFortu8062
Achilles
6,026
1,090
0
2,714
19,117
12,008
0
2,399
16,533
0
44,628
W
Horus
K1NGJROD
Horus
7,382
2,226
1,796
7,221
16,346
15,950
207
5,057
11,164
1,024
25,759
W
Skadi
18,022
7,200
0
2,173
11,127
4,205
2,747
4,147
6,980
0
91,020
L
Fenrir
RTX--777
Fenrir
7,842
1,266
0
3,668
16,679
5,929
0
2,400
13,988
0
56,514
L
Morgan Le Fay
RTX707
Morgan Le Fay
7,552
740
0
1,454
10,772
3,691
0
1,875
8,306
43,837
983
W
Charybdis
SomeNumbers0968
Charybdis
15,067
7,780
0
8,100
15,974
5,942
8,854
2,441
13,054
0
118,818
W
Yu Huang
exsubpar
Yu Huang
12,176
1,144
0
625
7,216
2,590
719
2,235
4,981
61,035
485
L
8,130
2,508
0
4,027
15,435
3,598
282
1,717
13,630
49,832
9,385

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,605
Gold Earned
57,607
426
Minions Killed
576
0
Camps Cleared
0
1,605,445
Distance Traveled
1,936,629
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
11,189
622
145
8
0
440,175
0
L
Danzaburou
7,898
439
63
4
0
257,080
2
L
Achilles
8,463
470
83
5
0
367,576
2
W
Horus
10,545
586
31
2
0
394,941
0
W
Skadi
11,278
627
114
6
0
375,549
0
L
Fenrir
9,209
512
97
5
0
355,965
0
L
Morgan Le Fay
8,004
445
72
4
0
344,869
2
W
Charybdis
13,965
776
194
11
0
349,740
0
W
Yu Huang
10,630
591
92
5
0
376,224
0
L
Sol
8,031
446
111
6
0
279,955
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role