Player Matchup

Merlin
Merlin
Frankiethedoggy
Merlin
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
126W - 123L
1,481 Elo+
Party 1
Horus
Horus
Reformed Ron
Horus
Level 8
God Stats
3W - 2L
1,500 SR
Queue Stats
123W - 115L
1,470 Elo+
Party 1
Cernunnos
Cernunnos
Verdonator
Cernunnos
Level 77
God Stats
6W - 9L
1,500 SR
Queue Stats
23W - 28L
1,635 Elo+
Party 1
Team Averages
Level 70
1,500 SR
1,529 Elo+

VS

Team Averages
Level 147
1,546 SR
1,349 Elo+
Ne Zha
Ne Zha
Lock0310
Ne Zha
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 13L
1,102 Elo+
Solo
Cthulhu
Cthulhu
Toosen7Blood
Cthulhu
Level 153
God Stats
59W - 51L
1,546 SR
Queue Stats
215W - 222L
1,454 Elo+
Solo
Nu Wa
Nu Wa
chiqui2016
Nu Wa
Level 129
God Stats
25W - 19L
1,594 SR
Queue Stats
134W - 138L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 2
10,156
846
7,122
10,849
3,654
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 3 / 6
8,674
723
3,546
12,277
9,605
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cernunnos
Verdonator
Cernunnos
15
2 / 4 / 3
9,581
798
5,951
10,054
3,430
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Lock0310
Ne Zha
18
5 / 2 / 5
11,403
950
11,130
10,409
4,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Toosen7Blood
Cthulhu
17
4 / 1 / 6
10,678
890
5,130
9,784
12,265
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nu Wa
16
1 / 3 / 9
10,222
852
9,365
6,937
1,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
30
6
Kills
10
11
Deaths
6
11
Assists
20
Player
Kills
Deaths
Assists
KDA
L
4
4
2
1.25
W
Ne Zha
Lock0310
Ne Zha
5
2
5
3.75
L
0
3
6
1
W
Cthulhu
Toosen7Blood
Cthulhu
4
1
6
7
L
Cernunnos
Verdonator
Cernunnos
2
4
3
0.88
W
Nu Wa
1
3
9
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,619
Damage
25,625
33,180
Taken
27,130
16,689
Mitigated
18,532
4,930
Healing
6,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,122
551
0
786
10,849
3,654
649
3,811
6,991
43,522
0
W
Ne Zha
Lock0310
Ne Zha
11,130
4,241
0
2,600
10,409
4,393
1,663
3,459
6,950
0
47,200
L
3,546
1,019
600
2,728
12,277
9,605
180
5,241
6,992
692
19,786
W
Cthulhu
Toosen7Blood
Cthulhu
5,130
0
242
1,628
9,784
12,265
361
1,633
8,151
26,857
131
L
Cernunnos
Verdonator
Cernunnos
5,951
1,858
0
816
10,054
3,430
1,053
5,436
4,576
0
35,387
W
Nu Wa
9,365
3,509
0
2,280
6,937
1,874
1,489
2,786
4,151
35,962
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,411
Gold Earned
32,303
162
Minions Killed
161
0
Camps Cleared
0
568,002
Distance Traveled
700,647
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,156
846
72
6
0
178,506
2
W
Ne Zha
11,403
950
64
5
0
253,108
0
L
Horus
8,674
723
19
2
0
212,092
2
W
Cthulhu
10,678
890
35
3
0
231,950
2
L
Cernunnos
9,581
798
71
6
0
177,404
0
W
Nu Wa
10,222
852
62
5
0
215,589
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role