Player Matchup

Tiamat
Tiamat
BusiedOrange676
Tiamat
Level 214
God Stats
2W - 0L
1,553 SR
Queue Stats
87W - 67L
1,518 Elo+
Party 2
Thoth
Thoth
JungleorRat
Thoth
Level 141
God Stats
2W - 2L
1,528 SR
Queue Stats
96W - 105L
1,503 Elo+
Solo
Sol
Sol
MexicaniSismo
Sol
Level 66
God Stats
3W - 2L
1,184 SR
Queue Stats
163W - 165L
1,502 Elo+
Solo
Nike
Nike
ThaFrijolero
Nike
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 17L
1,486 Elo+
Party 2
Chiron
Chiron
iSemi
Chiron
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 96L
1,450 Elo+
Solo
Team Averages
Level 127
1,453 SR
1,492 Elo+

VS

Team Averages
Level 155
1,582 SR
1,495 Elo+
Mulan
Mulan
 
Mulan
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
MrHibby
Chronos
Level 158
God Stats
6W - 5L
1,867 SR
Queue Stats
169W - 213L
1,498 Elo+
Party 1
Tyr
Tyr
Teri_sa22
Tyr
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
313W - 290L
1,446 Elo+
Solo
Nox
Nox
Terminable
Nox
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 20L
1,501 Elo+
Solo
Tsukuyomi
Tsukuyomi
VNTGlSenpai
Tsukuyomi
Level 188
God Stats
4W - 9L
1,544 SR
Queue Stats
474W - 501L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 14
8,760
876
10,903
9,970
10,316
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
15 / 1 / 7
11,057
1,106
12,213
5,425
1,972
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 4 / 11
7,499
750
5,032
8,786
2,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 3 / 17
8,460
846
10,086
12,501
11,196
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chiron
iSemi
Chiron
16
5 / 0 / 16
9,153
915
9,032
2,765
1,043
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
14
3 / 7 / 2
8,266
827
8,536
11,603
6,525
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos
MrHibby
Chronos
15
1 / 4 / 4
8,083
808
7,107
11,263
3,427
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 6 / 3
6,590
659
2,066
10,752
6,613
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

14
1 / 4 / 6
7,543
754
5,660
8,147
2,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
VNTGlSenpai
Tsukuyomi
13
5 / 6 / 4
7,970
797
8,758
9,908
3,528
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
29
27
Kills
10
10
Deaths
27
65
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
3
7
2
0.57
W
3
2
14
5
W
15
1
7
18.5
W
1
4
11
1.63
L
Chronos
MrHibby
Chronos
1
4
4
0.75
L
0
6
3
0.25
L
1
4
6
1
W
3
3
17
3.83
L
Tsukuyomi
VNTGlSenpai
Tsukuyomi
5
6
4
1.17
W
Chiron
iSemi
Chiron
5
0
16
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,266
Damage
32,127
39,447
Taken
51,673
27,131
Mitigated
22,334
14,993
Healing
11,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
8,536
405
691
1,380
11,603
6,525
0
4,289
7,314
0
12,478
W
10,903
1,118
1,251
4,349
9,970
10,316
425
3,849
6,121
17,729
338
W
12,213
195
702
845
5,425
1,972
1,641
839
4,586
26,739
0
W
5,032
743
222
3,096
8,786
2,604
223
3,236
5,550
10,619
426
L
Chronos
MrHibby
Chronos
7,107
2,645
705
3,896
11,263
3,427
0
7,994
3,269
30,031
0
L
2,066
475
0
510
10,752
6,613
0
5,548
5,204
0
4,237
L
5,660
90
0
2,214
8,147
2,241
0
5,616
2,531
16,804
0
W
10,086
324
624
650
12,501
11,196
136
3,781
8,720
0
20,950
L
Tsukuyomi
VNTGlSenpai
Tsukuyomi
8,758
1,582
207
1,694
9,908
3,528
0
4,503
5,405
0
12,553
W
Chiron
iSemi
Chiron
9,032
1,936
2,623
631
2,765
1,043
998
1,062
1,703
0
20,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,929
Gold Earned
38,452
117
Minions Killed
112
0
Camps Cleared
0
979,243
Distance Traveled
877,228
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
8,266
827
12
1
0
185,808
0
W
Tiamat
8,760
876
19
2
0
190,617
0
W
Thoth
11,057
1,106
37
4
0
208,687
0
W
Sol
7,499
750
5
1
0
199,085
0
L
Chronos
8,083
808
57
6
0
183,014
0
L
Tyr
6,590
659
8
1
0
142,840
0
L
Nox
7,543
754
26
3
0
180,926
0
W
Nike
8,460
846
20
2
0
188,107
0
L
Tsukuyomi
7,970
797
9
1
0
184,640
0
W
Chiron
9,153
915
36
4
0
192,747
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role