Player Matchup

Ra
Ra
ELocket
Ra
Level 136
God Stats
10W - 9L
1,423 SR
Queue Stats
845W - 862L
1,478 Elo+
Solo
Cthulhu
Cthulhu
KingPlay532
Cthulhu
Level 82
God Stats
1W - 1L
1,414 SR
Queue Stats
25W - 37L
1,421 Elo+
Party 2
Shiva
Shiva
SleepyBoyZach
Shiva
Level 146
God Stats
3W - 1L
1,557 SR
Queue Stats
64W - 62L
1,508 Elo+
Solo
Neith
Neith
monkieshiz
Neith
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 15L
1,157 Elo+
Party 2
Ne Zha
Ne Zha
平安是福
Ne Zha
Level 154
God Stats
7W - 13L
1,415 SR
Queue Stats
98W - 106L
1,545 Elo+
Solo
Team Averages
Level 105
1,462 SR
1,422 Elo+

VS

Team Averages
Level 124
1,491 SR
1,444 Elo+
Anhur
Anhur
MrGoonSavage
Anhur
Level 159
God Stats
0W - 2L
1,306 SR
Queue Stats
17W - 26L
1,462 Elo+
Solo
King Arthur
King Arthur
XVC3
King Arthur
Level 156
God Stats
5W - 6L
1,720 SR
Queue Stats
246W - 267L
1,516 Elo+
Solo
Sun Wukong
Sun Wukong
XlF3NRISlX
Sun Wukong
Level 103
God Stats
3W - 2L
1,522 SR
Queue Stats
16W - 25L
1,365 Elo+
Solo
Mercury
Mercury
h3rponidas
Mercury
Level 144
God Stats
2W - 4L
1,450 SR
Queue Stats
196W - 208L
1,458 Elo+
Party 1
Zeus
Zeus
x1Fear1x
Zeus
Level 59
God Stats
2W - 7L
1,459 SR
Queue Stats
99W - 111L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 7
7,986
1,331
5,780
4,396
1,369
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cthulhu
KingPlay532
Cthulhu
12
4 / 2 / 6
8,005
1,334
6,590
6,721
6,730
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
1 / 1 / 8
7,687
1,281
6,315
6,217
5,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
12
0 / 1 / 2
6,292
1,049
1,938
2,897
1,013
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ne Zha
13
3 / 2 / 6
7,955
1,326
8,346
5,967
2,728
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Team 1 Tickets

344

VS

Team 2 Tickets

275

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 4
7,452
1,242
3,394
6,922
1,942
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

King Arthur
XVC3
King Arthur
12
2 / 1 / 4
7,256
1,209
8,536
11,109
8,940
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sun Wukong
XlF3NRISlX
Sun Wukong
12
3 / 1 / 4
7,734
1,289
4,978
7,555
4,850
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mercury
h3rponidas
Mercury
12
1 / 1 / 6
6,924
1,154
1,387
2,822
830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Zeus
12
0 / 4 / 7
6,826
1,138
4,129
4,846
1,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
33
11
Kills
8
8
Deaths
11
29
Assists
25
Player
Kills
Deaths
Assists
KDA
W
3
2
7
3.25
W
Cthulhu
KingPlay532
Cthulhu
4
2
6
3.5
L
2
4
4
1
W
1
1
8
5
L
King Arthur
XVC3
King Arthur
2
1
4
4
L
Sun Wukong
XlF3NRISlX
Sun Wukong
3
1
4
5
L
Mercury
h3rponidas
Mercury
1
1
6
4
W
Neith
0
1
2
1
L
Zeus
0
4
7
0.88
W
Ne Zha
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,969
Damage
22,424
26,198
Taken
33,254
17,696
Mitigated
17,866
7,574
Healing
5,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,780
360
1,266
902
4,396
1,369
0
794
3,602
26,282
0
W
Cthulhu
KingPlay532
Cthulhu
6,590
940
337
293
6,721
6,730
0
1,569
5,152
16,231
0
L
3,394
1,926
0
747
6,922
1,942
0
3,550
3,310
0
17,703
W
6,315
1,210
0
2,103
6,217
5,856
0
746
5,471
0
17,973
L
King Arthur
XVC3
King Arthur
8,536
930
0
3,964
11,109
8,940
0
3,551
7,209
0
18,871
L
Sun Wukong
XlF3NRISlX
Sun Wukong
4,978
963
0
431
7,555
4,850
0
2,357
5,076
0
15,557
L
Mercury
h3rponidas
Mercury
1,387
208
0
0
2,822
830
0
1,103
1,655
0
3,928
W
Neith
1,938
275
0
710
2,897
1,013
0
198
2,699
0
3,748
L
Zeus
4,129
383
0
110
4,846
1,304
0
1,657
3,116
12,925
0
W
Ne Zha
8,346
2,077
0
1,963
5,967
2,728
0
822
5,145
0
22,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,925
Gold Earned
36,192
131
Minions Killed
112
8
Camps Cleared
3
570,303
Distance Traveled
543,014
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,986
1,331
50
8
0
137,864
1
W
Cthulhu
8,005
1,334
20
3
0
108,755
0
L
Anhur
7,452
1,242
53
9
1
109,514
0
W
Shiva
7,687
1,281
36
6
1
120,479
0
L
King Arthur
7,256
1,209
17
3
0
128,984
0
L
Sun Wukong
7,734
1,289
23
4
0
140,196
0
L
Mercury
6,924
1,154
0
0
0
99,077
0
W
Neith
6,292
1,049
3
1
0
77,360
0
L
Zeus
6,826
1,138
19
3
2
65,243
0
W
Ne Zha
7,955
1,326
22
4
7
125,845
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role