Player Matchup

Ishtar
Ishtar
NoobAsylum186
Ishtar
Level 109
God Stats
0W - 2L
1,331 SR
Queue Stats
92W - 86L
1,622 Elo+
Solo
Nu Wa
Nu Wa
WaiFU_SLaY3r_690
Nu Wa
Level 84
God Stats
19W - 16L
1,536 SR
Queue Stats
97W - 92L
1,518 Elo+
Party 1
Yu Huang
Yu Huang
YaBoiVega
Yu Huang
Level 147
God Stats
1W - 1L
1,736 SR
Queue Stats
213W - 206L
1,454 Elo+
Solo
Bacchus
Bacchus
Zahoe_
Bacchus
Level 108
God Stats
7W - 3L
1,864 SR
Queue Stats
123W - 115L
1,512 Elo+
Solo
Fenrir
Fenrir
geekyhero2018
Fenrir
Level 135
God Stats
4W - 5L
1,628 SR
Queue Stats
454W - 434L
1,517 Elo+
Party 1
Team Averages
Level 117
1,619 SR
1,525 Elo+

VS

Team Averages
Level 119
1,582 SR
1,474 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Mc destrucion
Danzaburou
Level 67
God Stats
21W - 11L
1,454 SR
Queue Stats
70W - 69L
1,407 Elo+
Solo
Achilles
Achilles
PePPrMiNT LARRY
Achilles
Level 127
God Stats
3W - 1L
1,862 SR
Queue Stats
203W - 202L
1,454 Elo+
Solo
Anubis
Anubis
SkellyBelly5280
Anubis
Level 106
God Stats
7W - 4L
1,445 SR
Queue Stats
178W - 166L
1,502 Elo+
Party 2
Chaac
Chaac
TheKappaNoKap
Chaac
Level 142
God Stats
8W - 4L
1,647 SR
Queue Stats
234W - 236L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
4,960
451
2,308
7,762
2,183
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 2 / 1
5,279
480
4,465
5,850
950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Yu Huang
YaBoiVega
Yu Huang
12
0 / 0 / 0
6,151
559
5,313
6,676
4,690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bacchus
Zahoe_
Bacchus
9
1 / 1 / 1
5,447
495
3,311
7,753
5,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 5 / 1
5,888
535
3,877
10,163
2,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
2 / 1 / 1
5,598
509
4,064
5,472
2,754
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Mc destrucion
Danzaburou
11
1 / 1 / 2
6,605
600
4,650
5,696
1,745
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
12
0 / 0 / 1
6,799
618
5,009
9,858
5,230
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
2 / 2 / 4
7,053
641
4,694
7,129
2,689
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
6 / 0 / 4
7,170
652
8,434
6,915
3,394
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
4
Kills
11
11
Deaths
4
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
1
1
2.5
W
Danzaburou
Mc destrucion
Danzaburou
1
1
2
2
L
0
3
0
0
W
Achilles
0
0
1
0.5
W
2
2
4
2
W
6
0
4
8
L
1
2
1
0.75
L
Yu Huang
YaBoiVega
Yu Huang
0
0
0
0
L
Bacchus
Zahoe_
Bacchus
1
1
1
1.5
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,274
Damage
26,851
38,204
Taken
35,070
15,632
Mitigated
15,812
11,948
Healing
13,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
4,064
670
373
1,809
5,472
2,754
76
1,469
3,787
23,053
963
W
Danzaburou
Mc destrucion
Danzaburou
4,650
1,950
0
2,921
5,696
1,745
49
1,377
4,175
0
46,874
L
2,308
1,260
0
3,183
7,762
2,183
0
1,666
6,096
0
30,557
W
Achilles
5,009
1,423
0
3,895
9,858
5,230
0
4,574
4,354
0
42,200
W
4,694
340
0
3,287
7,129
2,689
0
2,951
3,826
46,765
1,649
W
8,434
810
0
1,287
6,915
3,394
0
816
5,953
0
56,614
L
4,465
736
0
1,430
5,850
950
0
2,169
3,681
22,818
0
L
Yu Huang
YaBoiVega
Yu Huang
5,313
671
0
1,459
6,676
4,690
0
0
6,067
37,872
780
L
Bacchus
Zahoe_
Bacchus
3,311
388
0
2,268
7,753
5,381
0
2,478
5,275
10,918
0
L
3,877
530
0
3,608
10,163
2,428
0
1,858
8,305
0
37,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,725
Gold Earned
33,225
274
Minions Killed
389
0
Camps Cleared
0
1,147,287
Distance Traveled
1,163,432
15
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
5,598
509
31
3
0
216,573
0
W
Danzaburou
6,605
600
79
7
0
224,494
0
L
Ishtar
4,960
451
50
5
0
223,000
2
W
Achilles
6,799
618
85
8
0
230,769
2
W
Anubis
7,053
641
105
10
0
209,400
0
W
Chaac
7,170
652
89
8
0
282,196
0
L
Nu Wa
5,279
480
56
5
0
203,365
6
L
Yu Huang
6,151
559
77
7
0
196,445
2
L
Bacchus
5,447
495
22
2
0
258,009
5
L
Fenrir
5,888
535
69
6
0
266,468
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role