Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
FearMurdere
Chang'e
Level 162
God Stats
2W - 1L
1,806 SR
Queue Stats
79W - 69L
1,612 Elo+
Party 2
Hachiman
Hachiman
HunterSpectra
Hachiman
Level 158
God Stats
6W - 5L
1,553 SR
Queue Stats
100W - 75L
1,629 Elo+
Party 2
Bakasura
Bakasura
panchovax19
Bakasura
Level 155
God Stats
9W - 6L
1,529 SR
Queue Stats
105W - 72L
1,648 Elo+
Party 2
Bellona
Bellona
quartz1231
Bellona
Level 111
God Stats
54W - 41L
1,518 SR
Queue Stats
183W - 170L
1,513 Elo+
Solo
Team Averages
Level 156
1,581 SR
1,580 Elo+

VS

Team Averages
Level 147
1,581 SR
1,575 Elo+
Sobek
Sobek
ChrisChen-TLB
Sobek
Level 128
God Stats
1W - 1L
1,356 SR
Queue Stats
29W - 12L
1,639 Elo+
Solo
King Arthur
King Arthur
Derzzie
King Arthur
Level 157
God Stats
23W - 16L
1,625 SR
Queue Stats
505W - 462L
1,545 Elo+
Party 1
Jing Wei
Jing Wei
Krofex
Jing Wei
Level 146
God Stats
5W - 2L
1,595 SR
Queue Stats
113W - 96L
1,523 Elo+
Solo
Awilix
Awilix
Straines
Awilix
Level 148
God Stats
17W - 10L
1,775 SR
Queue Stats
392W - 339L
1,620 Elo+
Party 1
He Bo
He Bo
x GhOsTpAnDa x
He Bo
Level 158
God Stats
6W - 2L
1,552 SR
Queue Stats
163W - 149L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
1 / 3 / 0
5,776
481
5,256
9,526
5,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Chang'e
FearMurdere
Chang'e
11
2 / 7 / 1
6,907
576
5,615
10,660
2,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
HunterSpectra
Hachiman
9
0 / 3 / 1
5,514
460
6,844
7,640
1,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
panchovax19
Bakasura
13
3 / 4 / 2
6,936
578
5,688
14,113
5,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
quartz1231
Bellona
12
1 / 4 / 1
7,297
608
5,536
13,566
12,983
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 3
6,955
580
5,757
13,737
11,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

King Arthur
Derzzie
King Arthur
12
1 / 1 / 3
7,332
611
8,689
11,340
9,903
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jing Wei
Krofex
Jing Wei
12
1 / 0 / 3
6,529
544
4,420
6,118
2,013
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Awilix
Straines
Awilix
13
10 / 3 / 3
7,238
603
9,830
8,341
2,660
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
6 / 2 / 6
7,988
666
9,561
6,872
1,991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
39
7
Kills
21
21
Deaths
7
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
3
0
0.33
W
3
1
3
4.5
W
King Arthur
Derzzie
King Arthur
1
1
3
2.5
L
Chang'e
FearMurdere
Chang'e
2
7
1
0.36
L
Hachiman
HunterSpectra
Hachiman
0
3
1
0.17
W
Jing Wei
Krofex
Jing Wei
1
0
3
2.5
W
Awilix
Straines
Awilix
10
3
3
3.83
L
Bakasura
panchovax19
Bakasura
3
4
2
1
L
Bellona
quartz1231
Bellona
1
4
1
0.38
W
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,939
Damage
38,257
55,505
Taken
46,408
28,525
Mitigated
27,738
18,223
Healing
12,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
5,256
671
53
1,663
9,526
5,643
0
3,146
6,305
19,035
2,112
W
5,757
435
0
6,562
13,737
11,171
15
3,260
10,381
22,274
442
W
King Arthur
Derzzie
King Arthur
8,689
898
0
2,482
11,340
9,903
0
0
10,773
0
58,317
L
Chang'e
FearMurdere
Chang'e
5,615
414
200
1,697
10,660
2,550
0
6,243
4,069
37,955
0
L
Hachiman
HunterSpectra
Hachiman
6,844
4,785
0
2,469
7,640
1,989
0
3,450
4,173
0
40,096
W
Jing Wei
Krofex
Jing Wei
4,420
3,349
0
1,768
6,118
2,013
0
2,017
4,101
0
58,403
W
Awilix
Straines
Awilix
9,830
4,195
0
676
8,341
2,660
0
1,027
6,299
0
46,163
L
Bakasura
panchovax19
Bakasura
5,688
3,415
0
6,641
14,113
5,360
0
1,811
12,154
0
31,676
L
Bellona
quartz1231
Bellona
5,536
2,187
0
5,500
13,566
12,983
0
0
13,566
0
51,816
W
9,561
492
0
1,507
6,872
1,991
0
3,925
2,525
58,803
752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,430
Gold Earned
36,042
382
Minions Killed
421
0
Camps Cleared
0
1,236,902
Distance Traveled
1,287,954
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,776
481
36
3
0
250,914
5
W
Sobek
6,955
580
32
3
0
250,257
0
W
King Arthur
7,332
611
108
9
0
238,575
0
L
Chang'e
6,907
576
83
7
0
252,122
1
L
Hachiman
5,514
460
73
6
0
221,588
2
W
Jing Wei
6,529
544
108
9
0
241,298
0
W
Awilix
7,238
603
59
5
0
294,486
0
L
Bakasura
6,936
578
83
7
0
278,544
0
L
Bellona
7,297
608
107
9
0
233,734
1
W
He Bo
7,988
666
114
10
0
263,338
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role