Player Matchup

Jormungandr
Jormungandr
Dargheti
Jormungandr
Level 86
God Stats
10W - 5L
1,872 SR
Queue Stats
16W - 24L
1,540 Elo+
Party 1
Mercury
Mercury
FaDeImmortal228
Mercury
Level 96
God Stats
0W - 2L
1,284 SR
Queue Stats
51W - 59L
1,527 Elo+
Party 1
Athena
Athena
Workbenchh
Athena
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 68L
1,508 Elo+
Party 1
Xbalanque
Xbalanque
sillyboowomp
Xbalanque
Level 99
God Stats
1W - 1L
1,690 SR
Queue Stats
398W - 363L
1,540 Elo+
Party 1
Janus
Janus
yonsam117
Janus
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
107W - 102L
1,632 Elo+
Party 1
Team Averages
Level 99
1,569 SR
1,549 Elo+

VS

Team Averages
Level 125
1,575 SR
1,508 Elo+
Skadi
Skadi
Codybloom
Skadi
Level 88
God Stats
43W - 23L
1,632 SR
Queue Stats
87W - 90L
1,452 Elo+
Solo
Horus
Horus
KARC7W7
Horus
Level 135
God Stats
14W - 10L
1,608 SR
Queue Stats
373W - 329L
1,511 Elo+
Solo
Chang'e
Chang'e
ReptileKidd
Chang'e
Level 139
God Stats
1W - 0L
1,612 SR
Queue Stats
55W - 57L
1,497 Elo+
Party 2
Fenrir
Fenrir
angel27350
Fenrir
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 53L
1,497 Elo+
Party 2
Athena
Athena
arnaldkillsalot
Athena
Level 156
God Stats
18W - 15L
1,525 SR
Queue Stats
266W - 244L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Dargheti
Jormungandr
9
0 / 4 / 1
5,198
520
5,823
9,210
6,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

9
0 / 1 / 1
4,642
464
2,043
7,013
2,030
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Athena
Workbenchh
Athena
7
0 / 3 / 1
4,354
435
2,491
9,059
6,118
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Xbalanque
sillyboowomp
Xbalanque
10
1 / 2 / 0
5,364
536
3,362
5,974
1,761
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
yonsam117
Janus
10
1 / 3 / 0
5,236
524
4,236
4,637
1,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Codybloom
Skadi
10
2 / 1 / 0
5,703
570
4,452
5,496
1,514
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Horus
KARC7W7
Horus
11
2 / 0 / 2
6,295
630
7,088
10,563
9,605
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Chang'e
ReptileKidd
Chang'e
11
3 / 0 / 3
6,217
622
7,621
5,194
1,536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
angel27350
Fenrir
11
3 / 1 / 0
5,686
569
1,311
5,736
2,166
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
2 / 1 / 4
5,774
577
3,075
6,843
4,932
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
2
Kills
12
13
Deaths
3
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Skadi
Codybloom
Skadi
2
1
0
2
L
Jormungandr
Dargheti
Jormungandr
0
4
1
0.13
L
0
1
1
0.5
W
Horus
KARC7W7
Horus
2
0
2
3
W
Chang'e
ReptileKidd
Chang'e
3
0
3
4.5
L
Athena
Workbenchh
Athena
0
3
1
0.17
W
Fenrir
angel27350
Fenrir
3
1
0
3
W
2
1
4
4
L
Xbalanque
sillyboowomp
Xbalanque
1
2
0
0.5
L
Janus
yonsam117
Janus
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,955
Damage
23,547
35,893
Taken
33,832
17,781
Mitigated
19,753
8,082
Healing
12,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
Codybloom
Skadi
4,452
1,472
0
968
5,496
1,514
21
225
5,271
0
37,999
L
Jormungandr
Dargheti
Jormungandr
5,823
2,022
0
2,062
9,210
6,829
0
455
8,262
35,681
0
L
2,043
299
0
815
7,013
2,030
0
2,186
4,667
0
28,026
W
Horus
KARC7W7
Horus
7,088
2,579
0
4,829
10,563
9,605
0
6,019
4,544
0
37,134
W
Chang'e
ReptileKidd
Chang'e
7,621
317
556
1,999
5,194
1,536
180
2,602
2,350
38,584
1,856
L
Athena
Workbenchh
Athena
2,491
755
142
1,988
9,059
6,118
0
3,267
5,498
8,597
0
W
Fenrir
angel27350
Fenrir
1,311
199
0
1,157
5,736
2,166
0
464
5,248
0
38,825
W
3,075
1,106
0
2,560
6,843
4,932
0
2,828
3,869
15,087
0
L
Xbalanque
sillyboowomp
Xbalanque
3,362
932
0
2,696
5,974
1,761
0
543
5,431
0
34,964
L
Janus
yonsam117
Janus
4,236
267
0
379
4,637
1,043
0
3,140
1,193
29,485
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,794
Gold Earned
29,675
261
Minions Killed
307
0
Camps Cleared
0
1,042,942
Distance Traveled
992,165
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
5,703
570
72
7
0
186,785
0
L
Jormungandr
5,198
520
65
7
0
184,932
0
L
Mercury
4,642
464
55
6
0
257,598
2
W
Horus
6,295
630
63
6
0
181,351
2
W
Chang'e
6,217
622
90
9
0
214,589
1
L
Athena
4,354
435
10
1
0
207,151
1
W
Fenrir
5,686
569
61
6
0
203,027
0
W
Athena
5,774
577
21
2
0
206,413
2
L
Xbalanque
5,364
536
67
7
0
189,400
0
L
Janus
5,236
524
64
6
0
203,861
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role