Player Matchup

Scylla
Scylla
Platinum IV
 
Scylla
Platinum IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold III
Grillwild
Bacchus
Gold III
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
139W - 144L
1,380 MMR
Solo
Lancelot
Lancelot
Gold III
UrInGold
Lancelot
Gold III
Level 125
God Stats
3W - 1L
1,500 SR
Queue Stats
85W - 92L
1,385 MMR
Solo
Izanami
Izanami
Gold IV
ixControversyxi
Izanami
Gold IV
Level 180
God Stats
2W - 2L
1,365 SR
Queue Stats
86W - 97L
1,411 MMR
Solo
Horus
Horus
Gold III
xEstanley
Horus
Gold III
Level 82
God Stats
4W - 8L
1,168 SR
Queue Stats
220W - 223L
1,432 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 138
1,406 SR
1,422 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 115
1,514 SR
1,441 MMR
Fenrir
Fenrir
Gold V
 
Fenrir
Gold V
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Gold V
ScubáSteve
Hachiman
Gold V
Level 128
God Stats
0W - 1L
1,284 SR
Queue Stats
161W - 174L
1,403 MMR
Party 1
Poseidon
Poseidon
Bronze III
WaRz_Qc
Poseidon
Bronze III
Level 31
God Stats
4W - 3L
1,479 SR
Queue Stats
6W - 11L
1,446 MMR
Solo
Ah Puch
Ah Puch
Gold IV
X_Sanemi_
Ah Puch
Gold IV
Level 146
God Stats
76W - 47L
1,632 SR
Queue Stats
460W - 469L
1,439 MMR
Solo
Guan Yu
Guan Yu
Gold III
fr0zenarr0w
Guan Yu
Gold III
Level 97
God Stats
3W - 2L
1,673 SR
Queue Stats
57W - 57L
1,417 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
16
8 / 3 / 4
10,134
633
7,141
6,723
2,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Grillwild
Bacchus
12
2 / 0 / 11
7,551
472
5,334
7,709
6,992
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Lancelot
UrInGold
Lancelot
17
8 / 2 / 8
9,772
611
8,418
10,095
5,058
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

15
4 / 2 / 4
9,567
598
6,830
9,444
3,007
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Horus
xEstanley
Horus
13
1 / 1 / 6
7,948
497
8,910
11,973
7,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Bans
Jing WeiMedusaBakasura

VS

Bans
King ArthurNu WaAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
2 / 5 / 1
6,913
432
4,602
9,962
2,780
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
ScubáSteve
Hachiman
13
1 / 5 / 1
7,596
475
3,879
12,644
3,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Poseidon
WaRz_Qc
Poseidon
14
2 / 6 / 1
8,051
503
4,933
7,430
1,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Puch
X_Sanemi_
Ah Puch
12
1 / 5 / 1
7,312
457
4,946
9,530
3,129
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
fr0zenarr0w
Guan Yu
13
1 / 2 / 1
7,587
474
7,168
13,294
8,098
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
12
23
Kills
7
8
Deaths
23
33
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
8
3
4
3.33
L
Fenrir
 
Fenrir
2
5
1
0.5
W
Bacchus
Grillwild
Bacchus
2
0
11
7.5
L
Hachiman
ScubáSteve
Hachiman
1
5
1
0.3
W
Lancelot
UrInGold
Lancelot
8
2
8
6
L
Poseidon
WaRz_Qc
Poseidon
2
6
1
0.42
L
Ah Puch
X_Sanemi_
Ah Puch
1
5
1
0.3
L
Guan Yu
fr0zenarr0w
Guan Yu
1
2
1
0.75
W
4
2
4
3
W
Horus
xEstanley
Horus
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,633
Damage
25,528
45,944
Taken
52,860
24,764
Mitigated
19,372
13,524
Healing
14,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
7,141
1,088
0
1,278
6,723
2,132
0
1,646
5,077
76,148
545
L
Fenrir
 
Fenrir
4,602
929
0
3,261
9,962
2,780
0
1,953
7,775
0
28,950
W
Bacchus
Grillwild
Bacchus
5,334
587
0
2,036
7,709
6,992
0
1,567
6,142
19,738
5,011
L
Hachiman
ScubáSteve
Hachiman
3,879
1,636
0
3,337
12,644
3,536
1,332
2,788
9,808
0
47,637
W
Lancelot
UrInGold
Lancelot
8,418
1,602
0
2,136
10,095
5,058
0
1,946
8,149
0
73,583
L
Poseidon
WaRz_Qc
Poseidon
4,933
763
98
931
7,430
1,829
212
2,147
5,174
53,584
1,018
L
Ah Puch
X_Sanemi_
Ah Puch
4,946
324
60
2,649
9,530
3,129
0
1,370
7,701
40,583
720
L
Guan Yu
fr0zenarr0w
Guan Yu
7,168
778
284
4,091
13,294
8,098
0
3,569
9,336
0
52,158
W
6,830
4,698
0
3,646
9,444
3,007
3,860
2,153
7,291
0
75,724
W
Horus
xEstanley
Horus
8,910
2,994
240
4,188
11,973
7,575
0
2,774
9,199
354
44,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,972
Gold Earned
37,459
494
Minions Killed
371
0
Camps Cleared
0
1,746,761
Distance Traveled
1,428,231
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,134
633
156
10
0
360,445
0
L
Fenrir
6,913
432
52
3
0
210,649
0
W
Bacchus
7,551
472
30
2
0
373,241
7
L
Hachiman
7,596
475
79
5
0
313,802
0
W
Lancelot
9,772
611
108
7
0
407,412
0
L
Poseidon
8,051
503
87
5
0
298,911
4
L
Ah Puch
7,312
457
64
4
0
263,576
0
L
Guan Yu
7,587
474
89
6
0
341,293
0
W
Izanami
9,567
598
132
8
0
300,654
0
W
Horus
7,948
497
68
4
0
305,009
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role