Player Matchup

Athena
Athena
DaHurt-
Athena
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Bellona
Bellona
TTV-Paleitalian
Bellona
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
TropiKoehl
Kukulkan
Level 25
God Stats
0W - 1L
1,083 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Izanami
Izanami
iPoZai
Izanami
Level 44
God Stats
0W - 1L
1,277 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Thor
Thor
iiTayKe
Thor
Level 101
God Stats
1W - 1L
1,788 SR
Queue Stats
1W - 2L
1,510 Elo+
Party 2
Team Averages
Level 50
1,430 SR
1,502 Elo+

VS

Team Averages
Level 118
1,623 SR
1,492 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Dextery2410
Horus
Level 73
God Stats
3W - 3L
1,631 SR
Queue Stats
233W - 238L
1,473 Elo+
Solo
Atlas
Atlas
Francosoo11
Atlas
Level 147
God Stats
3W - 1L
1,803 SR
Queue Stats
165W - 155L
1,500 Elo+
Party 1
Tiamat
Tiamat
GLADIATTORXS
Tiamat
Level 146
God Stats
7W - 6L
1,724 SR
Queue Stats
160W - 146L
1,511 Elo+
Party 1
Susano
Susano
guanela25
Susano
Level 102
God Stats
11W - 11L
1,456 SR
Queue Stats
111W - 105L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
DaHurt-
Athena
9
2 / 3 / 2
5,837
531
2,929
10,147
8,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

8
0 / 9 / 2
4,888
444
1,954
10,577
6,579
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Kukulkan
TropiKoehl
Kukulkan
7
0 / 6 / 0
4,445
404
604
5,987
1,485
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
iPoZai
Izanami
7
0 / 4 / 1
4,617
420
1,370
5,671
1,247
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thor
iiTayKe
Thor
10
3 / 4 / 0
5,568
506
3,221
8,800
2,909
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
14
3 / 0 / 4
7,888
717
5,067
4,583
1,450
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

13
8 / 0 / 1
8,496
772
6,942
7,753
4,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
3 / 1 / 7
6,810
619
5,316
7,886
5,695
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tiamat
11
4 / 1 / 8
7,240
658
7,519
4,573
2,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Susano
guanela25
Susano
13
8 / 3 / 4
7,271
661
6,732
10,467
3,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
50
5
Kills
26
26
Deaths
5
5
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
3
0
4
5
L
Athena
DaHurt-
Athena
2
3
2
1
W
8
0
1
8.5
W
3
1
7
6.5
W
Tiamat
4
1
8
8
L
0
9
2
0.11
L
Kukulkan
TropiKoehl
Kukulkan
0
6
0
0
W
Susano
guanela25
Susano
8
3
4
3.33
L
Izanami
iPoZai
Izanami
0
4
1
0.13
L
Thor
iiTayKe
Thor
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,078
Damage
31,576
41,182
Taken
35,262
20,484
Mitigated
16,911
3,402
Healing
11,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
5,067
1,952
0
901
4,583
1,450
607
203
4,380
0
61,226
L
Athena
DaHurt-
Athena
2,929
945
0
1,626
10,147
8,264
0
3,613
6,142
16,139
1,669
W
6,942
3,022
0
3,250
7,753
4,445
167
0
7,753
85
47,708
W
5,316
2,061
0
1,664
7,886
5,695
0
1,771
6,115
18,851
665
W
Tiamat
7,519
365
0
1,541
4,573
2,135
30
802
3,771
33,025
873
L
1,954
328
0
338
10,577
6,579
0
462
9,638
0
11,828
L
Kukulkan
TropiKoehl
Kukulkan
604
149
0
0
5,987
1,485
0
3,209
2,394
15,269
0
W
Susano
guanela25
Susano
6,732
1,069
0
3,812
10,467
3,186
0
633
9,834
0
47,157
L
Izanami
iPoZai
Izanami
1,370
771
0
0
5,671
1,247
0
886
4,737
0
16,050
L
Thor
iiTayKe
Thor
3,221
838
0
1,438
8,800
2,909
0
3,180
5,218
0
26,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,355
Gold Earned
37,705
162
Minions Killed
350
0
Camps Cleared
0
1,056,609
Distance Traveled
1,171,443
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
7,888
717
116
11
0
220,121
3
L
Athena
5,837
531
21
2
0
239,496
1
W
Horus
8,496
772
72
7
0
233,071
2
W
Atlas
6,810
619
14
1
0
231,843
2
W
Tiamat
7,240
658
73
7
0
225,546
0
L
Bellona
4,888
444
23
2
0
215,264
0
L
Kukulkan
4,445
404
34
3
0
195,395
0
W
Susano
7,271
661
75
7
0
260,862
0
L
Izanami
4,617
420
36
3
0
172,841
2
L
Thor
5,568
506
48
4
0
233,613
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role