Player Matchup

Arachne
Arachne
Amberhawk
Arachne
Level 105
God Stats
0W - 2L
1,589 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Thor
Thor
macdamoose69
Thor
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,144 Elo+
Solo
Nox
Nox
xMistyMountain
Nox
Level 64
God Stats
4W - 4L
1,643 SR
Queue Stats
40W - 40L
1,410 Elo+
Solo
Team Averages
Level 72
1,578 SR
1,351 Elo+

VS

Team Averages
Level 82
1,540 SR
1,449 Elo+
Freya
Freya
ItsYaBoiHova
Freya
Level 100
God Stats
2W - 0L
1,500 SR
Queue Stats
39W - 41L
1,404 Elo+
Solo
Mulan
Mulan
KingWavyLive
Mulan
Level 80
God Stats
10W - 11L
1,505 SR
Queue Stats
126W - 133L
1,476 Elo+
Party 1
Atlas
Atlas
Renzyx
Atlas
Level 67
God Stats
7W - 4L
1,614 SR
Queue Stats
110W - 101L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Amberhawk
Arachne
16
3 / 8 / 0
11,047
736
9,444
17,742
7,941
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

11
2 / 5 / 2
9,318
621
3,149
6,233
2,223
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
2 / 7 / 4
11,061
737
9,436
14,418
5,541
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 2 / 8
14,634
976
12,089
10,318
4,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

18
9 / 3 / 9
13,402
893
12,591
16,851
13,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atlas
Renzyx
Atlas
17
3 / 3 / 14
11,923
795
10,188
19,501
21,840
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
51
7
Kills
20
20
Deaths
8
6
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Arachne
Amberhawk
Arachne
3
8
0
0.38
W
8
2
8
6
W
9
3
9
4.5
W
Atlas
Renzyx
Atlas
3
3
14
3.33
L
2
5
2
0.6
L
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,029
Damage
34,868
38,393
Taken
46,670
15,705
Mitigated
39,315
3,573
Healing
9,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Amberhawk
Arachne
9,444
6,133
0
2,190
17,742
7,941
0
10,115
7,108
0
23,337
W
12,089
3,307
0
4,060
10,318
4,036
2,114
3,795
6,523
74,697
2,014
W
12,591
1,475
0
4,365
16,851
13,439
1,035
2,544
14,307
751
52,946
W
Atlas
Renzyx
Atlas
10,188
3,826
0
606
19,501
21,840
95
4,016
15,485
24,140
1,709
L
3,149
841
136
132
6,233
2,223
0
2,609
3,358
0
8,621
L
9,436
709
0
1,115
14,418
5,541
0
9,345
4,894
37,363
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,426
Gold Earned
39,959
103
Minions Killed
228
0
Camps Cleared
0
558,746
Distance Traveled
778,048
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
11,047
736
33
2
0
217,229
0
W
Freya
14,634
976
126
8
0
259,338
0
W
Mulan
13,402
893
79
5
0
256,159
0
W
Atlas
11,923
795
23
2
0
262,551
6
L
Thor
9,318
621
6
0
0
105,835
0
L
Nox
11,061
737
64
4
0
235,682
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role