Player Matchup

Hel
Hel
DeviltryZerø
Hel
Level 147
God Stats
11W - 1L
1,698 SR
Queue Stats
1,181W - 245L
1,916 Elo+
Party 2
Vamana
Vamana
EgoΩ
Vamana
Level 127
God Stats
4W - 0L
1,717 SR
Queue Stats
604W - 252L
1,882 Elo+
Party 2
Neith
Neith
MINK00100001
Neith
Level 147
God Stats
52W - 7L
1,916 SR
Queue Stats
1,190W - 178L
1,984 Elo+
Party 2
Ymir
Ymir
Raven0711
Ymir
Level 149
God Stats
4W - 0L
1,885 SR
Queue Stats
480W - 109L
1,897 Elo+
Party 2
Anubis
Anubis
zoo5000
Anubis
Level 161
God Stats
27W - 28L
1,481 SR
Queue Stats
133W - 148L
1,431 Elo+
Solo
Team Averages
Level 146
1,739 SR
1,822 Elo+

VS

Team Averages
Level 137
1,524 SR
1,470 Elo+
Janus
Janus
Jergintarth1
Janus
Level 129
God Stats
5W - 3L
1,440 SR
Queue Stats
45W - 49L
1,400 Elo+
Solo
Bakasura
Bakasura
Kaetou
Bakasura
Level 146
God Stats
2W - 1L
1,510 SR
Queue Stats
147W - 128L
1,525 Elo+
Party 1
Guan Yu
Guan Yu
Skrgelopa
Guan Yu
Level 109
God Stats
48W - 49L
1,487 SR
Queue Stats
312W - 324L
1,459 Elo+
Solo
Nu Wa
Nu Wa
ezprumb10197
Nu Wa
Level 146
God Stats
33W - 25L
1,554 SR
Queue Stats
641W - 663L
1,448 Elo+
Solo
Chiron
Chiron
kayminnie
Chiron
Level 156
God Stats
0W - 1L
1,627 SR
Queue Stats
159W - 157L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 10
9,818
1,227
13,098
5,918
1,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Vamana
EgoΩ
Vamana
14
2 / 2 / 8
8,317
1,040
4,909
9,130
5,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
4 / 0 / 9
9,400
1,175
13,177
6,812
2,172
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ymir
15
2 / 1 / 14
9,818
1,227
7,557
10,030
8,940
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anubis
zoo5000
Anubis
14
4 / 0 / 7
8,809
1,101
7,264
3,926
1,585
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Team 1 Tickets

318

VS

Team 2 Tickets

239

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 2
8,441
1,055
7,906
12,689
3,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
Kaetou
Bakasura
13
1 / 3 / 1
8,131
1,016
5,097
11,476
5,560
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
Skrgelopa
Guan Yu
13
1 / 4 / 1
7,631
954
1,908
7,825
3,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
0 / 1 / 3
8,561
1,070
11,634
8,039
2,970
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chiron
kayminnie
Chiron
13
1 / 4 / 1
7,810
976
4,970
10,923
3,638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
12
18
Kills
4
4
Deaths
18
48
Assists
8
Player
Kills
Deaths
Assists
KDA
W
6
1
10
11
W
Vamana
EgoΩ
Vamana
2
2
8
3
L
1
6
2
0.33
L
Bakasura
Kaetou
Bakasura
1
3
1
0.5
W
4
0
9
8.5
W
Ymir
2
1
14
9
L
Guan Yu
Skrgelopa
Guan Yu
1
4
1
0.38
L
0
1
3
1.5
L
Chiron
kayminnie
Chiron
1
4
1
0.38
W
Anubis
zoo5000
Anubis
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,005
Damage
31,515
35,816
Taken
50,952
19,444
Mitigated
19,501
13,153
Healing
4,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,098
373
4,694
3,498
5,918
1,621
0
4,137
1,610
27,345
1,066
W
Vamana
EgoΩ
Vamana
4,909
1,747
0
580
9,130
5,126
0
5,232
3,504
0
19,694
L
7,906
36
0
332
12,689
3,466
0
7,523
4,703
31,356
0
L
Bakasura
Kaetou
Bakasura
5,097
3,039
0
2,065
11,476
5,560
0
4,728
6,470
0
12,184
W
13,177
2,733
0
2,490
6,812
2,172
0
2,893
3,720
0
51,938
W
Ymir
7,557
699
0
1,045
10,030
8,940
0
4,022
4,623
14,612
2,977
L
Guan Yu
Skrgelopa
Guan Yu
1,908
0
353
629
7,825
3,867
0
3,260
4,190
0
4,562
L
11,634
5,156
0
264
8,039
2,970
0
4,805
3,058
26,530
0
L
Chiron
kayminnie
Chiron
4,970
1,023
324
819
10,923
3,638
0
4,966
5,714
0
20,154
W
Anubis
zoo5000
Anubis
7,264
182
0
846
3,926
1,585
0
2,502
1,258
19,946
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,162
Gold Earned
40,574
219
Minions Killed
156
5
Camps Cleared
6
797,085
Distance Traveled
680,969
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,818
1,227
55
7
4
165,919
0
W
Vamana
8,317
1,040
25
3
0
170,014
0
L
Janus
8,441
1,055
67
8
0
149,691
0
L
Bakasura
8,131
1,016
24
3
4
178,823
0
W
Neith
9,400
1,175
103
13
0
147,777
0
W
Ymir
9,818
1,227
15
2
0
154,634
0
L
Guan Yu
7,631
954
9
1
1
82,826
0
L
Nu Wa
8,561
1,070
21
3
1
133,407
0
L
Chiron
7,810
976
35
4
0
136,222
0
W
Anubis
8,809
1,101
21
3
1
158,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role