Player Matchup

Medusa
Medusa
 
Medusa
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
MarioXYZ
Izanami
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,469 Elo+
Solo
Fafnir
Fafnir
applepine_4
Fafnir
Level 85
God Stats
2W - 2L
1,586 SR
Queue Stats
170W - 155L
1,440 Elo+
Solo
Raijin
Raijin
luvemmi
Raijin
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 107L
1,454 Elo+
Solo
Aphrodite
Aphrodite
xxMUNCHIEZxx
Aphrodite
Level 177
God Stats
3W - 5L
1,391 SR
Queue Stats
409W - 427L
1,494 Elo+
Solo
Team Averages
Level 138
1,496 SR
1,471 Elo+

VS

Team Averages
Level 148
1,584 SR
1,542 Elo+
Sobek
Sobek
 
Sobek
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
HorridAngel
Xing Tian
Level 150
God Stats
1W - 1L
1,537 SR
Queue Stats
268W - 85L
1,595 Elo+
Party 1
Aphrodite
Aphrodite
LeAssaultQueen
Aphrodite
Level 118
God Stats
9W - 3L
1,673 SR
Queue Stats
486W - 456L
1,534 Elo+
Solo
Ares
Ares
MrFreeze1933
Ares
Level 149
God Stats
8W - 2L
1,777 SR
Queue Stats
311W - 120L
1,608 Elo+
Party 1
Zeus
Zeus
allgamerweezy
Zeus
Level 171
God Stats
2W - 1L
1,435 SR
Queue Stats
58W - 53L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
1 / 1 / 2
8,947
639
11,545
6,976
2,482
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
MarioXYZ
Izanami
16
1 / 6 / 1
9,552
682
7,434
11,199
4,189
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fafnir
14
0 / 7 / 1
8,242
589
7,051
18,742
26,784
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Raijin
luvemmi
Raijin
14
1 / 5 / 1
8,636
617
9,895
7,825
2,715
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Aphrodite
xxMUNCHIEZxx
Aphrodite
18
2 / 3 / 1
9,536
681
8,147
10,117
5,629
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
17
3 / 1 / 16
9,862
704
8,684
18,790
24,788
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Xing Tian
HorridAngel
Xing Tian
18
5 / 1 / 17
10,418
744
9,002
17,219
24,330
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Aphrodite
LeAssaultQueen
Aphrodite
16
3 / 1 / 15
10,353
740
6,263
8,734
5,573
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

17
2 / 1 / 19
10,875
777
6,556
17,938
22,548
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

18
9 / 1 / 11
11,681
834
21,471
7,590
5,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
100
5
Kills
22
22
Deaths
5
6
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
1
2
2
W
Sobek
 
Sobek
3
1
16
11
W
Xing Tian
HorridAngel
Xing Tian
5
1
17
13.5
W
Aphrodite
LeAssaultQueen
Aphrodite
3
1
15
10.5
L
Izanami
MarioXYZ
Izanami
1
6
1
0.25
W
2
1
19
11.5
W
9
1
11
14.5
L
Fafnir
0
7
1
0.07
L
Raijin
luvemmi
Raijin
1
5
1
0.3
L
Aphrodite
xxMUNCHIEZxx
Aphrodite
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,072
Damage
51,976
54,859
Taken
70,271
41,799
Mitigated
82,458
17,088
Healing
37,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
11,545
1,966
322
1,414
6,976
2,482
0
6,719
257
0
32,626
W
Sobek
 
Sobek
8,684
519
1,031
4,333
18,790
24,788
918
6,478
12,312
21,175
0
W
Xing Tian
HorridAngel
Xing Tian
9,002
244
2,306
2,801
17,219
24,330
738
4,712
12,507
19,686
1,942
W
Aphrodite
LeAssaultQueen
Aphrodite
6,263
684
13,408
4,997
8,734
5,573
0
2,317
6,417
17,917
0
L
Izanami
MarioXYZ
Izanami
7,434
3,629
63
296
11,199
4,189
224
10,457
742
0
29,161
W
6,556
147
2,018
3,871
17,938
22,548
457
6,374
11,564
13,960
1,685
W
21,471
1,516
2,210
994
7,590
5,219
2,831
3,972
3,618
45,272
263
L
Fafnir
7,051
1,820
366
2,303
18,742
26,784
0
16,828
1,914
8,115
1,323
L
Raijin
luvemmi
Raijin
9,895
977
442
181
7,825
2,715
0
7,556
269
17,299
0
L
Aphrodite
xxMUNCHIEZxx
Aphrodite
8,147
766
6,483
5,218
10,117
5,629
0
9,366
751
22,691
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,913
Gold Earned
53,189
146
Minions Killed
162
0
Camps Cleared
0
1,066,072
Distance Traveled
1,248,094
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,947
639
28
2
0
264,491
5
W
Sobek
9,862
704
12
1
0
254,942
0
W
Xing Tian
10,418
744
21
2
0
253,693
0
W
Aphrodite
10,353
740
34
2
0
285,822
0
L
Izanami
9,552
682
51
4
0
193,184
0
W
Ares
10,875
777
28
2
0
255,872
0
W
Zeus
11,681
834
67
5
0
197,765
0
L
Fafnir
8,242
589
5
0
0
232,200
0
L
Raijin
8,636
617
16
1
0
154,035
0
L
Aphrodite
9,536
681
46
3
0
222,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role