Player Matchup

Kumbhakarna
Kumbhakarna
FoureverCore
Kumbhakarna
Level 171
God Stats
5W - 0L
1,744 SR
Queue Stats
194W - 174L
1,514 Elo+
Party 1
Bacchus
Bacchus
IFARTED007
Bacchus
Level 106
God Stats
7W - 10L
1,450 SR
Queue Stats
197W - 174L
1,460 Elo+
Solo
Eset
Eset
ISnackParty
Eset
Level 123
God Stats
4W - 1L
1,586 SR
Queue Stats
207W - 179L
1,514 Elo+
Party 1
Chaac
Chaac
Shade_Made_U_Cry
Chaac
Level 101
God Stats
21W - 28L
1,431 SR
Queue Stats
351W - 343L
1,385 Elo+
Solo
Neith
Neith
SilentReaper-_-X
Neith
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 101L
1,491 Elo+
Party 1
Team Averages
Level 132
1,542 SR
1,473 Elo+

VS

Team Averages
Level 86
1,627 SR
1,468 Elo+
Hera
Hera
Awsombot2000
Hera
Level 74
God Stats
0W - 1L
1,798 SR
Queue Stats
15W - 18L
1,416 Elo+
Party 3
Amaterasu
Amaterasu
Cx-angel-slay3r
Amaterasu
Level 101
God Stats
1W - 2L
1,831 SR
Queue Stats
249W - 256L
1,468 Elo+
Party 2
Khepri
Khepri
ghhoiirq2370p
Khepri
Level 108
God Stats
8W - 7L
1,586 SR
Queue Stats
327W - 295L
1,479 Elo+
Party 2
Olorun
Olorun
lightning8573
Olorun
Level 6
God Stats
0W - 2L
1,255 SR
Queue Stats
9W - 10L
1,435 Elo+
Party 3
Arachne
Arachne
mightymerlin_007
Arachne
Level 140
God Stats
40W - 24L
1,664 SR
Queue Stats
324W - 302L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
FoureverCore
Kumbhakarna
13
4 / 2 / 7
7,728
594
8,872
10,801
4,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
IFARTED007
Bacchus
13
2 / 1 / 6
7,617
586
7,005
12,008
8,386
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
7 / 3 / 5
8,740
672
9,085
7,080
2,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 4 / 0
7,935
610
8,708
13,101
7,599
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
3 / 1 / 1
6,839
526
7,480
7,949
2,736
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 5
6,998
538
5,844
8,525
2,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Amaterasu
Cx-angel-slay3r
Amaterasu
12
4 / 5 / 0
6,846
527
7,207
15,991
6,434
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
1 / 2 / 1
6,037
464
3,807
10,955
7,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 4 / 2
5,735
441
6,995
9,524
3,105
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

13
4 / 3 / 0
8,209
631
7,481
12,574
4,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
19
20
Kills
11
11
Deaths
20
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
6
5
0.75
L
Amaterasu
Cx-angel-slay3r
Amaterasu
4
5
0
0.8
W
Kumbhakarna
FoureverCore
Kumbhakarna
4
2
7
3.75
W
Bacchus
IFARTED007
Bacchus
2
1
6
5
W
7
3
5
3.17
W
4
4
0
1
W
3
1
1
3.5
L
1
2
1
0.75
L
0
4
2
0.25
L
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,150
Damage
31,334
50,939
Taken
57,569
25,306
Mitigated
23,964
16,732
Healing
14,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,844
1,964
0
1,131
8,525
2,134
172
6,228
2,297
40,790
376
L
Amaterasu
Cx-angel-slay3r
Amaterasu
7,207
3,579
0
4,141
15,991
6,434
0
8,414
7,577
0
53,235
W
Kumbhakarna
FoureverCore
Kumbhakarna
8,872
1,152
0
2,554
10,801
4,337
0
1,859
8,942
42,263
7,906
W
Bacchus
IFARTED007
Bacchus
7,005
1,323
105
5,679
12,008
8,386
0
4,522
7,486
26,791
0
W
9,085
506
254
1,672
7,080
2,248
0
3,895
3,185
50,854
1,957
W
8,708
1,367
0
3,442
13,101
7,599
0
485
12,616
0
53,584
W
7,480
2,742
0
3,026
7,949
2,736
110
5,121
2,828
0
50,219
L
3,807
773
0
2,250
10,955
7,853
0
4,604
6,351
19,104
0
L
6,995
3,022
376
1,826
9,524
3,105
0
4,774
4,750
40,967
1,290
L
7,481
5,677
0
5,016
12,574
4,438
0
608
11,966
0
49,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,859
Gold Earned
33,825
411
Minions Killed
311
0
Camps Cleared
0
1,373,291
Distance Traveled
1,230,536
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
6,998
538
63
5
0
247,781
0
L
Amaterasu
6,846
527
79
6
0
264,423
0
W
Kumbhakarna
7,728
594
81
6
0
306,036
0
W
Bacchus
7,617
586
36
3
0
271,619
0
W
Eset
8,740
672
93
7
0
300,388
0
W
Chaac
7,935
610
114
9
0
249,547
0
W
Neith
6,839
526
87
7
0
245,701
4
L
Khepri
6,037
464
28
2
0
249,968
0
L
Olorun
5,735
441
59
5
0
248,635
0
L
Arachne
8,209
631
82
6
0
219,729
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role