Player Matchup

Fafnir
Fafnir
Silver II
BongRipzForJesus
Fafnir
Silver II
Level 174
God Stats
4W - 3L
1,800 SR
Queue Stats
11W - 8L
1,553 MMR
Party 3
Shiva
Shiva
Gold III
CoDGorilla091
Shiva
Gold III
Level 158
God Stats
3W - 3L
1,305 SR
Queue Stats
297W - 288L
1,474 MMR
Party 1
Nu Wa
Nu Wa
Platinum IV
KAUREN-9
Nu Wa
Platinum IV
Level 218
God Stats
7W - 8L
1,473 SR
Queue Stats
602W - 600L
1,752 MMR
Solo
Chernobog
Chernobog
Gold V
Rugmatt
Chernobog
Gold V
Level 148
God Stats
3W - 2L
1,794 SR
Queue Stats
13W - 9L
1,693 MMR
Party 3
Awilix
Awilix
Platinum IV
fralopor
Awilix
Platinum IV
Level 167
God Stats
8W - 8L
1,613 SR
Queue Stats
386W - 367L
1,562 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 173
1,597 SR
1,607 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 142
1,605 SR
1,585 MMR
Sol
Sol
Gold III
 
Sol
Gold III
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold IV
EDCJair1
Ymir
Gold IV
Level 126
God Stats
9W - 12L
1,623 SR
Queue Stats
58W - 55L
1,549 MMR
Party 2
Pele
Pele
Gold III
Just Tru9960
Pele
Gold III
Level 125
God Stats
25W - 19L
1,605 SR
Queue Stats
294W - 315L
1,516 MMR
Solo
Neith
Neith
Gold III
Zyferic
Neith
Gold III
Level 151
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 14L
1,558 MMR
Solo
Amaterasu
Amaterasu
Platinum V
gameroficial64
Amaterasu
Platinum V
Level 155
God Stats
15W - 11L
1,799 SR
Queue Stats
74W - 64L
1,802 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 6
6,210
565
2,606
7,506
7,009
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
4 / 0 / 0
7,651
696
8,918
6,772
3,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nu Wa
KAUREN-9
Nu Wa
12
6 / 2 / 6
7,665
697
8,659
5,003
1,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
Rugmatt
Chernobog
11
2 / 2 / 2
5,894
536
8,085
5,009
1,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Awilix
fralopor
Awilix
12
4 / 0 / 4
6,675
607
3,809
4,263
1,278
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
Bake KujiraRavanaKing ArthurTyr

VS

Bans
MedusaTerraMaman BrigitteCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
1 / 4 / 1
6,567
597
3,883
10,123
1,950
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ymir
9
1 / 3 / 2
5,457
496
1,372
10,139
5,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

6
2 / 3 / 0
4,735
430
1,394
4,992
1,271
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
Zyferic
Neith
8
0 / 2 / 3
4,843
440
5,820
5,480
1,093
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Amaterasu
gameroficial64
Amaterasu
10
0 / 4 / 0
5,458
496
2,859
11,537
3,881
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
16
Kills
4
4
Deaths
16
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
4
1
0.38
W
0
0
6
3
W
4
0
0
4
L
Ymir
1
3
2
0.67
L
2
3
0
0.67
W
Nu Wa
KAUREN-9
Nu Wa
6
2
6
4.5
W
Chernobog
Rugmatt
Chernobog
2
2
2
1.5
L
Neith
Zyferic
Neith
0
2
3
0.75
W
Awilix
fralopor
Awilix
4
0
4
6
L
Amaterasu
gameroficial64
Amaterasu
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,077
Damage
15,328
28,553
Taken
42,271
14,901
Mitigated
13,904
12,771
Healing
15,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
3,883
1,449
0
4,550
10,123
1,950
0
4,643
5,239
47,431
5,059
W
2,606
645
0
2,589
7,506
7,009
0
1,904
5,602
16,621
0
W
8,918
2,395
0
3,259
6,772
3,251
283
0
6,772
0
56,754
L
Ymir
1,372
114
0
3,050
10,139
5,709
0
2,675
7,341
10,404
0
L
1,394
432
0
1,108
4,992
1,271
0
813
4,023
0
14,845
W
Nu Wa
KAUREN-9
Nu Wa
8,659
2,131
0
1,252
5,003
1,628
0
2,478
2,525
39,391
1,581
W
Chernobog
Rugmatt
Chernobog
8,085
5,284
0
2,464
5,009
1,735
0
357
4,652
0
42,742
L
Neith
Zyferic
Neith
5,820
2,903
0
2,160
5,480
1,093
0
1,939
3,431
0
34,024
W
Awilix
fralopor
Awilix
3,809
1,431
0
3,207
4,263
1,278
0
356
3,907
0
48,806
L
Amaterasu
gameroficial64
Amaterasu
2,859
966
0
4,133
11,537
3,881
0
98
10,790
0
33,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,095
Gold Earned
27,060
360
Minions Killed
269
0
Camps Cleared
0
1,181,779
Distance Traveled
936,984
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,567
597
103
9
0
200,098
0
W
Fafnir
6,210
565
17
2
0
237,433
1
W
Shiva
7,651
696
97
9
0
227,376
0
L
Ymir
5,457
496
10
1
0
220,372
0
L
Pele
4,735
430
32
3
0
100,478
0
W
Nu Wa
7,665
697
76
7
0
225,002
0
W
Chernobog
5,894
536
77
7
0
204,290
1
L
Neith
4,843
440
63
6
0
170,835
0
W
Awilix
6,675
607
93
8
0
287,678
0
L
Amaterasu
5,458
496
61
6
0
245,201
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role