Player Matchup

Serqet
Serqet
Bantotter
Serqet
Level 105
God Stats
0W - 3L
1,469 SR
Queue Stats
8W - 19L
1,301 Elo+
Party 2
Sol
Sol
TrumpHasMyWall
Sol
Level 98
God Stats
0W - 2L
1,172 SR
Queue Stats
9W - 18L
1,259 Elo+
Party 2
Maui
Maui
Yunoxx145
Maui
Level 109
God Stats
0W - 1L
1,745 SR
Queue Stats
4W - 17L
1,260 Elo+
Party 2
Team Averages
Level 104
1,462 SR
1,273 Elo+

VS

Team Averages
Level 68
1,722 SR
1,610 Elo+
Ymir
Ymir
IwannaBgay
Ymir
Level 34
God Stats
5W - 0L
1,861 SR
Queue Stats
6W - 1L
1,693 Elo+
Party 1
Yu Huang
Yu Huang
LANESTEWTX
Yu Huang
Level 137
God Stats
46W - 63L
1,384 SR
Queue Stats
434W - 450L
1,444 Elo+
Solo
Artemis
Artemis
UrPrettyGay
Artemis
Level 33
God Stats
5W - 0L
1,921 SR
Queue Stats
6W - 1L
1,693 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Bantotter
Serqet
11
1 / 7 / 0
6,767
677
4,293
12,546
4,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 6 / 1
6,912
691
5,261
11,179
3,063
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Maui
12
0 / 5 / 1
6,391
639
1,688
9,514
7,010
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 0 / 11
9,676
968
9,250
8,044
6,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yu Huang
LANESTEWTX
Yu Huang
15
1 / 0 / 11
8,780
878
7,048
5,090
1,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
UrPrettyGay
Artemis
15
10 / 1 / 7
9,797
980
11,694
8,534
2,718
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
47
1
Kills
18
18
Deaths
1
2
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Serqet
Bantotter
Serqet
1
7
0
0.14
W
7
0
11
12.5
W
Yu Huang
LANESTEWTX
Yu Huang
1
0
11
6.5
L
0
6
1
0.08
W
Artemis
UrPrettyGay
Artemis
10
1
7
13.5
L
Maui
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,242
Damage
27,992
33,239
Taken
21,668
14,794
Mitigated
11,204
4,164
Healing
4,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
Bantotter
Serqet
4,293
674
0
1,048
12,546
4,721
0
5,835
6,312
0
10,843
W
9,250
860
0
2,288
8,044
6,842
0
2,761
5,013
17,891
3,454
W
Yu Huang
LANESTEWTX
Yu Huang
7,048
95
0
598
5,090
1,644
779
1,487
3,261
36,882
852
L
5,261
1,297
0
3,025
11,179
3,063
0
4,030
6,866
22,258
0
W
Artemis
UrPrettyGay
Artemis
11,694
2,718
0
2,040
8,534
2,718
842
2,717
5,651
0
32,506
L
Maui
1,688
96
0
91
9,514
7,010
0
4,173
5,066
5,409
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,070
Gold Earned
28,253
69
Minions Killed
138
0
Camps Cleared
0
452,399
Distance Traveled
563,988
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,767
677
20
2
0
179,121
2
W
Ymir
9,676
968
32
3
0
184,849
0
W
Yu Huang
8,780
878
66
7
0
189,850
4
L
Sol
6,912
691
39
4
0
132,749
0
W
Artemis
9,797
980
40
4
0
189,289
0
L
Maui
6,391
639
10
1
0
140,529
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role