Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 207
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
Darkeatermidir66
Chronos
Level 147
God Stats
24W - 26L
1,692 SR
Queue Stats
378W - 347L
1,556 Elo+
Solo
Yemoja
Yemoja
gummysenpa1
Yemoja
Level 68
God Stats
5W - 5L
1,521 SR
Queue Stats
264W - 262L
1,554 Elo+
Party 1
Odin
Odin
jpovedeus99
Odin
Level 69
God Stats
0W - 2L
1,323 SR
Queue Stats
67W - 48L
1,567 Elo+
Solo
Artemis
Artemis
jujubean06
Artemis
Level 27
God Stats
1W - 4L
1,366 SR
Queue Stats
48W - 46L
1,565 Elo+
Party 1
Team Averages
Level 104
1,480 SR
1,548 Elo+

VS

Team Averages
Level 123
1,540 SR
1,525 Elo+
Fenrir
Fenrir
DjPhantomFlare
Fenrir
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 62L
1,410 Elo+
Solo
Jormungandr
Jormungandr
SaltyYetii
Jormungandr
Level 141
God Stats
3W - 2L
1,266 SR
Queue Stats
231W - 189L
1,567 Elo+
Solo
Bacchus
Bacchus
raginrajanrondo
Bacchus
Level 154
God Stats
11W - 9L
1,578 SR
Queue Stats
227W - 217L
1,576 Elo+
Solo
Nu Wa
Nu Wa
xGobx
Nu Wa
Level 127
God Stats
4W - 2L
1,757 SR
Queue Stats
111W - 76L
1,605 Elo+
Solo
Jing Wei
Jing Wei
xLypTuZx
Jing Wei
Level 148
God Stats
5W - 4L
1,601 SR
Queue Stats
66W - 74L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
2 / 7 / 0
6,201
477
6,030
11,744
3,218
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

11
0 / 2 / 2
6,183
476
2,810
8,022
2,206
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
9
0 / 3 / 1
6,155
473
2,031
10,778
6,039
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

12
0 / 2 / 0
6,335
487
2,986
10,300
6,943
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Artemis
jujubean06
Artemis
11
1 / 4 / 0
6,257
481
9,718
12,601
4,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 4
7,374
567
4,315
8,330
2,819
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jormungandr
SaltyYetii
Jormungandr
14
2 / 0 / 0
8,172
629
6,042
9,455
8,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
3 / 0 / 6
7,863
605
9,887
9,863
9,106
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nu Wa
xGobx
Nu Wa
14
6 / 1 / 8
8,932
687
10,349
4,932
1,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Jing Wei
xLypTuZx
Jing Wei
13
2 / 1 / 6
7,465
574
8,572
8,824
3,012
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
42
3
Kills
18
18
Deaths
3
3
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
2
7
0
0.29
L
0
2
2
0.5
W
5
1
4
7
W
Jormungandr
SaltyYetii
Jormungandr
2
0
0
2
L
Yemoja
0
3
1
0.17
L
0
2
0
0
L
Artemis
jujubean06
Artemis
1
4
0
0.25
W
3
0
6
6
W
Nu Wa
xGobx
Nu Wa
6
1
8
10
W
Jing Wei
xLypTuZx
Jing Wei
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,575
Damage
39,165
53,445
Taken
41,404
22,942
Mitigated
24,349
16,265
Healing
13,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
6,030
712
0
1,287
11,744
3,218
0
5,224
6,243
0
39,302
L
2,810
578
0
4,258
8,022
2,206
0
3,319
4,399
45,149
1,103
W
4,315
713
0
3,975
8,330
2,819
504
788
7,542
0
37,815
W
Jormungandr
SaltyYetii
Jormungandr
6,042
1,929
0
2,602
9,455
8,069
0
433
9,022
54,103
4,845
L
Yemoja
2,031
889
4,603
3,622
10,778
6,039
75
4,407
6,259
11,833
0
L
2,986
418
0
1,657
10,300
6,943
0
5,699
3,972
0
43,430
L
Artemis
jujubean06
Artemis
9,718
4,085
0
838
12,601
4,536
162
5,230
7,248
0
48,592
W
9,887
652
0
2,642
9,863
9,106
0
2,081
7,782
24,211
2,972
W
Nu Wa
xGobx
Nu Wa
10,349
2,248
0
1,160
4,932
1,343
0
722
4,210
54,486
986
W
Jing Wei
xLypTuZx
Jing Wei
8,572
6,398
0
2,775
8,824
3,012
1,027
799
8,025
0
65,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,131
Gold Earned
39,806
323
Minions Killed
409
0
Camps Cleared
0
1,273,231
Distance Traveled
1,371,521
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,201
477
51
4
0
275,489
3
L
Chronos
6,183
476
97
7
0
292,356
0
W
Fenrir
7,374
567
68
5
0
319,902
0
W
Jormungandr
8,172
629
102
8
0
225,739
1
L
Yemoja
6,155
473
16
1
0
239,604
5
L
Odin
6,335
487
70
5
0
240,694
1
L
Artemis
6,257
481
89
7
0
225,088
0
W
Bacchus
7,863
605
25
2
0
300,566
1
W
Nu Wa
8,932
687
110
8
0
277,245
1
W
Jing Wei
7,465
574
104
8
0
248,069
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role