Player Matchup

Baron Samedi
Baron Samedi
BleedGaming
Baron Samedi
Level 105
God Stats
2W - 4L
1,375 SR
Queue Stats
79W - 61L
1,524 Elo+
Solo
Danzaburou
Danzaburou
Dude4200
Danzaburou
Level 79
God Stats
6W - 9L
1,387 SR
Queue Stats
217W - 233L
1,428 Elo+
Solo
Loki
Loki
Rolltide1819
Loki
Level 33
God Stats
24W - 28L
1,395 SR
Queue Stats
93W - 133L
1,312 Elo+
Party 3
Nu Wa
Nu Wa
drewdanko
Nu Wa
Level 92
God Stats
38W - 48L
1,451 SR
Queue Stats
364W - 353L
1,451 Elo+
Solo
Sol
Sol
taheer45
Sol
Level 68
God Stats
145W - 142L
1,348 SR
Queue Stats
187W - 213L
1,340 Elo+
Party 3
Team Averages
Level 75
1,391 SR
1,411 Elo+

VS

Team Averages
Level 67
1,458 SR
1,395 Elo+
Ymir
Ymir
Emi_V7
Ymir
Level 53
God Stats
4W - 4L
1,485 SR
Queue Stats
44W - 45L
1,421 Elo+
Party 1
Cliodhna
Cliodhna
Fnm7549
Cliodhna
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 19L
1,435 Elo+
Party 2
Nu Wa
Nu Wa
Fulkas
Nu Wa
Level 137
God Stats
11W - 14L
1,424 SR
Queue Stats
13W - 19L
1,373 Elo+
Solo
Sun Wukong
Sun Wukong
Reeebeam
Sun Wukong
Level 32
God Stats
3W - 2L
1,382 SR
Queue Stats
16W - 19L
1,414 Elo+
Party 2
Nut
Nut
adrianmezag
Nut
Level 66
God Stats
5W - 8L
1,500 SR
Queue Stats
116W - 117L
1,333 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BleedGaming
Baron Samedi
12
1 / 4 / 0
7,637
509
3,982
13,081
5,587
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
Dude4200
Danzaburou
11
3 / 8 / 2
7,016
468
5,635
14,158
4,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 2 / 1
6,736
449
1,787
8,434
2,655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
drewdanko
Nu Wa
14
2 / 3 / 0
8,178
545
6,749
8,478
2,158
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
3 / 3 / 1
7,208
481
9,940
9,273
3,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Emi_V7
Ymir
12
2 / 2 / 5
8,017
534
2,762
14,019
11,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Cliodhna
Fnm7549
Cliodhna
17
15 / 0 / 1
10,492
699
12,916
6,963
3,084
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nu Wa
Fulkas
Nu Wa
15
2 / 2 / 3
8,779
585
8,543
6,959
1,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Sun Wukong
Reeebeam
Sun Wukong
13
1 / 2 / 5
7,981
532
7,334
7,875
5,618
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 4 / 2
6,399
427
4,146
9,612
2,760
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
36
10
Kills
20
20
Deaths
10
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
BleedGaming
Baron Samedi
1
4
0
0.25
L
Danzaburou
Dude4200
Danzaburou
3
8
2
0.5
W
Ymir
Emi_V7
Ymir
2
2
5
2.25
W
Cliodhna
Fnm7549
Cliodhna
15
0
1
15.5
W
Nu Wa
Fulkas
Nu Wa
2
2
3
1.75
W
Sun Wukong
Reeebeam
Sun Wukong
1
2
5
1.75
L
1
2
1
0.75
W
0
4
2
0.25
L
Nu Wa
drewdanko
Nu Wa
2
3
0
0.67
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,093
Damage
35,701
53,424
Taken
45,428
18,140
Mitigated
24,464
19,735
Healing
8,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
BleedGaming
Baron Samedi
3,982
329
0
6,676
13,081
5,587
36
1,165
11,336
45,884
897
L
Danzaburou
Dude4200
Danzaburou
5,635
2,169
0
2,450
14,158
4,650
111
2,900
11,215
0
29,658
W
Ymir
Emi_V7
Ymir
2,762
790
280
2,124
14,019
11,520
116
6,077
7,942
28,640
1,748
W
Cliodhna
Fnm7549
Cliodhna
12,916
4,162
0
1,826
6,963
3,084
339
2,184
4,779
0
71,609
W
Nu Wa
Fulkas
Nu Wa
8,543
2,949
0
813
6,959
1,482
722
5,683
1,276
74,878
338
W
Sun Wukong
Reeebeam
Sun Wukong
7,334
1,647
0
1,286
7,875
5,618
245
2,769
5,106
0
40,279
L
1,787
417
0
3,336
8,434
2,655
131
1,356
7,078
0
41,590
W
4,146
2,625
0
2,524
9,612
2,760
297
3,800
5,812
0
31,538
L
Nu Wa
drewdanko
Nu Wa
6,749
2,777
0
2,509
8,478
2,158
895
5,073
3,405
83,122
1,032
L
9,940
3,595
0
4,764
9,273
3,090
997
739
8,534
45,725
2,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,775
Gold Earned
41,668
403
Minions Killed
387
0
Camps Cleared
0
1,303,340
Distance Traveled
1,426,200
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,637
509
84
6
0
224,460
0
L
Danzaburou
7,016
468
39
3
0
243,364
0
W
Ymir
8,017
534
28
2
0
309,230
0
W
Cliodhna
10,492
699
101
7
0
362,903
0
W
Nu Wa
8,779
585
130
9
0
218,367
0
W
Sun Wukong
7,981
532
68
5
0
282,539
0
L
Loki
6,736
449
71
5
0
319,243
0
W
Nut
6,399
427
60
4
0
253,161
0
L
Nu Wa
8,178
545
139
9
0
253,404
0
L
Sol
7,208
481
70
5
0
262,869
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role