Player Matchup

Ares
Ares
BunkeredWand
Ares
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 35L
1,453 Elo+
Party 2
Chernobog
Chernobog
Taborda08
Chernobog
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
79W - 77L
1,571 Elo+
Party 2
Ratatoskr
Ratatoskr
Trioxide259
Ratatoskr
Level 145
God Stats
12W - 6L
1,590 SR
Queue Stats
140W - 126L
1,533 Elo+
Solo
Chang'e
Chang'e
healinghalo
Chang'e
Level 122
God Stats
25W - 35L
1,559 SR
Queue Stats
517W - 481L
1,505 Elo+
Party 1
Set
Set
Ċlown
Set
Level 181
God Stats
1W - 2L
1,305 SR
Queue Stats
55W - 47L
1,553 Elo+
Party 1
Team Averages
Level 127
1,491 SR
1,523 Elo+

VS

Team Averages
Level 90
1,564 SR
1,533 Elo+
Bastet
Bastet
 
Bastet
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
BiggunB
Cthulhu
Level 48
God Stats
6W - 3L
1,564 SR
Queue Stats
72W - 61L
1,557 Elo+
Party 3
Neith
Neith
BoxOfTissue420
Neith
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 37L
1,512 Elo+
Party 3
Zhong Kui
Zhong Kui
KodaDB
Zhong Kui
Level 109
God Stats
8W - 5L
1,579 SR
Queue Stats
243W - 212L
1,537 Elo+
Solo
Hel
Hel
TK_BIizzard
Hel
Level 158
God Stats
184W - 144L
1,677 SR
Queue Stats
448W - 438L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 3
6,812
524
5,490
13,533
11,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chernobog
Taborda08
Chernobog
12
4 / 4 / 1
7,098
546
5,319
9,406
3,400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ratatoskr
Trioxide259
Ratatoskr
12
2 / 2 / 1
6,598
508
3,330
10,120
3,667
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chang'e
healinghalo
Chang'e
12
0 / 2 / 2
6,517
501
2,698
7,434
1,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Set
Ċlown
Set
12
1 / 4 / 1
6,731
518
7,136
11,838
5,672
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
13
4 / 2 / 4
7,603
585
4,926
8,994
3,240
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Cthulhu
BiggunB
Cthulhu
12
2 / 1 / 8
7,379
568
6,184
8,718
4,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
2 / 3 / 6
6,908
531
5,852
7,765
2,554
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
KodaDB
Zhong Kui
14
3 / 1 / 1
8,833
679
7,076
9,224
7,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
6 / 1 / 3
9,015
693
9,226
7,664
2,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
39
8
Kills
17
17
Deaths
8
8
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
4
2
4
3
W
Cthulhu
BiggunB
Cthulhu
2
1
8
6
W
2
3
6
1.67
L
1
5
3
0.5
W
Zhong Kui
KodaDB
Zhong Kui
3
1
1
3.5
W
6
1
3
7.5
L
Chernobog
Taborda08
Chernobog
4
4
1
1.13
L
Ratatoskr
Trioxide259
Ratatoskr
2
2
1
1.25
L
Chang'e
healinghalo
Chang'e
0
2
2
0.5
L
Set
Ċlown
Set
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,973
Damage
33,264
52,331
Taken
42,365
25,807
Mitigated
20,707
13,105
Healing
15,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
4,926
1,390
0
1,657
8,994
3,240
819
1,152
7,754
0
48,670
W
Cthulhu
BiggunB
Cthulhu
6,184
1,475
254
1,308
8,718
4,821
0
2,385
6,253
29,910
0
W
5,852
2,451
0
1,124
7,765
2,554
220
2,930
4,811
0
38,071
L
5,490
803
0
2,484
13,533
11,256
0
4,952
8,529
19,288
0
W
Zhong Kui
KodaDB
Zhong Kui
7,076
2,007
0
5,143
9,224
7,607
165
85
9,139
64,905
4,601
W
9,226
629
1,542
4,698
7,664
2,485
645
1,762
5,746
75,037
699
L
Chernobog
Taborda08
Chernobog
5,319
3,401
0
2,821
9,406
3,400
0
3,791
5,504
0
51,494
L
Ratatoskr
Trioxide259
Ratatoskr
3,330
1,130
0
2,689
10,120
3,667
0
3,643
6,359
0
47,257
L
Chang'e
healinghalo
Chang'e
2,698
407
275
3,355
7,434
1,812
0
2,673
4,527
38,785
0
L
Set
Ċlown
Set
7,136
3,001
0
1,481
11,838
5,672
0
6,474
5,290
0
48,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,756
Gold Earned
39,738
381
Minions Killed
450
0
Camps Cleared
0
1,333,016
Distance Traveled
1,369,362
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
7,603
585
77
6
0
326,227
0
W
Cthulhu
7,379
568
47
4
0
268,389
7
W
Neith
6,908
531
64
5
0
244,587
0
L
Ares
6,812
524
20
2
0
259,839
1
W
Zhong Kui
8,833
679
135
10
0
224,975
4
W
Hel
9,015
693
127
10
0
305,184
2
L
Chernobog
7,098
546
99
8
0
243,095
2
L
Ratatoskr
6,598
508
70
5
0
327,164
0
L
Chang'e
6,517
501
108
8
0
267,742
0
L
Set
6,731
518
84
6
0
235,176
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role