Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
BrianSkv
Sol
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 42L
1,764 Elo+
Party 3
Tiamat
Tiamat
Moogiic
Tiamat
Level 121
God Stats
3W - 2L
1,635 SR
Queue Stats
115W - 97L
1,633 Elo+
Party 3
Skadi
Skadi
TonyTonyStarr
Skadi
Level 5
God Stats
2W - 2L
1,362 SR
Queue Stats
15W - 5L
1,660 Elo+
Party 3
Anhur
Anhur
lTX ANUBIS XTl
Anhur
Level 104
God Stats
4W - 10L
1,283 SR
Queue Stats
239W - 218L
1,586 Elo+
Party 1
Team Averages
Level 100
1,456 SR
1,629 Elo+

VS

Team Averages
Level 141
1,542 SR
1,547 Elo+
Mercury
Mercury
 
Mercury
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
JUANCHORRO
Anubis
Level 141
God Stats
8W - 8L
1,551 SR
Queue Stats
329W - 284L
1,619 Elo+
Party 2
Athena
Athena
JuanFCruz12
Athena
Level 129
God Stats
7W - 10L
1,505 SR
Queue Stats
25W - 31L
1,501 Elo+
Party 2
Chernobog
Chernobog
L4XXUS
Chernobog
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 38L
1,573 Elo+
Party 2
Hera
Hera
solomybowlyo
Hera
Level 158
God Stats
6W - 4L
1,653 SR
Queue Stats
162W - 161L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
10
3 / 1 / 3
6,271
570
2,527
10,810
6,796
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
9 / 1 / 0
7,711
701
9,077
12,363
2,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tiamat
Moogiic
Tiamat
12
4 / 0 / 4
6,807
619
6,913
5,703
3,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
3 / 2 / 5
6,260
569
3,360
6,661
1,933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

9
1 / 2 / 5
5,231
476
6,394
10,106
3,006
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
1 / 5 / 0
5,434
494
4,187
10,861
3,507
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Anubis
JUANCHORRO
Anubis
10
2 / 8 / 0
6,483
589
7,139
10,723
4,535
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Athena
8
1 / 4 / 3
5,234
476
3,037
10,713
5,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chernobog
L4XXUS
Chernobog
11
2 / 1 / 2
6,365
579
8,886
5,708
1,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8
0 / 3 / 1
5,193
472
6,517
4,251
1,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
20
Kills
6
6
Deaths
21
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
3
1
3
4.5
L
Mercury
 
Mercury
1
5
0
0.2
W
9
1
0
9
L
Anubis
JUANCHORRO
Anubis
2
8
0
0.25
L
Athena
1
4
3
0.63
L
Chernobog
L4XXUS
Chernobog
2
1
2
3
W
Tiamat
Moogiic
Tiamat
4
0
4
6
W
3
2
5
2.75
W
1
2
5
1.75
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,271
Damage
29,766
45,643
Taken
42,256
17,493
Mitigated
15,522
27,098
Healing
11,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
2,527
1,015
3,693
6,562
10,810
6,796
0
1,940
8,870
23,272
0
L
Mercury
 
Mercury
4,187
1,464
0
1,701
10,861
3,507
0
4,254
6,401
0
39,013
W
9,077
4,067
0
9,775
12,363
2,708
0
6,117
6,246
50,242
9,266
L
Anubis
JUANCHORRO
Anubis
7,139
354
0
3,369
10,723
4,535
0
7,807
2,700
35,657
0
L
Athena
3,037
783
0
2,491
10,713
5,011
24
2,526
8,117
11,522
192
L
Chernobog
L4XXUS
Chernobog
8,886
5,009
0
2,627
5,708
1,365
68
471
5,237
0
47,242
W
Tiamat
Moogiic
Tiamat
6,913
358
0
2,394
5,703
3,050
0
2,641
3,062
43,541
0
W
3,360
1,043
0
1,884
6,661
1,933
0
3,110
3,551
0
37,423
W
6,394
4,049
0
2,790
10,106
3,006
0
2,626
7,480
0
28,967
L
6,517
1,221
0
910
4,251
1,104
249
1,909
2,103
28,277
968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,280
Gold Earned
28,709
347
Minions Killed
261
0
Camps Cleared
0
1,113,580
Distance Traveled
1,137,136
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
6,271
570
30
3
0
213,730
1
L
Mercury
5,434
494
65
6
0
276,501
0
W
Sol
7,711
701
110
10
0
214,610
0
L
Anubis
6,483
589
49
4
0
187,907
4
L
Athena
5,234
476
13
1
0
239,604
6
L
Chernobog
6,365
579
74
7
0
205,412
0
W
Tiamat
6,807
619
88
8
0
252,746
2
W
Skadi
6,260
569
65
6
0
233,702
0
W
Anhur
5,231
476
54
5
0
198,792
0
L
Hera
5,193
472
60
5
0
227,712
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role