Player Matchup

Hades
Hades
AxDragon1105
Hades
Level 140
God Stats
5W - 1L
1,648 SR
Queue Stats
69W - 67L
1,438 Elo+
Party 1
Cerberus
Cerberus
FadedPhoenix892
Cerberus
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
43W - 43L
1,432 Elo+
Party 3
Ra
Ra
Kakemaker999
Ra
Level 110
God Stats
1W - 1L
1,930 SR
Queue Stats
60W - 61L
1,458 Elo+
Party 1
Hou Yi
Hou Yi
MooseTheDapper
Hou Yi
Level 146
God Stats
4W - 3L
1,669 SR
Queue Stats
98W - 90L
1,590 Elo+
Solo
Achilles
Achilles
stompanya
Achilles
Level 109
God Stats
2W - 1L
1,743 SR
Queue Stats
76W - 71L
1,475 Elo+
Party 3
Team Averages
Level 131
1,698 SR
1,479 Elo+

VS

Team Averages
Level 102
1,557 SR
1,509 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
HAROITME
Hera
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,481 Elo+
Party 2
Nike
Nike
atsumaehchan
Nike
Level 105
God Stats
6W - 3L
1,571 SR
Queue Stats
31W - 39L
1,469 Elo+
Party 2
Pele
Pele
lxxGHOST
Pele
Level 142
God Stats
17W - 5L
1,779 SR
Queue Stats
168W - 151L
1,578 Elo+
Party 2
Chang'e
Chang'e
xSleepyZee
Chang'e
Level 129
God Stats
6W - 7L
1,437 SR
Queue Stats
130W - 129L
1,518 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 1
5,350
535
1,879
6,354
2,384
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
9
1 / 2 / 4
5,764
576
2,544
8,435
3,939
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
0 / 2 / 1
5,709
571
1,491
4,317
1,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

12
6 / 1 / 1
7,035
704
4,571
3,335
920
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Achilles
stompanya
Achilles
8
1 / 4 / 1
4,501
450
3,411
7,992
6,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
2 / 1 / 1
6,331
633
4,280
7,131
3,293
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hera
8
0 / 6 / 0
4,414
441
952
4,354
1,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

8
1 / 2 / 2
5,315
532
3,100
7,579
4,543
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Pele
13
8 / 0 / 1
7,047
705
8,844
7,483
2,313
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chang'e
xSleepyZee
Chang'e
11
0 / 1 / 1
5,836
584
1,002
4,431
1,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
16
9
Kills
11
11
Deaths
10
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
1
1
2.5
L
1
2
1
0.75
L
Cerberus
1
2
4
1.5
W
Hera
0
6
0
0
L
0
2
1
0.25
L
6
1
1
6.5
W
1
2
2
1
W
Pele
8
0
1
8.5
L
Achilles
stompanya
Achilles
1
4
1
0.38
W
Chang'e
xSleepyZee
Chang'e
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,896
Damage
18,178
30,433
Taken
30,978
14,641
Mitigated
12,411
10,404
Healing
8,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
4,280
547
0
1,384
7,131
3,293
154
1,422
5,232
0
39,035
L
1,879
155
210
3,350
6,354
2,384
0
0
6,354
40,162
0
L
Cerberus
2,544
320
0
1,850
8,435
3,939
0
472
7,859
17,492
1,527
W
Hera
952
143
0
98
4,354
1,057
0
478
3,876
17,103
0
L
1,491
376
156
955
4,317
1,233
0
969
3,348
42,265
0
L
4,571
2,424
0
1,773
3,335
920
0
288
2,959
0
54,432
W
3,100
523
0
245
7,579
4,543
0
1,019
6,560
0
17,369
W
Pele
8,844
2,278
0
3,824
7,483
2,313
0
1,790
5,693
0
52,209
L
Achilles
stompanya
Achilles
3,411
604
0
2,110
7,992
6,165
0
0
7,992
0
19,788
W
Chang'e
xSleepyZee
Chang'e
1,002
139
187
2,543
4,431
1,205
15
1,107
3,324
36,739
2,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,359
Gold Earned
28,943
340
Minions Killed
302
0
Camps Cleared
0
921,622
Distance Traveled
997,126
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,331
633
66
7
0
187,108
0
L
Hades
5,350
535
75
8
0
216,910
1
L
Cerberus
5,764
576
55
6
0
182,415
2
W
Hera
4,414
441
29
3
0
182,378
0
L
Ra
5,709
571
82
8
0
209,033
1
L
Hou Yi
7,035
704
102
10
0
173,022
1
W
Nike
5,315
532
35
4
0
208,446
0
W
Pele
7,047
705
85
9
0
223,596
2
L
Achilles
4,501
450
26
3
0
140,242
1
W
Chang'e
5,836
584
87
9
0
195,598
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role