Player Matchup

Artemis
Artemis
BatzTheBarber
Artemis
Level 108
God Stats
1W - 1L
1,325 SR
Queue Stats
43W - 44L
1,510 Elo+
Party 2
Cthulhu
Cthulhu
Cellularranger
Cthulhu
Level 76
God Stats
3W - 4L
1,474 SR
Queue Stats
291W - 295L
1,521 Elo+
Party 1
Yemoja
Yemoja
DannyV9673
Yemoja
Level 47
God Stats
2W - 2L
1,500 SR
Queue Stats
169W - 165L
1,496 Elo+
Party 2
Sun Wukong
Sun Wukong
OvHazard
Sun Wukong
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 8L
1,647 Elo+
Party 1
Hercules
Hercules
shidashin
Hercules
Level 81
God Stats
2W - 2L
1,431 SR
Queue Stats
276W - 277L
1,523 Elo+
Party 1
Team Averages
Level 68
1,446 SR
1,540 Elo+

VS

Team Averages
Level 100
1,504 SR
1,442 Elo+
Zhong Kui
Zhong Kui
FCKitsJulian
Zhong Kui
Level 158
God Stats
3W - 5L
1,435 SR
Queue Stats
394W - 425L
1,471 Elo+
Party 3
Bakasura
Bakasura
LiftedSack
Bakasura
Level 106
God Stats
6W - 10L
1,385 SR
Queue Stats
452W - 439L
1,443 Elo+
Solo
Yemoja
Yemoja
MLKlovesDreamin
Yemoja
Level 45
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 25L
1,468 Elo+
Party 3
Bake Kujira
Bake Kujira
Zooscopy
Bake Kujira
Level 83
God Stats
1W - 1L
1,698 SR
Queue Stats
27W - 22L
1,473 Elo+
Solo
Hun Batz
Hun Batz
cl4ym4tionTTV
Hun Batz
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 38L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
19
6 / 0 / 14
11,407
815
19,958
13,098
6,209
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
8 / 3 / 15
10,785
770
22,353
17,542
19,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Yemoja
DannyV9673
Yemoja
18
2 / 1 / 19
11,432
817
8,328
13,788
10,975
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sun Wukong
OvHazard
Sun Wukong
17
5 / 3 / 15
10,743
767
14,116
16,379
16,679
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Hercules
shidashin
Hercules
17
3 / 3 / 17
10,121
723
15,823
27,439
26,464
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
FCKitsJulian
Zhong Kui
17
4 / 1 / 5
9,769
698
23,453
13,386
12,025
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bakasura
LiftedSack
Bakasura
15
4 / 7 / 4
9,113
651
11,207
22,336
15,642
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
1 / 0 / 9
9,040
646
4,215
10,107
6,257
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bake Kujira
Zooscopy
Bake Kujira
14
1 / 7 / 7
8,695
621
18,290
24,843
27,436
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 12.5% of all Basic Attack damage back to the attacker as Physical Damage.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Hun Batz
cl4ym4tionTTV
Hun Batz
14
0 / 9 / 8
8,347
596
17,946
17,342
8,325
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
43
24
Kills
10
10
Deaths
24
80
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Artemis
6
0
14
13
W
8
3
15
5.17
W
Yemoja
DannyV9673
Yemoja
2
1
19
11.5
L
Zhong Kui
FCKitsJulian
Zhong Kui
4
1
5
6.5
L
Bakasura
LiftedSack
Bakasura
4
7
4
0.86
L
1
0
9
5.5
W
Sun Wukong
OvHazard
Sun Wukong
5
3
15
4.17
L
Bake Kujira
Zooscopy
Bake Kujira
1
7
7
0.64
L
Hun Batz
cl4ym4tionTTV
Hun Batz
0
9
8
0.44
W
Hercules
shidashin
Hercules
3
3
17
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,578
Damage
75,111
88,246
Taken
88,014
79,455
Mitigated
69,685
53,572
Healing
34,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
19,958
7,049
3,018
1,148
13,098
6,209
2,084
7,807
5,147
0
46,112
W
22,353
1,913
5,041
3,017
17,542
19,128
0
8,449
8,862
37,646
0
W
Yemoja
DannyV9673
Yemoja
8,328
2,064
20,715
5,386
13,788
10,975
492
6,051
6,986
19,504
0
L
Zhong Kui
FCKitsJulian
Zhong Kui
23,453
1,836
343
3,718
13,386
12,025
0
4,605
8,529
43,586
0
L
Bakasura
LiftedSack
Bakasura
11,207
8,014
1,826
2,653
22,336
15,642
0
6,439
15,394
0
15,889
L
4,215
1,158
16,806
4,522
10,107
6,257
0
3,173
6,851
7,804
434
W
Sun Wukong
OvHazard
Sun Wukong
14,116
1,838
1,463
1,297
16,379
16,679
819
7,623
8,304
0
23,202
L
Bake Kujira
Zooscopy
Bake Kujira
18,290
7,526
1,072
2,017
24,843
27,436
0
9,315
14,935
27,901
3,636
L
Hun Batz
cl4ym4tionTTV
Hun Batz
17,946
3,372
741
840
17,342
8,325
0
5,473
11,624
0
32,069
W
Hercules
shidashin
Hercules
15,823
4,864
1,006
11,481
27,439
26,464
1,001
11,786
14,787
0
24,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,488
Gold Earned
44,964
160
Minions Killed
136
0
Camps Cleared
0
1,310,225
Distance Traveled
1,179,472
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
11,407
815
53
4
0
248,731
0
W
Cthulhu
10,785
770
19
1
0
289,412
0
W
Yemoja
11,432
817
30
2
0
234,150
0
L
Zhong Kui
9,769
698
44
3
0
237,183
0
L
Bakasura
9,113
651
21
2
0
239,385
0
L
Yemoja
9,040
646
16
1
0
259,545
0
W
Sun Wukong
10,743
767
36
3
0
275,776
0
L
Bake Kujira
8,695
621
24
2
0
221,134
0
L
Hun Batz
8,347
596
31
2
0
222,225
0
W
Hercules
10,121
723
22
2
0
262,156
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role