Player Matchup

Hel
Hel
Chino8231
Hel
Level 109
God Stats
6W - 5L
1,452 SR
Queue Stats
33W - 47L
1,344 Elo+
Solo
Geb
Geb
DragonsRage1993
Geb
Level 172
God Stats
2W - 3L
1,427 SR
Queue Stats
73W - 90L
1,492 Elo+
Party 1
Bellona
Bellona
TheBckCampGoblin
Bellona
Level 158
God Stats
4W - 1L
1,625 SR
Queue Stats
132W - 108L
1,601 Elo+
Party 1
Sol
Sol
VigilanteDePaz
Sol
Level 127
God Stats
33W - 30L
1,479 SR
Queue Stats
282W - 263L
1,493 Elo+
Solo
Ishtar
Ishtar
timmy5674
Ishtar
Level 158
God Stats
2W - 1L
1,696 SR
Queue Stats
75W - 77L
1,539 Elo+
Party 1
Team Averages
Level 145
1,536 SR
1,494 Elo+

VS

Team Averages
Level 113
1,489 SR
1,534 Elo+
Ares
Ares
Snydayy
Ares
Level 136
God Stats
0W - 2L
1,331 SR
Queue Stats
115W - 100L
1,537 Elo+
Solo
Mercury
Mercury
spookypandalol
Mercury
Level 125
God Stats
6W - 2L
1,785 SR
Queue Stats
198W - 181L
1,529 Elo+
Party 2
Atlas
Atlas
tobal_1910
Atlas
Level 158
God Stats
0W - 3L
1,233 SR
Queue Stats
99W - 89L
1,555 Elo+
Solo
Ishtar
Ishtar
xStimulatedPanda
Ishtar
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 52L
1,513 Elo+
Party 2
Surtr
Surtr
xxSaucy_Pandax
Surtr
Level 107
God Stats
34W - 29L
1,596 SR
Queue Stats
86W - 86L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 0
5,768
577
3,603
7,331
2,388
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
3 / 0 / 6
6,653
665
4,379
7,927
5,180
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

11
2 / 1 / 1
5,779
578
2,746
7,082
5,085
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 3 / 0
5,702
570
5,910
7,484
2,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ishtar
timmy5674
Ishtar
12
6 / 0 / 2
6,933
693
5,442
5,559
1,882
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Snydayy
Ares
9
0 / 5 / 3
5,192
519
3,054
10,010
7,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
4 / 2 / 0
5,920
592
4,501
7,380
2,633
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atlas
11
1 / 0 / 3
5,872
587
5,492
7,116
2,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

8
0 / 4 / 0
4,799
480
2,602
4,921
1,258
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 0 / 1
5,691
569
3,798
6,430
4,421
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
12
11
Kills
5
5
Deaths
11
9
Assists
7
Player
Kills
Deaths
Assists
KDA
W
0
1
0
0
W
3
0
6
6
L
Ares
Snydayy
Ares
0
5
3
0.3
W
2
1
1
2.5
W
0
3
0
0
L
4
2
0
2
W
Ishtar
timmy5674
Ishtar
6
0
2
7
L
Atlas
1
0
3
2.5
L
0
4
0
0
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,080
Damage
19,447
35,383
Taken
35,857
16,647
Mitigated
18,289
14,211
Healing
6,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,603
29
0
3,956
7,331
2,388
0
221
6,811
37,007
944
W
4,379
195
1,653
2,078
7,927
5,180
0
2,205
5,576
19,266
1,249
L
Ares
Snydayy
Ares
3,054
265
0
1,198
10,010
7,229
0
4,263
5,747
17,526
722
W
2,746
638
0
1,093
7,082
5,085
0
1,073
5,881
0
44,661
W
5,910
2,739
0
2,995
7,484
2,112
0
3,765
3,159
35,197
6,400
L
4,501
1,827
0
950
7,380
2,633
0
1,678
5,702
0
33,833
W
Ishtar
timmy5674
Ishtar
5,442
3,737
0
2,436
5,559
1,882
819
283
5,276
0
46,142
L
Atlas
5,492
1,750
0
2,988
7,116
2,748
0
3,572
3,544
30,451
0
L
2,602
1,705
0
570
4,921
1,258
0
901
4,020
0
24,229
L
3,798
745
0
821
6,430
4,421
0
2,798
3,632
221
32,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,835
Gold Earned
27,474
343
Minions Killed
264
0
Camps Cleared
0
1,066,269
Distance Traveled
1,062,618
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
5,768
577
74
7
0
200,891
4
W
Geb
6,653
665
25
3
0
232,079
2
L
Ares
5,192
519
26
3
0
206,666
3
W
Bellona
5,779
578
73
7
0
241,080
0
W
Sol
5,702
570
74
7
0
192,442
0
L
Mercury
5,920
592
71
7
0
256,982
0
W
Ishtar
6,933
693
97
10
0
199,777
2
L
Atlas
5,872
587
64
6
0
224,702
2
L
Ishtar
4,799
480
43
4
0
180,311
0
L
Surtr
5,691
569
60
6
0
193,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role