Player Matchup

Awilix
Awilix
Barnabas7343
Awilix
Level 128
God Stats
17W - 15L
1,575 SR
Queue Stats
121W - 119L
1,438 Elo+
Solo
Sol
Sol
MsPhoenix420
Sol
Level 189
God Stats
10W - 13L
1,400 SR
Queue Stats
279W - 263L
1,552 Elo+
Party 2
Sun Wukong
Sun Wukong
PrincessHandj0b
Sun Wukong
Level 111
God Stats
4W - 2L
1,679 SR
Queue Stats
351W - 323L
1,528 Elo+
Party 2
Cthulhu
Cthulhu
jiar__
Cthulhu
Level 153
God Stats
25W - 21L
1,570 SR
Queue Stats
439W - 423L
1,551 Elo+
Solo
The Morrigan
The Morrigan
phoenixninja13
The Morrigan
Level 178
God Stats
13W - 7L
1,614 SR
Queue Stats
241W - 236L
1,508 Elo+
Party 2
Team Averages
Level 152
1,568 SR
1,515 Elo+

VS

Team Averages
Level 159
1,493 SR
1,478 Elo+
Medusa
Medusa
 
Medusa
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
 
Ymir
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ratatoskr
Ratatoskr
Debiddo3411
Ratatoskr
Level 129
God Stats
3W - 4L
1,408 SR
Queue Stats
68W - 63L
1,485 Elo+
Solo
Surtr
Surtr
Zombie HuntrZ
Surtr
Level 168
God Stats
2W - 4L
1,609 SR
Queue Stats
150W - 131L
1,525 Elo+
Party 1
He Bo
He Bo
freebandz352
He Bo
Level 171
God Stats
7W - 12L
1,447 SR
Queue Stats
637W - 637L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
13
3 / 3 / 4
7,570
505
6,223
11,220
3,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
5 / 2 / 0
8,636
576
6,253
8,006
2,086
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
PrincessHandj0b
Sun Wukong
12
2 / 2 / 6
7,959
531
6,227
12,184
8,759
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
jiar__
Cthulhu
13
0 / 0 / 2
8,125
542
9,259
10,756
9,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

The Morrigan
phoenixninja13
The Morrigan
11
3 / 1 / 3
7,159
477
7,751
4,645
1,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
4 / 6 / 1
7,531
502
6,638
12,254
3,889
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ymir
 
Ymir
11
1 / 2 / 6
7,029
469
6,285
12,552
9,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Ratatoskr
Debiddo3411
Ratatoskr
14
1 / 0 / 2
7,307
487
3,218
9,154
3,958
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
0 / 0 / 0
7,930
529
5,389
12,931
7,649
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
2 / 5 / 0
6,907
460
5,025
6,323
1,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
17
13
Kills
8
8
Deaths
13
15
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
4
6
1
0.75
L
Ymir
 
Ymir
1
2
6
2
W
Awilix
3
3
4
1.67
L
Ratatoskr
Debiddo3411
Ratatoskr
1
0
2
2
W
5
2
0
2.5
W
Sun Wukong
PrincessHandj0b
Sun Wukong
2
2
6
2.5
L
0
0
0
0
L
2
5
0
0.4
W
Cthulhu
jiar__
Cthulhu
0
0
2
1
W
The Morrigan
phoenixninja13
The Morrigan
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,713
Damage
26,555
46,811
Taken
53,214
25,417
Mitigated
26,836
17,562
Healing
9,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
6,638
2,545
0
1,691
12,254
3,889
1,730
4,809
7,445
0
52,555
L
Ymir
 
Ymir
6,285
2,337
0
2,583
12,552
9,738
58
3,620
8,868
22,117
0
W
Awilix
6,223
1,858
0
4,384
11,220
3,567
642
3,633
7,587
0
50,266
L
Ratatoskr
Debiddo3411
Ratatoskr
3,218
294
0
1,185
9,154
3,958
109
2,048
6,980
0
61,545
W
6,253
2,000
0
4,074
8,006
2,086
670
3,960
4,046
48,087
4,474
W
Sun Wukong
PrincessHandj0b
Sun Wukong
6,227
789
1,668
2,853
12,184
8,759
189
3,245
8,939
0
29,413
L
5,389
1,367
0
3,328
12,931
7,649
0
6,260
5,637
1,560
62,528
L
5,025
422
0
390
6,323
1,602
0
3,578
2,745
30,137
214
W
Cthulhu
jiar__
Cthulhu
9,259
586
0
2,750
10,756
9,535
0
1,238
9,518
57,392
1,009
W
The Morrigan
phoenixninja13
The Morrigan
7,751
1,589
3
1,830
4,645
1,470
0
759
3,886
35,286
3,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,449
Gold Earned
36,704
390
Minions Killed
389
0
Camps Cleared
0
1,416,290
Distance Traveled
1,433,729
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,531
502
82
5
0
265,000
0
L
Ymir
7,029
469
28
2
0
264,292
0
W
Awilix
7,570
505
71
5
0
318,993
0
L
Ratatoskr
7,307
487
95
6
0
370,154
0
W
Sol
8,636
576
82
5
0
265,931
0
W
Sun Wukong
7,959
531
48
3
0
307,135
4
L
Surtr
7,930
529
112
7
0
302,903
1
L
He Bo
6,907
460
72
5
0
231,380
3
W
Cthulhu
8,125
542
128
9
0
293,928
2
W
The Morrigan
7,159
477
61
4
0
230,303
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role