Player Matchup

Ishtar
Ishtar
Cesdav
Ishtar
Level 65
God Stats
12W - 8L
1,606 SR
Queue Stats
45W - 39L
1,475 Elo+
Party 1
Kuzenbo
Kuzenbo
Huckleberry1029
Kuzenbo
Level 90
God Stats
2W - 2L
1,548 SR
Queue Stats
21W - 24L
1,463 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MaxSilence
Morgan Le Fay
Level 55
God Stats
13W - 6L
1,631 SR
Queue Stats
50W - 36L
1,529 Elo+
Party 1
Team Averages
Level 70
1,595 SR
1,489 Elo+

VS

Team Averages
Level 81
1,477 SR
1,605 Elo+
Arachne
Arachne
DemonOutTheMan
Arachne
Level 75
God Stats
12W - 6L
1,598 SR
Queue Stats
12W - 7L
1,663 Elo+
Solo
Erlang Shen
Erlang Shen
PKBroiler
Erlang Shen
Level 121
God Stats
0W - 1L
1,313 SR
Queue Stats
13W - 16L
1,587 Elo+
Party 2
Sobek
Sobek
TUNlCS
Sobek
Level 48
God Stats
2W - 5L
1,520 SR
Queue Stats
12W - 16L
1,564 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Cesdav
Ishtar
15
1 / 3 / 9
9,370
781
8,289
7,237
3,076
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
3 / 0 / 6
10,140
845
4,920
9,783
10,791
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morgan Le Fay
MaxSilence
Morgan Le Fay
16
10 / 1 / 3
10,813
901
12,716
7,490
3,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 2
9,086
757
6,576
11,612
7,425
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Erlang Shen
PKBroiler
Erlang Shen
13
0 / 4 / 4
8,333
694
5,791
11,334
7,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sobek
TUNlCS
Sobek
13
2 / 6 / 1
8,911
743
5,676
12,084
5,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
14
Kills
4
4
Deaths
14
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ishtar
Cesdav
Ishtar
1
3
9
1.83
L
2
4
2
0.75
W
3
0
6
6
W
Morgan Le Fay
MaxSilence
Morgan Le Fay
10
1
3
11.5
L
Erlang Shen
PKBroiler
Erlang Shen
0
4
4
0.5
L
Sobek
TUNlCS
Sobek
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,925
Damage
18,043
24,510
Taken
35,030
17,331
Mitigated
19,877
2,258
Healing
4,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
Cesdav
Ishtar
8,289
4,696
0
500
7,237
3,076
0
1,164
5,739
0
36,580
L
6,576
5,178
0
1,145
11,612
7,425
0
5,788
5,352
0
28,395
W
4,920
1,659
0
0
9,783
10,791
81
2,143
7,324
24,293
3,948
W
Morgan Le Fay
MaxSilence
Morgan Le Fay
12,716
679
0
1,758
7,490
3,464
452
1,593
5,599
38,930
827
L
Erlang Shen
PKBroiler
Erlang Shen
5,791
2,540
0
1,613
11,334
7,151
20
4,868
6,082
0
20,295
L
Sobek
TUNlCS
Sobek
5,676
241
0
1,582
12,084
5,301
0
5,092
6,666
14,768
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,323
Gold Earned
26,330
176
Minions Killed
90
0
Camps Cleared
0
624,277
Distance Traveled
622,707
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
9,370
781
46
4
0
186,481
0
L
Arachne
9,086
757
49
4
0
222,886
0
W
Kuzenbo
10,140
845
54
5
0
220,932
0
W
Morgan Le Fay
10,813
901
76
6
0
216,864
1
L
Erlang Shen
8,333
694
21
2
0
213,033
0
L
Sobek
8,911
743
20
2
0
186,788
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role