Player Matchup

Horus
Horus
Hoaxmission
Horus
Level 42
God Stats
8W - 12L
1,554 SR
Queue Stats
155W - 152L
1,496 Elo+
Party 2
Anubis
Anubis
MegaLaDawng
Anubis
Level 88
God Stats
23W - 26L
1,495 SR
Queue Stats
346W - 306L
1,475 Elo+
Party 2
Fenrir
Fenrir
SlipperyMo2
Fenrir
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
147W - 142L
1,464 Elo+
Party 2
Sol
Sol
billywassup
Sol
Level 72
God Stats
8W - 10L
1,382 SR
Queue Stats
52W - 62L
1,335 Elo+
Solo
Chaac
Chaac
lil_shtt323
Chaac
Level 120
God Stats
7W - 11L
1,478 SR
Queue Stats
139W - 142L
1,400 Elo+
Solo
Team Averages
Level 78
1,482 SR
1,434 Elo+

VS

Team Averages
Level 89
1,438 SR
1,466 Elo+
Fenrir
Fenrir
Ayienx
Fenrir
Level 64
God Stats
1W - 0L
1,295 SR
Queue Stats
113W - 108L
1,444 Elo+
Party 1
Medusa
Medusa
CoooooChay
Medusa
Level 108
God Stats
8W - 4L
1,530 SR
Queue Stats
58W - 48L
1,513 Elo+
Solo
Hades
Hades
InfxrnalSylv
Hades
Level 103
God Stats
2W - 1L
1,384 SR
Queue Stats
86W - 65L
1,504 Elo+
Solo
Ares
Ares
Invastel
Ares
Level 88
God Stats
2W - 2L
1,458 SR
Queue Stats
111W - 97L
1,449 Elo+
Party 1
Zeus
Zeus
RealHectic
Zeus
Level 83
God Stats
63W - 59L
1,524 SR
Queue Stats
324W - 316L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
4 / 2 / 3
5,771
641
4,135
8,323
5,936
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
8
1 / 4 / 3
4,792
532
8,011
5,988
2,314
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Fenrir
10
1 / 2 / 3
5,403
600
2,733
6,955
2,675
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

10
2 / 5 / 0
5,719
635
2,922
6,484
1,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

7
0 / 2 / 0
4,587
510
1,707
4,630
1,816
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ayienx
Fenrir
9
4 / 2 / 3
5,684
632
3,259
6,879
2,071
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
CoooooChay
Medusa
9
3 / 5 / 3
5,455
606
6,103
7,520
1,572
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

12
4 / 0 / 3
6,899
767
3,990
6,474
2,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ares
9
2 / 1 / 5
5,643
627
3,131
8,530
4,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
2 / 1 / 0
6,634
737
3,284
4,138
1,129
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
29
8
Kills
15
15
Deaths
9
9
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Ayienx
Fenrir
4
2
3
2.75
W
Medusa
CoooooChay
Medusa
3
5
3
0.9
L
4
2
3
2.75
W
4
0
3
5.5
W
Ares
2
1
5
4.5
L
Anubis
1
4
3
0.63
W
2
1
0
2
L
Fenrir
1
2
3
1.25
L
2
5
0
0.4
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,508
Damage
19,767
32,380
Taken
33,541
14,213
Mitigated
10,932
10,122
Healing
11,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Ayienx
Fenrir
3,259
709
0
895
6,879
2,071
0
1,955
4,850
0
22,647
W
Medusa
CoooooChay
Medusa
6,103
2,346
0
1,252
7,520
1,572
0
2,712
4,789
0
29,859
L
4,135
1,691
397
3,252
8,323
5,936
0
2,061
6,216
0
14,293
W
3,990
375
190
4,602
6,474
2,158
512
2,101
4,131
40,037
1,276
W
Ares
3,131
475
0
3,024
8,530
4,002
6
3,382
5,099
12,626
0
L
Anubis
8,011
688
80
1,625
5,988
2,314
0
1,007
4,981
26,340
1,399
W
3,284
414
0
1,963
4,138
1,129
460
255
3,857
38,552
0
L
Fenrir
2,733
746
0
2,098
6,955
2,675
0
1,775
5,086
0
36,164
L
2,922
575
0
1,965
6,484
1,472
0
3,065
3,117
28,033
0
L
1,707
150
0
705
4,630
1,816
64
2,045
2,585
0
21,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,272
Gold Earned
30,315
222
Minions Killed
249
0
Camps Cleared
0
880,854
Distance Traveled
939,780
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,684
632
35
4
0
206,689
0
W
Medusa
5,455
606
36
4
0
183,890
2
L
Horus
5,771
641
18
2
0
193,165
0
W
Hades
6,899
767
84
9
0
181,129
0
W
Ares
5,643
627
12
1
0
201,735
5
L
Anubis
4,792
532
32
4
0
162,602
0
W
Zeus
6,634
737
82
9
0
166,337
4
L
Fenrir
5,403
600
68
8
0
211,451
0
L
Sol
5,719
635
60
7
0
184,799
0
L
Chaac
4,587
510
44
5
0
128,837
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role