Player Matchup

Hercules
Hercules
Bestrk
Hercules
Level 82
God Stats
2W - 2L
1,381 SR
Queue Stats
9W - 9L
1,481 Elo+
Solo
Vulcan
Vulcan
StrictlyShady
Vulcan
Level 114
God Stats
0W - 1L
1,905 SR
Queue Stats
24W - 9L
1,661 Elo+
Party 1
Anubis
Anubis
WhaleNoises369
Anubis
Level 61
God Stats
6W - 5L
1,691 SR
Queue Stats
20W - 26L
1,489 Elo+
Party 3
Anhur
Anhur
bradythebearded
Anhur
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 20L
1,435 Elo+
Party 3
Skadi
Skadi
ohKingWasabi
Skadi
Level 127
God Stats
14W - 4L
1,875 SR
Queue Stats
20W - 9L
1,501 Elo+
Party 1
Team Averages
Level 100
1,670 SR
1,513 Elo+

VS

Team Averages
Level 68
1,590 SR
1,477 Elo+
Anubis
Anubis
 
Anubis
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Ashborn3X
Danzaburou
Level 47
God Stats
16W - 21L
1,479 SR
Queue Stats
122W - 140L
1,501 Elo+
Party 2
Cerberus
Cerberus
MisutaCloudy
Cerberus
Level 86
God Stats
11W - 10L
1,679 SR
Queue Stats
280W - 249L
1,520 Elo+
Party 2
Cthulhu
Cthulhu
Yeyito04
Cthulhu
Level 45
God Stats
6W - 1L
1,730 SR
Queue Stats
25W - 28L
1,452 Elo+
Party 2
Fenrir
Fenrir
belorzebub
Fenrir
Level 18
God Stats
8W - 6L
1,561 SR
Queue Stats
22W - 28L
1,411 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Bestrk
Hercules
9
1 / 3 / 3
5,667
515
3,729
8,535
3,007
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 2 / 1
7,024
639
3,350
4,863
1,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
3 / 5 / 0
6,590
599
6,582
8,195
2,960
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
0 / 4 / 3
5,753
523
3,598
8,805
2,244
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

10
3 / 4 / 1
6,502
591
7,852
7,795
2,316
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
5 / 0 / 3
7,257
660
3,388
3,593
1,274
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Danzaburou
Ashborn3X
Danzaburou
10
3 / 3 / 2
6,237
567
5,578
7,934
2,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
MisutaCloudy
Cerberus
11
2 / 2 / 2
6,112
556
3,740
10,223
4,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cthulhu
Yeyito04
Cthulhu
10
4 / 1 / 2
5,815
529
5,722
9,198
6,149
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fenrir
belorzebub
Fenrir
12
3 / 2 / 6
6,426
584
6,492
8,358
2,849
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
32
8
Kills
17
18
Deaths
8
8
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
5
0
3
6.5
W
Danzaburou
Ashborn3X
Danzaburou
3
3
2
1.33
L
Hercules
Bestrk
Hercules
1
3
3
0.83
W
Cerberus
MisutaCloudy
Cerberus
2
2
2
1.5
L
1
2
1
0.75
L
3
5
0
0.6
W
Cthulhu
Yeyito04
Cthulhu
4
1
2
5
W
Fenrir
belorzebub
Fenrir
3
2
6
3
L
0
4
3
0.38
L
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,111
Damage
24,920
38,193
Taken
39,306
11,954
Mitigated
17,366
7,154
Healing
13,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
3,388
0
0
2,136
3,593
1,274
0
1,501
2,031
48,731
0
W
Danzaburou
Ashborn3X
Danzaburou
5,578
1,788
0
3,119
7,934
2,615
0
0
7,934
0
42,082
L
Hercules
Bestrk
Hercules
3,729
854
0
2,226
8,535
3,007
405
2,676
5,560
0
16,045
W
Cerberus
MisutaCloudy
Cerberus
3,740
36
0
4,538
10,223
4,479
0
5,080
5,118
27,598
906
L
3,350
293
0
875
4,863
1,427
0
795
4,068
48,037
461
L
6,582
375
0
2,366
8,195
2,960
0
3,474
4,721
36,206
648
W
Cthulhu
Yeyito04
Cthulhu
5,722
665
173
2,266
9,198
6,149
0
0
9,198
19,541
0
W
Fenrir
belorzebub
Fenrir
6,492
1,441
0
864
8,358
2,849
0
3,135
5,163
0
41,223
L
3,598
1,595
0
1,259
8,805
2,244
44
2,561
6,173
0
32,597
L
7,852
2,542
0
428
7,795
2,316
270
2,666
4,891
0
38,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,536
Gold Earned
31,847
297
Minions Killed
338
0
Camps Cleared
0
1,056,439
Distance Traveled
1,158,275
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,257
660
103
9
0
231,960
0
W
Danzaburou
6,237
567
73
7
0
211,986
0
L
Hercules
5,667
515
22
2
0
221,079
0
W
Cerberus
6,112
556
79
7
0
223,297
2
L
Vulcan
7,024
639
100
9
0
225,285
2
L
Anubis
6,590
599
66
6
0
203,545
4
W
Cthulhu
5,815
529
24
2
0
225,090
3
W
Fenrir
6,426
584
59
5
0
265,942
2
L
Anhur
5,753
523
51
5
0
206,832
2
L
Skadi
6,502
591
58
5
0
199,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role