Player Matchup

Horus
Horus
 
Horus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
 
Chang'e
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
MultiBoii
Anubis
Level 44
God Stats
4W - 2L
1,620 SR
Queue Stats
115W - 131L
1,378 Elo+
Party 2
Ah Puch
Ah Puch
TheTensionXp
Ah Puch
Level 76
God Stats
9W - 4L
1,514 SR
Queue Stats
78W - 79L
1,408 Elo+
Party 2
Mercury
Mercury
TunableCar332
Mercury
Level 65
God Stats
19W - 18L
1,539 SR
Queue Stats
111W - 95L
1,501 Elo+
Party 2
Team Averages
Level 98
1,535 SR
1,457 Elo+

VS

Team Averages
Level 106
1,542 SR
1,411 Elo+
Arachne
Arachne
Gaetron3000
Arachne
Level 54
God Stats
13W - 16L
1,616 SR
Queue Stats
45W - 47L
1,443 Elo+
Solo
Achilles
Achilles
NobleXMassacre
Achilles
Level 124
God Stats
0W - 1L
1,671 SR
Queue Stats
15W - 25L
1,292 Elo+
Party 1
Thor
Thor
Plague0610
Thor
Level 148
God Stats
12W - 13L
1,533 SR
Queue Stats
118W - 117L
1,480 Elo+
Solo
Eset
Eset
bee____sea
Eset
Level 97
God Stats
8W - 10L
1,494 SR
Queue Stats
186W - 187L
1,441 Elo+
Solo
Izanami
Izanami
x718x Massacre
Izanami
Level 107
God Stats
0W - 2L
1,395 SR
Queue Stats
32W - 31L
1,400 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
7
3 / 0 / 2
4,488
641
2,378
3,774
1,745
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chang'e
 
Chang'e
8
1 / 3 / 1
4,458
637
3,653
5,717
1,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
MultiBoii
Anubis
7
1 / 0 / 3
4,410
630
1,917
3,689
1,218
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Ah Puch
TheTensionXp
Ah Puch
8
1 / 0 / 3
4,851
693
1,677
1,126
279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Mercury
10
5 / 0 / 1
5,264
752
2,206
4,035
1,205
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Gaetron3000
Arachne
8
1 / 2 / 1
4,473
639
1,418
4,979
1,347
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
9
2 / 2 / 1
4,686
669
3,391
7,517
4,146
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

6
0 / 3 / 0
3,599
514
2,145
4,393
711
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

5
0 / 3 / 0
3,579
511
136
2,136
452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

7
0 / 1 / 0
3,965
566
1,248
3,391
639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
11
Kills
3
3
Deaths
11
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
3
0
2
4
W
Chang'e
 
Chang'e
1
3
1
0.5
L
Arachne
Gaetron3000
Arachne
1
2
1
0.75
W
Anubis
MultiBoii
Anubis
1
0
3
2.5
L
Achilles
2
2
1
1.25
L
0
3
0
0
W
Ah Puch
TheTensionXp
Ah Puch
1
0
3
2.5
W
Mercury
5
0
1
5.5
L
0
3
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,831
Damage
8,338
18,341
Taken
22,416
5,659
Mitigated
7,295
6,837
Healing
5,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
2,378
1,312
360
1,168
3,774
1,745
0
0
3,730
0
8,302
W
Chang'e
 
Chang'e
3,653
403
160
2,484
5,717
1,212
0
0
5,318
21,523
636
L
Arachne
Gaetron3000
Arachne
1,418
769
0
654
4,979
1,347
0
1,189
3,734
0
21,003
W
Anubis
MultiBoii
Anubis
1,917
112
0
1,721
3,689
1,218
0
0
3,689
23,326
524
L
Achilles
3,391
1,079
0
3,303
7,517
4,146
0
2,650
4,313
0
21,818
L
2,145
279
0
344
4,393
711
0
1,287
3,106
0
13,126
W
Ah Puch
TheTensionXp
Ah Puch
1,677
222
0
194
1,126
279
662
86
1,032
22,014
0
W
Mercury
2,206
705
0
750
4,035
1,205
0
0
3,992
0
28,470
L
136
0
0
144
2,136
452
0
739
1,397
12,832
42
L
1,248
540
0
807
3,391
639
0
583
2,808
0
24,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,471
Gold Earned
20,302
176
Minions Killed
151
0
Camps Cleared
0
722,849
Distance Traveled
654,023
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
4,488
641
10
1
0
140,278
2
W
Chang'e
4,458
637
38
5
0
138,510
2
L
Arachne
4,473
639
38
5
0
154,168
0
W
Anubis
4,410
630
34
5
0
128,174
2
L
Achilles
4,686
669
32
5
0
150,592
0
L
Thor
3,599
514
18
3
0
143,260
1
W
Ah Puch
4,851
693
36
5
0
124,746
0
W
Mercury
5,264
752
58
8
0
191,141
0
L
Eset
3,579
511
21
3
0
70,792
0
L
Izanami
3,965
566
42
6
0
135,211
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role