Player Matchup

Mercury
Mercury
AmmudPeladah
Mercury
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
411W - 409L
1,474 Elo+
Solo
Neith
Neith
Jello377
Neith
Level 120
God Stats
15W - 16L
1,512 SR
Queue Stats
276W - 269L
1,421 Elo+
Solo
Janus
Janus
MinimalKnight76
Janus
Level 104
God Stats
3W - 8L
1,327 SR
Queue Stats
249W - 237L
1,472 Elo+
Solo
Hachiman
Hachiman
brenoindiegamer
Hachiman
Level 146
God Stats
0W - 3L
1,286 SR
Queue Stats
158W - 148L
1,507 Elo+
Party 1
Cabrakan
Cabrakan
ulquiorraplay_
Cabrakan
Level 202
God Stats
0W - 2L
1,262 SR
Queue Stats
211W - 190L
1,505 Elo+
Party 1
Team Averages
Level 139
1,377 SR
1,476 Elo+

VS

Team Averages
Level 102
1,561 SR
1,487 Elo+
Neith
Neith
 
Neith
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
StaysBlazed420
Loki
Level 146
God Stats
9W - 7L
1,522 SR
Queue Stats
174W - 166L
1,452 Elo+
Solo
Ao Kuang
Ao Kuang
TheFatRat80ss
Ao Kuang
Level 66
God Stats
16W - 6L
1,585 SR
Queue Stats
25W - 19L
1,458 Elo+
Solo
Surtr
Surtr
Walker3txranger
Surtr
Level 105
God Stats
19W - 14L
1,548 SR
Queue Stats
171W - 152L
1,545 Elo+
Solo
Chang'e
Chang'e
iStrelz
Chang'e
Level 123
God Stats
24W - 18L
1,648 SR
Queue Stats
382W - 383L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AmmudPeladah
Mercury
9
1 / 4 / 2
5,123
512
1,327
7,491
2,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Neith
Jello377
Neith
8
0 / 4 / 2
4,619
462
4,126
7,380
2,200
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

9
0 / 4 / 1
4,893
489
2,611
7,207
2,006
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Hachiman
10
0 / 1 / 2
5,654
565
5,068
4,418
1,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
9
3 / 1 / 0
6,138
614
4,520
7,576
7,218
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
1 / 0 / 5
5,496
550
5,251
4,356
1,312
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
4 / 1 / 3
5,941
594
2,679
5,857
1,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ao Kuang
TheFatRat80ss
Ao Kuang
11
1 / 0 / 2
5,910
591
2,847
7,830
2,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

10
3 / 2 / 3
5,433
543
6,457
11,309
7,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Chang'e
iStrelz
Chang'e
11
4 / 1 / 2
6,502
650
5,480
5,533
1,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
28
4
Kills
13
14
Deaths
4
7
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
0
5
3.5
L
Mercury
AmmudPeladah
Mercury
1
4
2
0.5
L
Neith
Jello377
Neith
0
4
2
0.25
L
0
4
1
0.13
W
4
1
3
5.5
W
Ao Kuang
TheFatRat80ss
Ao Kuang
1
0
2
2
W
3
2
3
2.25
L
Hachiman
0
1
2
1
W
Chang'e
iStrelz
Chang'e
4
1
2
5
L
Cabrakan
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,652
Damage
22,714
34,072
Taken
34,885
14,708
Mitigated
14,317
9,367
Healing
15,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
5,251
2,105
0
1,951
4,356
1,312
0
1,029
3,327
0
30,492
L
Mercury
AmmudPeladah
Mercury
1,327
187
0
2,036
7,491
2,019
0
1,715
5,708
0
19,612
L
Neith
Jello377
Neith
4,126
1,372
0
1,602
7,380
2,200
0
1,136
6,021
0
20,974
L
2,611
350
22
1,022
7,207
2,006
0
2,889
4,318
27,239
4,000
W
2,679
541
0
2,332
5,857
1,590
0
1,073
4,784
0
29,852
W
Ao Kuang
TheFatRat80ss
Ao Kuang
2,847
181
0
4,534
7,830
2,369
0
328
7,502
28,588
1,481
W
6,457
2,063
67
3,454
11,309
7,476
30
2,518
8,791
1,042
28,204
L
Hachiman
5,068
3,314
0
2,713
4,418
1,265
0
1,970
2,448
0
37,947
W
Chang'e
iStrelz
Chang'e
5,480
134
396
2,667
5,533
1,570
650
1,859
3,674
38,327
2,666
L
Cabrakan
4,520
628
0
1,972
7,576
7,218
0
757
6,487
16,978
2,067

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,427
Gold Earned
29,282
218
Minions Killed
275
0
Camps Cleared
0
971,946
Distance Traveled
1,049,548
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,496
550
49
5
0
197,695
0
L
Mercury
5,123
512
41
4
0
234,732
0
L
Neith
4,619
462
44
4
0
186,142
0
L
Janus
4,893
489
48
5
0
183,009
1
W
Loki
5,941
594
49
5
0
219,344
1
W
Ao Kuang
5,910
591
62
6
0
216,440
0
W
Surtr
5,433
543
40
4
0
193,954
4
L
Hachiman
5,654
565
67
7
0
171,962
0
W
Chang'e
6,502
650
75
8
0
222,115
0
L
Cabrakan
6,138
614
18
2
0
196,101
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role