Player Matchup

Janus
Janus
A_L_F_A01
Janus
Level 18
God Stats
1W - 1L
1,493 SR
Queue Stats
33W - 25L
1,497 Elo+
Solo
Ravana
Ravana
Cellularranger
Ravana
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
291W - 295L
1,502 Elo+
Party 2
Chiron
Chiron
OvHazard
Chiron
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 8L
1,500 Elo+
Party 2
Anubis
Anubis
TheMainOffender
Anubis
Level 108
God Stats
8W - 9L
1,447 SR
Queue Stats
289W - 279L
1,471 Elo+
Solo
Horus
Horus
shidashin
Horus
Level 80
God Stats
2W - 4L
1,201 SR
Queue Stats
276W - 277L
1,505 Elo+
Party 2
Team Averages
Level 62
1,428 SR
1,495 Elo+

VS

Team Averages
Level 94
1,399 SR
1,470 Elo+
Mulan
Mulan
Cris67
Mulan
Level 102
God Stats
2W - 5L
1,372 SR
Queue Stats
246W - 260L
1,442 Elo+
Party 1
Geb
Geb
JOSH60184
Geb
Level 58
God Stats
2W - 1L
1,500 SR
Queue Stats
116W - 101L
1,500 Elo+
Party 1
Set
Set
Jakestheripper
Set
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 27L
1,420 Elo+
Solo
Neith
Neith
MommysBelt
Neith
Level 27
God Stats
1W - 4L
1,157 SR
Queue Stats
34W - 33L
1,460 Elo+
Party 1
Chang'e
Chang'e
adrunknugget
Chang'e
Level 156
God Stats
4W - 5L
1,465 SR
Queue Stats
463W - 469L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
A_L_F_A01
Janus
17
3 / 1 / 24
9,934
828
25,200
8,585
3,388
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

17
10 / 1 / 18
10,846
904
10,734
13,729
12,659
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chiron
OvHazard
Chiron
15
4 / 4 / 20
9,389
782
11,738
9,952
3,875
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

18
9 / 2 / 14
10,815
901
16,747
10,128
5,958
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
shidashin
Horus
16
2 / 2 / 24
10,384
865
10,290
17,522
18,103
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Cris67
Mulan
12
1 / 10 / 4
7,626
636
6,393
16,358
9,430
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
2 / 7 / 6
8,985
749
12,018
26,618
22,962
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
3 / 4 / 6
8,809
734
12,114
14,067
6,467
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
14
1 / 3 / 6
8,232
686
8,687
11,184
3,856
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Chang'e
adrunknugget
Chang'e
16
3 / 4 / 4
9,271
773
11,834
13,605
5,153
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
36
28
Kills
10
10
Deaths
28
100
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Janus
A_L_F_A01
Janus
3
1
24
15
W
10
1
18
19
L
Mulan
Cris67
Mulan
1
10
4
0.3
L
2
7
6
0.71
L
3
4
6
1.5
L
Neith
1
3
6
1.33
W
Chiron
OvHazard
Chiron
4
4
20
3.5
W
9
2
14
8
L
Chang'e
adrunknugget
Chang'e
3
4
4
1.25
W
Horus
shidashin
Horus
2
2
24
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,709
Damage
51,046
59,916
Taken
81,832
43,983
Mitigated
47,868
26,721
Healing
31,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
A_L_F_A01
Janus
25,200
859
1,889
2,456
8,585
3,388
590
2,308
6,277
48,794
0
W
10,734
2,713
2,334
2,439
13,729
12,659
717
6,152
7,577
0
17,525
L
Mulan
Cris67
Mulan
6,393
356
323
804
16,358
9,430
0
8,979
7,379
0
10,587
L
12,018
392
2,729
2,638
26,618
22,962
186
14,548
12,070
20,108
907
L
12,114
2,760
722
1,385
14,067
6,467
0
7,168
6,899
0
20,578
L
Neith
8,687
1,801
1,324
2,411
11,184
3,856
831
7,318
3,866
0
17,011
W
Chiron
OvHazard
Chiron
11,738
3,968
1,976
1,421
9,952
3,875
1,319
4,244
5,708
0
15,980
W
16,747
490
0
3,089
10,128
5,958
761
3,315
6,813
41,779
0
L
Chang'e
adrunknugget
Chang'e
11,834
906
14,670
4,409
13,605
5,153
440
7,719
5,886
30,157
757
W
Horus
shidashin
Horus
10,290
2,548
5,255
5,862
17,522
18,103
230
7,086
10,436
5,295
7,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,368
Gold Earned
42,923
140
Minions Killed
103
0
Camps Cleared
0
1,158,409
Distance Traveled
1,024,473
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,934
828
61
5
0
249,498
0
W
Ravana
10,846
904
14
1
0
255,554
0
L
Mulan
7,626
636
11
1
0
190,328
0
L
Geb
8,985
749
8
1
0
187,920
0
L
Set
8,809
734
16
1
0
229,067
0
L
Neith
8,232
686
19
2
0
198,498
0
W
Chiron
9,389
782
20
2
0
221,859
0
W
Anubis
10,815
901
41
3
0
210,994
0
L
Chang'e
9,271
773
49
4
0
218,660
0
W
Horus
10,384
865
4
0
0
220,504
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role