Player Matchup

Horus
Horus
AlwaysWinter970
Horus
Level 145
God Stats
49W - 53L
1,553 SR
Queue Stats
128W - 147L
1,493 Elo+
Solo
Artemis
Artemis
CallantCody
Artemis
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 56L
1,528 Elo+
Solo
Hercules
Hercules
NuclearSpear
Hercules
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 13L
1,608 Elo+
Party 2
Jing Wei
Jing Wei
buyjuice
Jing Wei
Level 115
God Stats
4W - 3L
1,765 SR
Queue Stats
162W - 164L
1,528 Elo+
Party 2
Anubis
Anubis
llcrakheadll
Anubis
Level 128
God Stats
42W - 27L
1,717 SR
Queue Stats
213W - 205L
1,543 Elo+
Solo
Team Averages
Level 129
1,607 SR
1,540 Elo+

VS

Team Averages
Level 133
1,528 SR
1,496 Elo+
Hachiman
Hachiman
 
Hachiman
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
Extura
Loki
Level 166
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 54L
1,538 Elo+
Party 1
Sylvanus
Sylvanus
FALCON105
Sylvanus
Level 157
God Stats
6W - 1L
1,768 SR
Queue Stats
24W - 23L
1,472 Elo+
Solo
Sol
Sol
FirexIceDragon
Sol
Level 155
God Stats
33W - 28L
1,583 SR
Queue Stats
245W - 231L
1,539 Elo+
Solo
Sun Wukong
Sun Wukong
LegendaryWolf409
Sun Wukong
Level 107
God Stats
1W - 0L
1,291 SR
Queue Stats
39W - 62L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 0 / 0
3,721
338
0
344
135
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
CallantCody
Artemis
9
0 / 2 / 2
5,241
476
2,866
6,361
1,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
NuclearSpear
Hercules
10
1 / 1 / 1
6,152
559
5,550
7,977
4,652
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Jing Wei
buyjuice
Jing Wei
9
0 / 1 / 0
5,111
465
2,264
4,661
1,343
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
14
4 / 1 / 1
7,256
660
7,172
6,820
3,015
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
11
1 / 0 / 0
6,438
585
3,827
4,283
1,210
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Loki
Extura
Loki
13
2 / 0 / 1
6,892
627
844
5,377
1,657
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sylvanus
FALCON105
Sylvanus
9
1 / 1 / 0
5,944
540
1,779
7,330
3,515
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
0 / 2 / 2
6,762
615
2,977
6,061
1,149
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
LegendaryWolf409
Sun Wukong
10
1 / 2 / 0
5,783
526
5,252
10,955
8,450
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
8
5
Kills
5
5
Deaths
5
4
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
1
0
0
1
L
0
0
0
0
L
Artemis
CallantCody
Artemis
0
2
2
0.5
W
Loki
Extura
Loki
2
0
1
2.5
W
Sylvanus
FALCON105
Sylvanus
1
1
0
1
W
0
2
2
0.5
W
Sun Wukong
LegendaryWolf409
Sun Wukong
1
2
0
0.5
L
Hercules
NuclearSpear
Hercules
1
1
1
1.5
L
Jing Wei
buyjuice
Jing Wei
0
1
0
0
L
Anubis
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,852
Damage
14,679
26,163
Taken
34,006
10,792
Mitigated
15,981
9,767
Healing
15,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
3,827
2,029
0
1,731
4,283
1,210
828
0
4,283
0
43,796
L
0
0
0
40
344
135
0
0
344
0
476
L
Artemis
CallantCody
Artemis
2,866
731
0
2,566
6,361
1,647
0
1,535
4,826
0
26,465
W
Loki
Extura
Loki
844
116
0
3,969
5,377
1,657
0
233
5,144
0
53,268
W
Sylvanus
FALCON105
Sylvanus
1,779
172
1,956
2,544
7,330
3,515
76
2,732
4,598
15,068
0
W
2,977
1,182
0
2,682
6,061
1,149
0
3,014
3,047
50,428
1,265
W
Sun Wukong
LegendaryWolf409
Sun Wukong
5,252
1,127
0
2,968
10,955
8,450
0
1,402
9,063
0
29,791
L
Hercules
NuclearSpear
Hercules
5,550
2,782
0
2,653
7,977
4,652
0
0
7,977
0
38,271
L
Jing Wei
buyjuice
Jing Wei
2,264
1,624
0
625
4,661
1,343
0
409
4,252
0
29,562
L
Anubis
7,172
0
0
3,883
6,820
3,015
0
2,771
4,049
59,135
22

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,481
Gold Earned
31,819
295
Minions Killed
353
0
Camps Cleared
0
864,554
Distance Traveled
1,146,965
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
6,438
585
85
8
0
213,947
0
L
Horus
3,721
338
1
0
0
14,024
0
L
Artemis
5,241
476
60
5
0
227,269
2
W
Loki
6,892
627
107
10
0
284,748
0
W
Sylvanus
5,944
540
23
2
0
211,614
5
W
Sol
6,762
615
97
9
0
214,302
0
W
Sun Wukong
5,783
526
41
4
0
222,354
0
L
Hercules
6,152
559
75
7
0
211,701
0
L
Jing Wei
5,111
465
54
5
0
194,843
0
L
Anubis
7,256
660
105
10
0
216,717
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role