Player Matchup

Chaac
Chaac
 
Chaac
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
God Emperor5480
Kukulkan
Level 127
God Stats
2W - 3L
1,682 SR
Queue Stats
10W - 19L
1,249 Elo+
Party 1
Cerberus
Cerberus
Golden1240
Cerberus
Level 120
God Stats
2W - 2L
1,461 SR
Queue Stats
9W - 18L
1,224 Elo+
Party 1
Danzaburou
Danzaburou
OrangePhoenix49
Danzaburou
Level 104
God Stats
1W - 1L
1,340 SR
Queue Stats
9W - 17L
1,224 Elo+
Party 1
Aphrodite
Aphrodite
Spacle3258
Aphrodite
Level 18
God Stats
5W - 6L
1,363 SR
Queue Stats
6W - 8L
1,174 Elo+
Party 1
Team Averages
Level 104
1,469 SR
1,274 Elo+

VS

Team Averages
Level 101
1,438 SR
1,447 Elo+
Sol
Sol
DirePidgeon
Sol
Level 145
God Stats
2W - 2L
1,409 SR
Queue Stats
57W - 56L
1,445 Elo+
Party 2
He Bo
He Bo
Jv_someone
He Bo
Level 50
God Stats
7W - 7L
1,500 SR
Queue Stats
147W - 171L
1,444 Elo+
Solo
Agni
Agni
LordNagash
Agni
Level 68
God Stats
1W - 2L
1,309 SR
Queue Stats
35W - 35L
1,544 Elo+
Solo
Horus
Horus
PrinceGumbal
Horus
Level 153
God Stats
1W - 3L
1,235 SR
Queue Stats
53W - 54L
1,436 Elo+
Party 2
Chang'e
Chang'e
crow_kurisaki
Chang'e
Level 88
God Stats
1W - 1L
1,738 SR
Queue Stats
26W - 40L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
4 / 3 / 2
8,392
646
5,923
11,877
6,949
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Kukulkan
12
3 / 2 / 2
6,710
516
6,524
6,070
2,059
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
Golden1240
Cerberus
12
4 / 2 / 7
7,254
558
6,483
12,355
6,918
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Danzaburou
OrangePhoenix49
Danzaburou
11
5 / 1 / 5
7,697
592
2,810
7,545
3,435
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Aphrodite
Spacle3258
Aphrodite
9
0 / 2 / 3
5,163
397
1,809
4,924
1,699
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 2
7,231
556
6,881
7,642
2,280
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

He Bo
11
1 / 5 / 3
6,660
512
5,991
9,492
2,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
2 / 3 / 0
6,983
537
4,678
6,222
1,640
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
2 / 2 / 1
6,772
521
2,824
10,743
8,024
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chang'e
12
3 / 4 / 0
7,502
577
6,771
7,901
2,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
16
16
Kills
10
10
Deaths
16
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
4
3
2
1.67
L
2
2
2
1.5
W
Kukulkan
3
2
2
2
W
Cerberus
Golden1240
Cerberus
4
2
7
3.75
L
He Bo
1
5
3
0.5
L
2
3
0
0.67
W
Danzaburou
OrangePhoenix49
Danzaburou
5
1
5
7.5
L
2
2
1
1.25
W
Aphrodite
Spacle3258
Aphrodite
0
2
3
0.75
L
Chang'e
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,549
Damage
27,145
42,771
Taken
42,000
21,060
Mitigated
16,807
11,783
Healing
11,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
5,923
906
0
4,073
11,877
6,949
343
5,753
6,124
0
62,285
L
6,881
2,256
0
2,861
7,642
2,280
1,526
4,008
3,634
45,391
6,602
W
Kukulkan
6,524
945
0
0
6,070
2,059
336
2,762
3,308
49,289
0
W
Cerberus
Golden1240
Cerberus
6,483
475
0
3,383
12,355
6,918
352
7,250
5,105
34,068
826
L
He Bo
5,991
666
0
3,045
9,492
2,400
50
3,096
6,396
40,488
0
L
4,678
154
0
682
6,222
1,640
190
0
6,222
34,489
0
W
Danzaburou
OrangePhoenix49
Danzaburou
2,810
847
0
914
7,545
3,435
282
4,871
2,674
435
15,751
L
2,824
1,081
1,026
2,853
10,743
8,024
207
4,266
6,477
1,205
18,908
W
Aphrodite
Spacle3258
Aphrodite
1,809
384
2,374
1,039
4,924
1,699
36
3,984
940
8,308
0
L
Chang'e
6,771
1,047
160
1,303
7,901
2,463
271
3,598
4,303
40,786
2,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,216
Gold Earned
35,148
308
Minions Killed
319
0
Camps Cleared
0
1,324,592
Distance Traveled
1,223,396
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,392
646
112
9
0
272,588
4
L
Sol
7,231
556
84
6
0
225,926
0
W
Kukulkan
6,710
516
81
6
0
286,602
0
W
Cerberus
7,254
558
74
6
0
263,282
2
L
He Bo
6,660
512
69
5
0
259,335
0
L
Agni
6,983
537
62
5
0
244,612
0
W
Danzaburou
7,697
592
24
2
0
260,624
0
L
Horus
6,772
521
24
2
0
273,811
0
W
Aphrodite
5,163
397
17
1
0
241,496
0
L
Chang'e
7,502
577
80
6
0
219,712
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role