Player Matchup

Raijin
Raijin
 
Raijin
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Felide26
Thanatos
Level 109
God Stats
9W - 9L
1,558 SR
Queue Stats
247W - 258L
1,459 Elo+
Party 1
Chernobog
Chernobog
NEWDASCAR
Chernobog
Level 65
God Stats
28W - 40L
1,443 SR
Queue Stats
201W - 202L
1,457 Elo+
Party 1
Terra
Terra
TheDynamiteone1
Terra
Level 85
God Stats
10W - 16L
1,399 SR
Queue Stats
140W - 134L
1,450 Elo+
Solo
Erlang Shen
Erlang Shen
sluvine
Erlang Shen
Level 99
God Stats
9W - 13L
1,585 SR
Queue Stats
308W - 303L
1,524 Elo+
Solo
Team Averages
Level 84
1,497 SR
1,478 Elo+

VS

Team Averages
Level 89
1,600 SR
1,440 Elo+
Cerberus
Cerberus
 
Cerberus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ratatoskr
Ratatoskr
AngryGanesha
Ratatoskr
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,366 Elo+
Party 2
Medusa
Medusa
DemonTimez_ytis
Medusa
Level 122
God Stats
10W - 0L
2,023 SR
Queue Stats
237W - 238L
1,448 Elo+
Solo
Eset
Eset
Kar-toonz-
Eset
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 12L
1,359 Elo+
Party 2
Achilles
Achilles
Mercib
Achilles
Level 60
God Stats
6W - 7L
1,475 SR
Queue Stats
139W - 140L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
12
0 / 4 / 2
6,506
500
5,498
9,308
2,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thanatos
Felide26
Thanatos
11
0 / 4 / 0
6,322
486
5,154
12,794
5,369
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chernobog
NEWDASCAR
Chernobog
9
0 / 4 / 1
5,460
420
2,029
7,279
2,065
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

11
1 / 2 / 0
5,891
453
6,427
11,031
7,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Erlang Shen
sluvine
Erlang Shen
11
2 / 2 / 0
6,291
484
6,112
12,783
5,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
15
6 / 0 / 0
9,204
708
11,264
10,515
9,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ratatoskr
AngryGanesha
Ratatoskr
14
4 / 0 / 4
7,342
565
7,244
8,420
2,900
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 1 / 2
6,853
527
3,307
6,234
1,973
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
2 / 2 / 7
7,260
558
8,469
8,560
2,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Mercib
Achilles
12
2 / 0 / 4
7,148
550
4,302
10,321
9,223
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
32
3
Kills
15
16
Deaths
3
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
0
4
2
0.25
W
Cerberus
 
Cerberus
6
0
0
6
W
Ratatoskr
AngryGanesha
Ratatoskr
4
0
4
6
W
1
1
2
2
L
Thanatos
Felide26
Thanatos
0
4
0
0
W
2
2
7
2.75
W
Achilles
Mercib
Achilles
2
0
4
4
L
Chernobog
NEWDASCAR
Chernobog
0
4
1
0.13
L
1
2
0
0.5
L
Erlang Shen
sluvine
Erlang Shen
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,220
Damage
34,586
53,195
Taken
44,050
23,651
Mitigated
25,940
14,785
Healing
19,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
5,498
437
0
1,936
9,308
2,827
0
3,800
5,119
47,361
0
W
Cerberus
 
Cerberus
11,264
730
0
6,398
10,515
9,319
0
1,122
9,367
60,245
4,107
W
Ratatoskr
AngryGanesha
Ratatoskr
7,244
1,279
0
5,223
8,420
2,900
0
1,383
6,917
0
60,703
W
3,307
1,147
0
1,227
6,234
1,973
0
827
5,257
0
53,524
L
Thanatos
Felide26
Thanatos
5,154
783
0
6,388
12,794
5,369
0
7,673
4,339
6,899
35,014
W
8,469
991
89
3,094
8,560
2,525
34
4,131
3,829
46,169
2,128
W
Achilles
Mercib
Achilles
4,302
1,053
0
3,175
10,321
9,223
0
3,898
6,026
911
22,389
L
Chernobog
NEWDASCAR
Chernobog
2,029
735
0
695
7,279
2,065
0
1,417
5,713
0
34,238
L
6,427
332
134
2,138
11,031
7,867
0
2,413
8,335
29,233
2,091
L
Erlang Shen
sluvine
Erlang Shen
6,112
3,641
0
3,494
12,783
5,523
0
1,777
10,790
0
42,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,470
Gold Earned
37,807
350
Minions Killed
482
0
Camps Cleared
0
1,298,203
Distance Traveled
1,360,598
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
6,506
500
110
8
0
228,097
0
W
Cerberus
9,204
708
150
12
0
243,470
0
W
Ratatoskr
7,342
565
102
8
0
326,235
1
W
Medusa
6,853
527
96
7
0
258,359
0
L
Thanatos
6,322
486
83
6
0
250,007
0
W
Eset
7,260
558
89
7
0
265,082
2
W
Achilles
7,148
550
45
3
0
267,452
0
L
Chernobog
5,460
420
44
3
0
237,212
0
L
Terra
5,891
453
49
4
0
279,813
2
L
Erlang Shen
6,291
484
64
5
0
303,074
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role