Player Matchup

Bellona
Bellona
CationicEight9
Bellona
Level 81
God Stats
2W - 3L
1,482 SR
Queue Stats
84W - 111L
1,393 Elo+
Party 2
Cthulhu
Cthulhu
Domkgon
Cthulhu
Level 21
God Stats
0W - 4L
1,138 SR
Queue Stats
31W - 51L
1,402 Elo+
Party 2
Awilix
Awilix
Hornket
Awilix
Level 87
God Stats
10W - 7L
1,623 SR
Queue Stats
82W - 104L
1,383 Elo+
Party 2
Sol
Sol
PrepaidApple215
Sol
Level 88
God Stats
0W - 5L
1,146 SR
Queue Stats
142W - 168L
1,392 Elo+
Party 2
Tiamat
Tiamat
pollotrom30000
Tiamat
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 103L
1,379 Elo+
Party 2
Team Averages
Level 72
1,378 SR
1,390 Elo+

VS

Team Averages
Level 133
1,461 SR
1,484 Elo+
Vamana
Vamana
 
Vamana
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
LE ALO ALii
Jing Wei
Level 164
God Stats
2W - 1L
1,328 SR
Queue Stats
19W - 17L
1,507 Elo+
Solo
Nu Wa
Nu Wa
OlympianH
Nu Wa
Level 156
God Stats
1W - 2L
1,332 SR
Queue Stats
29W - 28L
1,471 Elo+
Party 1
Ne Zha
Ne Zha
Slagfist
Ne Zha
Level 144
God Stats
4W - 5L
1,531 SR
Queue Stats
284W - 295L
1,482 Elo+
Solo
Sylvanus
Sylvanus
mrivera917141
Sylvanus
Level 114
God Stats
42W - 28L
1,615 SR
Queue Stats
329W - 316L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 0
5,033
503
3,968
8,168
6,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cthulhu
Domkgon
Cthulhu
6
0 / 3 / 0
4,525
453
4,390
7,899
3,291
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Awilix
Hornket
Awilix
8
0 / 3 / 1
4,712
471
2,816
6,570
2,018
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

8
0 / 4 / 0
4,837
484
3,341
5,556
1,247
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
2 / 4 / 0
5,294
529
3,352
7,624
3,558
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
12
4 / 1 / 0
7,040
704
4,993
7,117
5,677
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jing Wei
LE ALO ALii
Jing Wei
10
5 / 0 / 3
6,251
625
4,169
5,689
1,763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Nu Wa
OlympianH
Nu Wa
10
4 / 2 / 5
6,356
636
4,775
3,562
1,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Ne Zha
Slagfist
Ne Zha
12
5 / 0 / 6
6,609
661
5,357
7,908
2,600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
mrivera917141
Sylvanus
10
0 / 0 / 7
6,101
610
2,233
8,290
5,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
39
3
Kills
18
18
Deaths
3
1
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
4
1
0
4
L
1
4
0
0.25
L
Cthulhu
Domkgon
Cthulhu
0
3
0
0
L
Awilix
Hornket
Awilix
0
3
1
0.17
W
Jing Wei
LE ALO ALii
Jing Wei
5
0
3
6.5
W
Nu Wa
OlympianH
Nu Wa
4
2
5
3.25
L
0
4
0
0
W
Ne Zha
Slagfist
Ne Zha
5
0
6
8
W
Sylvanus
mrivera917141
Sylvanus
0
0
7
3.5
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,867
Damage
21,527
35,817
Taken
32,566
16,508
Mitigated
16,776
5,547
Healing
16,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
4,993
1,811
0
2,529
7,117
5,677
352
0
7,117
0
45,190
L
3,968
1,433
0
1,154
8,168
6,394
0
295
7,278
0
26,668
L
Cthulhu
Domkgon
Cthulhu
4,390
700
0
1,381
7,899
3,291
0
2,104
5,795
15,594
0
L
Awilix
Hornket
Awilix
2,816
1,263
0
53
6,570
2,018
0
1,005
5,528
0
31,551
W
Jing Wei
LE ALO ALii
Jing Wei
4,169
2,493
0
1,945
5,689
1,763
376
3,345
2,344
0
36,875
W
Nu Wa
OlympianH
Nu Wa
4,775
1,163
0
474
3,562
1,109
666
2,201
1,361
29,904
0
L
3,341
1,751
0
1,571
5,556
1,247
0
639
4,917
24,365
2,340
W
Ne Zha
Slagfist
Ne Zha
5,357
1,779
0
4,020
7,908
2,600
0
827
7,081
0
40,380
W
Sylvanus
mrivera917141
Sylvanus
2,233
514
2,125
5,888
8,290
5,627
147
4,376
3,914
12,837
1,950
L
3,352
494
0
1,388
7,624
3,558
0
2,851
4,773
27,899
2,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,401
Gold Earned
32,357
229
Minions Killed
285
0
Camps Cleared
0
960,424
Distance Traveled
995,138
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
7,040
704
84
8
0
202,708
3
L
Bellona
5,033
503
50
5
0
166,047
0
L
Cthulhu
4,525
453
11
1
0
188,001
6
L
Awilix
4,712
471
58
6
0
239,417
0
W
Jing Wei
6,251
625
64
6
0
180,933
0
W
Nu Wa
6,356
636
48
5
0
185,662
1
L
Sol
4,837
484
60
6
0
200,536
0
W
Ne Zha
6,609
661
64
6
0
245,884
0
W
Sylvanus
6,101
610
25
3
0
179,951
0
L
Tiamat
5,294
529
50
5
0
166,423
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role