Player Matchup

Neith
Neith
Geoglobal
Neith
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,662 Elo+
Party 2
Cthulhu
Cthulhu
IridescentGloam
Cthulhu
Level 14
God Stats
3W - 3L
1,770 SR
Queue Stats
5W - 3L
1,706 Elo+
Party 2
Achilles
Achilles
Striker992000
Achilles
Level 66
God Stats
2W - 1L
1,854 SR
Queue Stats
5W - 8L
1,442 Elo+
Party 2
Skadi
Skadi
elleizabeth
Skadi
Level 116
God Stats
43W - 29L
1,670 SR
Queue Stats
182W - 180L
1,496 Elo+
Party 2
Vulcan
Vulcan
paperxplane1
Vulcan
Level 156
God Stats
3W - 4L
1,679 SR
Queue Stats
241W - 225L
1,461 Elo+
Party 2
Team Averages
Level 95
1,694 SR
1,553 Elo+

VS

Team Averages
Level 116
1,725 SR
1,607 Elo+
Da Ji
Da Ji
Azvcee
Da Ji
Level 65
God Stats
5W - 1L
1,753 SR
Queue Stats
46W - 28L
1,657 Elo+
Party 1
Izanami
Izanami
LOVË
Izanami
Level 75
God Stats
14W - 9L
1,669 SR
Queue Stats
56W - 42L
1,583 Elo+
Party 1
Discordia
Discordia
NALG0NA
Discordia
Level 151
God Stats
102W - 52L
1,740 SR
Queue Stats
102W - 55L
1,741 Elo+
Solo
Sylvanus
Sylvanus
The Dawgster
Sylvanus
Level 159
God Stats
13W - 11L
1,593 SR
Queue Stats
92W - 86L
1,530 Elo+
Party 3
Mulan
Mulan
UglyBoyInc
Mulan
Level 129
God Stats
3W - 0L
1,870 SR
Queue Stats
53W - 50L
1,523 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Geoglobal
Neith
14
1 / 2 / 2
8,678
868
6,891
7,208
2,058
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

14
1 / 2 / 0
8,413
841
9,242
12,403
9,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Achilles
Striker992000
Achilles
14
1 / 5 / 0
8,189
819
5,046
11,391
12,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
0 / 6 / 1
8,606
861
3,535
11,605
3,792
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
14
0 / 6 / 2
8,651
865
9,280
7,340
2,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Azvcee
Da Ji
17
8 / 0 / 6
10,414
1,041
9,944
6,244
3,188
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
LOVË
Izanami
17
6 / 1 / 5
10,431
1,043
6,006
8,300
2,648
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
NALG0NA
Discordia
17
5 / 1 / 8
10,261
1,026
16,974
9,542
3,864
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sylvanus
The Dawgster
Sylvanus
15
1 / 0 / 8
9,528
953
3,956
11,949
10,288
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mulan
15
1 / 1 / 9
9,235
924
7,173
10,238
8,626
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
57
3
Kills
21
21
Deaths
3
5
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Azvcee
Da Ji
8
0
6
11
L
Neith
Geoglobal
Neith
1
2
2
1
L
1
2
0
0.5
W
Izanami
LOVË
Izanami
6
1
5
8.5
W
Discordia
NALG0NA
Discordia
5
1
8
9
L
Achilles
Striker992000
Achilles
1
5
0
0.2
W
Sylvanus
The Dawgster
Sylvanus
1
0
8
5
W
Mulan
1
1
9
5.5
L
0
6
1
0.08
L
Vulcan
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,994
Damage
44,053
49,947
Taken
46,273
30,147
Mitigated
28,614
4,474
Healing
18,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Azvcee
Da Ji
9,944
2,410
0
456
6,244
3,188
780
1,019
4,930
0
23,757
L
Neith
Geoglobal
Neith
6,891
1,360
0
852
7,208
2,058
320
3,572
3,636
0
21,995
L
9,242
31
96
2,199
12,403
9,921
224
4,489
7,594
18,015
0
W
Izanami
LOVË
Izanami
6,006
4,066
0
1,834
8,300
2,648
1,546
2,914
4,932
0
41,807
W
Discordia
NALG0NA
Discordia
16,974
148
0
2,661
9,542
3,864
728
2,572
6,603
47,162
0
L
Achilles
Striker992000
Achilles
5,046
929
0
807
11,391
12,373
0
3,919
7,391
0
11,159
W
Sylvanus
The Dawgster
Sylvanus
3,956
647
5,868
5,364
11,949
10,288
0
5,106
5,892
13,537
0
W
Mulan
7,173
516
0
1,884
10,238
8,626
187
4,248
5,156
0
24,847
L
3,535
754
0
304
11,605
3,792
216
5,573
5,882
0
30,008
L
Vulcan
9,280
384
0
216
7,340
2,003
0
3,377
3,893
29,691
720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,537
Gold Earned
49,869
216
Minions Killed
260
0
Camps Cleared
0
1,072,135
Distance Traveled
1,120,935
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,414
1,041
47
5
0
258,731
0
L
Neith
8,678
868
50
5
0
215,191
1
L
Cthulhu
8,413
841
32
3
0
204,667
0
W
Izanami
10,431
1,043
82
8
0
189,995
0
W
Discordia
10,261
1,026
72
7
0
241,633
0
L
Achilles
8,189
819
10
1
0
228,165
0
W
Sylvanus
9,528
953
14
1
0
217,649
0
W
Mulan
9,235
924
45
5
0
212,927
2
L
Skadi
8,606
861
63
6
0
199,867
0
L
Vulcan
8,651
865
61
6
0
224,245
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role