Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Br206uno
Discordia
Level 147
God Stats
4W - 4L
1,520 SR
Queue Stats
193W - 196L
1,458 Elo+
Party 2
Thoth
Thoth
Cypruss420
Thoth
Level 120
God Stats
2W - 2L
1,620 SR
Queue Stats
96W - 110L
1,409 Elo+
Party 3
Ix Chel
Ix Chel
naan94games
Ix Chel
Level 64
God Stats
0W - 2L
1,189 SR
Queue Stats
156W - 181L
1,493 Elo+
Party 2
Ymir
Ymir
oooSANCHEZooo
Ymir
Level 117
God Stats
4W - 1L
1,904 SR
Queue Stats
87W - 91L
1,415 Elo+
Party 3
Team Averages
Level 113
1,547 SR
1,455 Elo+

VS

Team Averages
Level 99
1,604 SR
1,462 Elo+
Ra
Ra
Albatross9386
Ra
Level 129
God Stats
3W - 0L
1,613 SR
Queue Stats
158W - 170L
1,421 Elo+
Solo
Zeus
Zeus
BurningAngelXX7
Zeus
Level 46
God Stats
3W - 2L
1,586 SR
Queue Stats
128W - 168L
1,470 Elo+
Party 1
Geb
Geb
LokiNorm
Geb
Level 63
God Stats
3W - 0L
1,819 SR
Queue Stats
33W - 31L
1,450 Elo+
Solo
Sobek
Sobek
Why Hurj
Sobek
Level 101
God Stats
2W - 0L
1,500 SR
Queue Stats
228W - 207L
1,545 Elo+
Party 1
Vamana
Vamana
Young_Gerald0
Vamana
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
186W - 213L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
15
2 / 3 / 8
8,493
708
11,406
8,517
3,296
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Discordia
Br206uno
Discordia
17
4 / 3 / 11
9,590
799
13,755
9,365
3,506
Thoth
14
5 / 6 / 5
8,826
736
9,648
11,794
4,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ix Chel
naan94games
Ix Chel
15
4 / 8 / 8
9,163
764
7,493
14,094
5,800
15
1 / 4 / 14
8,876
740
7,256
22,278
18,885
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 15
10,488
874
14,152
11,568
6,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

16
4 / 5 / 8
10,539
878
14,543
9,153
3,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
5 / 5 / 13
10,880
907
8,408
19,485
24,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Sobek
Why Hurj
Sobek
17
5 / 2 / 8
10,774
898
5,447
16,799
22,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
7 / 3 / 11
10,620
885
17,848
18,229
14,997
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
79
16
Kills
24
24
Deaths
17
46
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
2
3
8
2
W
3
2
15
5.25
L
Discordia
Br206uno
Discordia
4
3
11
3.17
W
4
5
8
1.6
L
Thoth
5
6
5
1.25
W
5
5
13
2.3
W
Sobek
Why Hurj
Sobek
5
2
8
4.5
W
7
3
11
4.17
L
Ix Chel
naan94games
Ix Chel
4
8
8
1
L
1
4
14
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,558
Damage
60,398
66,048
Taken
75,234
35,825
Mitigated
72,690
24,070
Healing
30,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
11,406
4,873
2,160
1,664
8,517
3,296
0
4,901
3,232
0
23,344
W
14,152
965
11,240
5,271
11,568
6,550
1,179
6,776
4,548
35,617
728
L
Discordia
Br206uno
Discordia
13,755
87
1,735
2,680
9,365
3,506
0
7,153
1,785
35,906
0
W
14,543
1,417
853
571
9,153
3,987
2,305
4,764
4,201
30,462
0
L
Thoth
9,648
384
705
2,395
11,794
4,338
0
7,408
3,927
13,336
0
W
8,408
219
945
2,302
19,485
24,399
471
7,204
11,695
16,375
207
W
Sobek
Why Hurj
Sobek
5,447
238
1,050
4,033
16,799
22,757
1,293
7,925
8,611
12,885
0
W
17,848
9,297
1,002
2,851
18,229
14,997
1,225
8,438
9,483
0
28,112
L
Ix Chel
naan94games
Ix Chel
7,493
889
1,905
3,320
14,094
5,800
0
9,485
4,188
13,356
0
L
7,256
132
385
7,121
22,278
18,885
0
10,837
10,842
10,104
3,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,948
Gold Earned
53,301
112
Minions Killed
130
0
Camps Cleared
0
1,112,422
Distance Traveled
1,168,663
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,493
708
31
3
0
224,178
0
W
Ra
10,488
874
59
5
0
260,839
0
L
Discordia
9,590
799
47
4
0
253,081
0
W
Zeus
10,539
878
33
3
0
214,554
0
L
Thoth
8,826
736
11
1
0
204,195
0
W
Geb
10,880
907
12
1
0
257,153
0
W
Sobek
10,774
898
9
1
0
208,204
0
W
Vamana
10,620
885
17
1
0
227,913
0
L
Ix Chel
9,163
764
13
1
0
202,019
0
L
Ymir
8,876
740
10
1
0
228,949
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role