Player Matchup

Fenrir
Fenrir
Platinum IV
 
Fenrir
Platinum IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Maui
Maui
Platinum II
DroopyManchot
Maui
Platinum II
Level 159
God Stats
21W - 10L
1,794 SR
Queue Stats
270W - 256L
1,934 MMR
Solo
Guan Yu
Guan Yu
Platinum I
Lypheus
Guan Yu
Platinum I
Level 305
God Stats
5W - 7L
1,559 SR
Queue Stats
706W - 713L
1,996 MMR
Solo
Medusa
Medusa
Gold IV
focusedgecko
Medusa
Gold IV
Level 123
God Stats
5W - 3L
1,582 SR
Queue Stats
31W - 31L
1,589 MMR
Solo
Danzaburou
Danzaburou
Platinum I
serioussenpai
Danzaburou
Platinum I
Level 104
God Stats
9W - 8L
1,594 SR
Queue Stats
58W - 50L
2,064 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 170
1,606 SR
1,816 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 152
1,563 SR
1,828 MMR
Poseidon
Poseidon
Gold III
 
Poseidon
Gold III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Susano
Susano
Diamond III
Infinity Sword9
Susano
Diamond III
Level 149
God Stats
0W - 3L
1,709 SR
Queue Stats
97W - 79L
2,248 MMR
Party 2
Charybdis
Charybdis
Gold III
KeyDustSG
Charybdis
Gold III
Level 146
God Stats
11W - 10L
1,626 SR
Queue Stats
139W - 131L
1,582 MMR
Party 1
Chaac
Chaac
Diamond III
Skywa1ker196
Chaac
Diamond III
Level 158
God Stats
5W - 6L
1,679 SR
Queue Stats
104W - 84L
2,229 MMR
Party 2
Artio
Artio
Gold III
SoulHeartSM
Artio
Gold III
Level 158
God Stats
0W - 3L
1,300 SR
Queue Stats
139W - 132L
1,580 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
7
3 / 0 / 3
4,366
873
1,228
3,679
1,260
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

7
0 / 0 / 2
3,871
774
538
2,043
889
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Guan Yu
Lypheus
Guan Yu
7
0 / 1 / 2
4,042
808
2,576
5,251
3,322
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Medusa
7
2 / 0 / 0
3,876
775
934
1,149
307
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Danzaburou
serioussenpai
Danzaburou
8
5 / 0 / 1
4,649
930
2,640
2,667
740
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bans
Bake KujiraAthenaBakasuraAgni

VS

Bans
HeimdallrCthulhuChang'eKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
5
0 / 5 / 0
3,222
644
1,173
3,529
612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
0 / 2 / 0
3,122
624
1,457
3,374
706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
KeyDustSG
Charybdis
6
0 / 1 / 0
3,426
685
732
1,896
418
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
1 / 2 / 0
3,986
797
2,647
5,077
3,297
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

1
0 / 0 / 0
2,568
514
0
0
0
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
1
10
Kills
1
1
Deaths
10
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
0
3
4.5
L
Poseidon
 
Poseidon
0
5
0
0
W
0
0
2
1
L
0
2
0
0
L
Charybdis
KeyDustSG
Charybdis
0
1
0
0
W
Guan Yu
Lypheus
Guan Yu
0
1
2
1
L
1
2
0
0.5
L
0
0
0
0
W
Medusa
2
0
0
2
W
Danzaburou
serioussenpai
Danzaburou
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,916
Damage
6,009
14,789
Taken
13,876
6,518
Mitigated
5,033
5,103
Healing
4,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
1,228
152
0
837
3,679
1,260
0
486
3,109
0
21,717
L
Poseidon
 
Poseidon
1,173
44
0
216
3,529
612
0
115
3,414
9,675
0
W
538
211
0
602
2,043
889
0
0
2,043
10,459
1,185
L
1,457
159
0
1,186
3,374
706
0
175
3,199
0
10,962
L
Charybdis
KeyDustSG
Charybdis
732
423
0
690
1,896
418
0
222
1,674
0
16,561
W
Guan Yu
Lypheus
Guan Yu
2,576
279
0
2,380
5,251
3,322
0
0
5,251
0
23,043
L
2,647
784
0
2,014
5,077
3,297
0
0
5,077
0
23,212
L
0
0
0
0
0
0
0
0
0
0
0
W
Medusa
934
282
0
285
1,149
307
0
0
1,149
0
21,979
W
Danzaburou
serioussenpai
Danzaburou
2,640
847
0
999
2,667
740
0
481
2,064
0
21,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,804
Gold Earned
16,324
200
Minions Killed
139
0
Camps Cleared
0
592,548
Distance Traveled
492,120
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
4,366
873
38
8
0
138,401
0
L
Poseidon
3,222
644
31
6
0
120,743
0
W
Maui
3,871
774
20
4
0
110,757
3
L
Susano
3,122
624
27
5
0
144,096
0
L
Charybdis
3,426
685
36
7
0
112,106
0
W
Guan Yu
4,042
808
44
9
0
120,433
0
L
Chaac
3,986
797
45
9
0
115,175
0
L
Artio
2,568
514
0
0
0
0
0
W
Medusa
3,876
775
50
10
0
103,796
0
W
Danzaburou
4,649
930
48
10
0
119,161
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role